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sdl: Keep texture around, upload LCD-parts only

No need to create a new texture for every
rendered frame, unless the scaling method
has been adjusted.

We also don't need to upload the (unchanged)
player interface to GPU memory repeatedly.

+ Remove unused lcd_display_redraw &
having_new_lcd variables

Change-Id: I5bff6aa2d54347a3f2c3afba8d8d7eb9e39f77f7
This commit is contained in:
Christian Soffke 2024-12-22 22:55:27 +01:00
parent 7aaa722a5d
commit 400452180d
8 changed files with 279 additions and 186 deletions

View file

@ -74,6 +74,7 @@ target/hosted/sdl/lcd-bitmap.c
target/hosted/sdl/lcd-remote-bitmap.c
#endif
target/hosted/sdl/lcd-sdl.c
target/hosted/sdl/window-sdl.c
target/hosted/sdl/system-sdl.c
#ifdef HAVE_SDL_THREADS
target/hosted/sdl/filesystem-sdl.c