1
0
Fork 0
forked from len0rd/rockbox

Brickmania: Use predefined macro definition when possible

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24809 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Tomer Shalev 2010-02-21 16:13:43 +00:00
parent a3068ca863
commit 3dc9d111b3

View file

@ -1796,7 +1796,7 @@ static int brickmania_game_loop(void)
screen_edge.p1.x = 0;
screen_edge.p1.y = 0;
screen_edge.p2.x = FIXED3(LCD_WIDTH);
screen_edge.p2.x = GAMESCREEN_WIDTH;
screen_edge.p2.y = 0;
/* the test for pos_y prevents the ball from bouncing back
* from _over_ the top to infinity on some rare cases */
@ -1856,7 +1856,7 @@ static int brickmania_game_loop(void)
screen_edge.p1.y = 0;
screen_edge.p2.x = 0;
screen_edge.p2.y = FIXED3(LCD_HEIGHT);
screen_edge.p2.y = GAMESCREEN_HEIGHT;
if ( !ball[k].glue &&
check_lines(&misc_line, &screen_edge, &pt_hit))
{
@ -1869,11 +1869,11 @@ static int brickmania_game_loop(void)
}
/* Check if the ball hit the right side */
screen_edge.p1.x = FIXED3(LCD_WIDTH);
screen_edge.p1.x = GAMESCREEN_WIDTH;
screen_edge.p1.y = 0;
screen_edge.p2.x = FIXED3(LCD_WIDTH);
screen_edge.p2.y = FIXED3(LCD_HEIGHT);
screen_edge.p2.x = GAMESCREEN_WIDTH;
screen_edge.p2.y = GAMESCREEN_HEIGHT;
if ( !ball[k].glue &&
check_lines(&misc_line, &screen_edge, &pt_hit))
{
@ -1882,7 +1882,7 @@ static int brickmania_game_loop(void)
/* Re-position ball in gameboard */
ball[k].tempy = pt_hit.y;
ball[k].tempx = FIXED3(LCD_WIDTH - 1);
ball[k].tempx = GAMESCREEN_WIDTH - FIXED3(1);
}
/* Did the ball hit the paddle? Depending on where the ball