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- Move uisimulator/sdl/*.[ch] into the target tree, under firmware/target/hosted/sdl, uisdl.c is split up across button-sdl.c and system-sdl.c.

- Refactor the program startup. main() is now in main.c like on target, and the implicit application thread will now act as our main thread (previously a separate one was created for this in thread initialization).

This is part of Rockbox as an application and is the first step to make an application port from the uisimulator. In a further step the sim bits from the sdl build will be separated out.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26065 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Thomas Martitz 2010-05-15 21:02:47 +00:00
parent dcf442e61f
commit 3d0cee8abb
38 changed files with 508 additions and 626 deletions

View file

@ -0,0 +1,373 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Nick Lanham
* Copyright (C) 2010 by Thomas Martitz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "autoconf.h"
#include <stdlib.h>
#include <stdbool.h>
#include <SDL.h>
#include "config.h"
#include "debug.h"
#include "sound.h"
#include "audiohw.h"
#include "system.h"
#include "pcm.h"
#include "pcm_sampr.h"
#ifdef DEBUG
#include <stdio.h>
extern bool debug_audio;
#endif
static int sim_volume = 0;
#if CONFIG_CODEC == SWCODEC
static int cvt_status = -1;
static Uint8* pcm_data;
static size_t pcm_data_size;
static size_t pcm_sample_bytes;
static size_t pcm_channel_bytes;
struct pcm_udata
{
Uint8 *stream;
Uint32 num_in;
Uint32 num_out;
#ifdef DEBUG
FILE *debug;
#endif
} udata;
static SDL_AudioSpec obtained;
static SDL_AudioCVT cvt;
void pcm_play_lock(void)
{
SDL_LockAudio();
}
void pcm_play_unlock(void)
{
SDL_UnlockAudio();
}
static void pcm_dma_apply_settings_nolock(void)
{
cvt_status = SDL_BuildAudioCVT(&cvt, AUDIO_S16SYS, 2, pcm_sampr,
obtained.format, obtained.channels, obtained.freq);
if (cvt_status < 0) {
cvt.len_ratio = (double)obtained.freq / (double)pcm_sampr;
}
}
void pcm_dma_apply_settings(void)
{
pcm_play_lock();
pcm_dma_apply_settings_nolock();
pcm_play_unlock();
}
void pcm_play_dma_start(const void *addr, size_t size)
{
pcm_dma_apply_settings_nolock();
pcm_data = (Uint8 *) addr;
pcm_data_size = size;
SDL_PauseAudio(0);
}
void pcm_play_dma_stop(void)
{
SDL_PauseAudio(1);
#ifdef DEBUG
if (udata.debug != NULL) {
fclose(udata.debug);
udata.debug = NULL;
DEBUGF("Audio debug file closed\n");
}
#endif
}
void pcm_play_dma_pause(bool pause)
{
if (pause)
SDL_PauseAudio(1);
else
SDL_PauseAudio(0);
}
size_t pcm_get_bytes_waiting(void)
{
return pcm_data_size;
}
void write_to_soundcard(struct pcm_udata *udata)
{
#ifdef DEBUG
if (debug_audio && (udata->debug == NULL)) {
udata->debug = fopen("audiodebug.raw", "ab");
DEBUGF("Audio debug file open\n");
}
#endif
if (cvt.needed) {
Uint32 rd = udata->num_in;
Uint32 wr = (double)rd * cvt.len_ratio;
if (wr > udata->num_out) {
wr = udata->num_out;
rd = (double)wr / cvt.len_ratio;
if (rd > udata->num_in)
{
rd = udata->num_in;
wr = (double)rd * cvt.len_ratio;
}
}
if (wr == 0 || rd == 0)
{
udata->num_out = udata->num_in = 0;
return;
}
if (cvt_status > 0) {
cvt.len = rd * pcm_sample_bytes;
cvt.buf = (Uint8 *) malloc(cvt.len * cvt.len_mult);
memcpy(cvt.buf, pcm_data, cvt.len);
SDL_ConvertAudio(&cvt);
SDL_MixAudio(udata->stream, cvt.buf, cvt.len_cvt, sim_volume);
udata->num_in = cvt.len / pcm_sample_bytes;
udata->num_out = cvt.len_cvt / pcm_sample_bytes;
#ifdef DEBUG
if (udata->debug != NULL) {
fwrite(cvt.buf, sizeof(Uint8), cvt.len_cvt, udata->debug);
