1
0
Fork 0
forked from len0rd/rockbox

use same variable/macro name for highscore among plugins.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24941 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Teruaki Kawashima 2010-02-27 14:45:37 +00:00
parent c3abab85ac
commit 3f8d4a5a0f
8 changed files with 61 additions and 60 deletions

View file

@ -425,8 +425,8 @@ CONFIG_KEYPAD == SANSA_M200_PAD
#define CONFIG_FILE_NAME "brickmania.cfg"
#define SAVE_FILE PLUGIN_GAMES_DIR "/brickmania.save"
#define HIGH_SCORE_FILE PLUGIN_GAMES_DIR "/brickmania.score"
#define NUM_HIGH_SCORES 5
#define SCORE_FILE PLUGIN_GAMES_DIR "/brickmania.score"
#define NUM_SCORES 5
/*
@ -981,7 +981,7 @@ static struct configdata config[] =
{TYPE_INT, 0, 1, { .int_p = &difficulty }, "difficulty", NULL},
};
struct highscore highest[NUM_HIGH_SCORES];
static struct highscore highscores[NUM_SCORES];
/*
@ -1381,7 +1381,7 @@ static int brickmania_menu(void)
return 1;
break;
case 4:
highscore_show(NUM_HIGH_SCORES, highest, NUM_HIGH_SCORES, true);
highscore_show(-1, highscores, NUM_SCORES, true);
break;
case 5:
if (playback_control(NULL))
@ -2337,7 +2337,7 @@ enum plugin_status plugin_start(const void* parameter)
(void)parameter;
int last_difficulty;
highscore_load(HIGH_SCORE_FILE,highest,NUM_HIGH_SCORES);
highscore_load(SCORE_FILE, highscores, NUM_SCORES);
configfile_load(CONFIG_FILE_NAME,config,1,0);
last_difficulty = difficulty;
@ -2360,16 +2360,13 @@ enum plugin_status plugin_start(const void* parameter)
{
if(!resume)
{
int position = highscore_update(score, level+1, "", highest,
NUM_HIGH_SCORES);
if (position == 0)
{
rb->splash(HZ*2, "New High Score");
}
int position = highscore_update(score, level+1, "",
highscores, NUM_SCORES);
if (position != -1)
{
highscore_show(position, highest, NUM_HIGH_SCORES, true);
if (position == 0)
rb->splash(HZ*2, "New High Score");
highscore_show(position, highscores, NUM_SCORES, true);
}
else
{
@ -2378,7 +2375,7 @@ enum plugin_status plugin_start(const void* parameter)
}
}
highscore_save(HIGH_SCORE_FILE,highest,NUM_HIGH_SCORES);
highscore_save(SCORE_FILE, highscores, NUM_SCORES);
if(last_difficulty != difficulty)
configfile_save(CONFIG_FILE_NAME,config,1,0);
/* Restore user's original backlight setting */