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use same variable/macro name for highscore among plugins.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24941 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Teruaki Kawashima 2010-02-27 14:45:37 +00:00
parent c3abab85ac
commit 3f8d4a5a0f
8 changed files with 61 additions and 60 deletions

View file

@ -1262,7 +1262,7 @@ struct game_context {
struct tile playboard[BB_HEIGHT][BB_WIDTH];
};
struct highscore highscores[NUM_SCORES];
static struct highscore highscores[NUM_SCORES];
/* used to denote available resume info */
static bool resume = false;
@ -2172,10 +2172,12 @@ static void bubbles_recordscore(struct game_context* bb) {
position = highscore_update(bb->score, bb->level-1, "",
highscores, NUM_SCORES);
if (position==0)
rb->splash(HZ*2, "New High Score");
if (position != -1)
{
if (position == 0)
rb->splash(HZ*2, "New High Score");
highscore_show(position, highscores, NUM_SCORES, true);
}
}
/*****************************************************************************
@ -2409,7 +2411,7 @@ static int bubbles_menu(struct game_context* bb) {
startlevel--;
break;
case 3: /* High scores */
highscore_show(NUM_SCORES, highscores, NUM_SCORES, true);
highscore_show(-1, highscores, NUM_SCORES, true);
break;
case 4: /* Playback Control */
playback_control(NULL);