}
#endif
free(cvt.buf);
}
else {
/* Convert is bad, so do silence */
Uint32 num = wr*obtained.channels;
udata->num_in = rd;
udata->num_out = wr;
switch (pcm_channel_bytes)
{
case 1:
{
Uint8 *stream = udata->stream;
while (num-- > 0)
*stream++ = obtained.silence;
break;
}
case 2:
{
Uint16 *stream = (Uint16 *)udata->stream;
while (num-- > 0)
*stream++ = obtained.silence;
break;
}
}
#ifdef DEBUG
if (udata->debug != NULL) {
fwrite(udata->stream, sizeof(Uint8), wr, udata->debug);
}
#endif
}
} else {
udata->num_in = udata->num_out = MIN(udata->num_in, udata->num_out);
SDL_MixAudio(udata->stream, pcm_data,
udata->num_out * pcm_sample_bytes, sim_volume);
#ifdef DEBUG
if (udata->debug != NULL) {
fwrite(pcm_data, sizeof(Uint8), udata->num_out * pcm_sample_bytes,
udata->debug);
}
#endif
}
}
void sdl_audio_callback(struct pcm_udata *udata, Uint8 *stream, int len)
{
udata->stream = stream;
/* Write what we have in the PCM buffer */
if (pcm_data_size > 0)
goto start;
/* Audio card wants more? Get some more then. */
while (len > 0) {
if ((ssize_t)pcm_data_size <= 0) {
pcm_data_size = 0;
if (pcm_callback_for_more)
pcm_callback_for_more(&pcm_data, &pcm_data_size);
}
if (pcm_data_size > 0) {
start:
udata->num_in = pcm_data_size / pcm_sample_bytes;
udata->num_out = len / pcm_sample_bytes;
write_to_soundcard(udata);
udata->num_in *= pcm_sample_bytes;
udata->num_out *= pcm_sample_bytes;
pcm_data += udata->num_in;
pcm_data_size -= udata->num_in;
udata->stream += udata->num_out;
len -= udata->num_out;
} else {
DEBUGF("sdl_audio_callback: No Data.\n");
pcm_play_dma_stop();
pcm_play_dma_stopped_callback();
break;
}
}
}
const void * pcm_play_dma_get_peak_buffer(int *count)
{
uintptr_t addr = (uintptr_t)pcm_data;
*count = pcm_data_size / 4;
return (void *)((addr + 2) & ~3);
}
#ifdef HAVE_RECORDING
void pcm_rec_lock(void)
{
}
void pcm_rec_unlock(void)
{
}
void pcm_rec_dma_init(void)
{
}
void pcm_rec_dma_close(void)
{
}
void pcm_rec_dma_start(void *start, size_t size)
{
(void)start;
(void)size;
}
void pcm_rec_dma_stop(void)
{
}
void pcm_rec_dma_record_more(void *start, size_t size)
{
(void)start;
(void)size;
}
unsigned long pcm_rec_status(void)
{
return 0;
}
const void * pcm_rec_dma_get_peak_buffer(void)
{
return NULL;
}
#endif /* HAVE_RECORDING */
void pcm_play_dma_init(void)
{
if (SDL_InitSubSystem(SDL_INIT_AUDIO))
{
DEBUGF("Could not initialize SDL audio subsystem!\n");
return;
}
SDL_AudioSpec wanted_spec;
#ifdef DEBUG
udata.debug = NULL;
if (debug_audio) {
udata.debug = fopen("audiodebug.raw", "wb");
DEBUGF("Audio debug file open\n");
}
#endif
/* Set 16-bit stereo audio at 44Khz */
wanted_spec.freq = 44100;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = 2;
wanted_spec.samples = 2048;
wanted_spec.callback =
(void (SDLCALL *)(void *userdata,
Uint8 *stream, int len))sdl_audio_callback;
wanted_spec.userdata = &udata;
/* Open the audio device and start playing sound! */
if(SDL_OpenAudio(&wanted_spec, &obtained) < 0) {
DEBUGF("Unable to open audio: %s\n", SDL_GetError());
return;
}
switch (obtained.format)
{
case AUDIO_U8:
case AUDIO_S8:
pcm_channel_bytes = 1;
break;
case AUDIO_U16LSB:
case AUDIO_S16LSB:
case AUDIO_U16MSB:
case AUDIO_S16MSB:
pcm_channel_bytes = 2;
break;
default:
DEBUGF("Unknown sample format obtained: %u\n",
(unsigned)obtained.format);
return;
}
pcm_sample_bytes = obtained.channels * pcm_channel_bytes;
pcm_dma_apply_settings_nolock();
}
void pcm_postinit(void)
{
}
void pcm_set_mixer_volume(int volume)
{
sim_volume = volume;
}
#endif /* CONFIG_CODEC == SWCODEC */