forked from len0rd/rockbox
Vastly increase speed of SDL screen updates for RGB565.
Flyspray: FS#11834 (with minor changes by me). Author: Thomas Jarosch git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28914 a1c6a512-1295-4272-9138-f99709370657
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3 changed files with 41 additions and 9 deletions
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@ -30,10 +30,40 @@ void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
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int height, int max_x, int max_y,
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unsigned long (*getpixel)(int, int))
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{
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SDL_Rect dest;
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#if LCD_DEPTH >= 8 && (LCD_PIXELFORMAT == RGB565) \
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&& !defined(LCD_STRIDEFORMAT) && !defined(HAVE_LCD_SPLIT)
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SDL_Rect src;
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(void)max_x;
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(void)max_y;
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(void)getpixel;
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/* Update complete screen via one blit operation (fast) */
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SDL_Surface *lcd = SDL_CreateRGBSurfaceFrom(lcd_framebuffer, LCD_FBWIDTH,
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LCD_FBHEIGHT, LCD_DEPTH,
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LCD_FBWIDTH * LCD_DEPTH/8,
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0, 0, 0, 0);
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src.x = x_start;
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src.y = y_start;
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src.w = width;
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src.h = height;
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if (display_zoom == 1) {
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dest = src;
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SDL_BlitSurface(lcd, &src, surface, &dest);
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} else {
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/* Note: SDL_SoftStretch is currently marked as DO NOT USE
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but there are no real alternatives for efficent zooming. */
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dest.x = src.x * display_zoom;
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dest.y = src.y * display_zoom;
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dest.w = src.w * display_zoom;
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dest.h = src.h * display_zoom;
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SDL_SoftStretch(lcd, &src, surface, &dest);
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}
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SDL_FreeSurface(lcd);
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#else
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int x, y;
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int xmax, ymax;
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SDL_Rect dest;
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/* Very slow pixel-by-pixel drawing */
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ymax = y_start + height;
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xmax = x_start + width;
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@ -42,8 +72,6 @@ void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
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if(ymax >= max_y)
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ymax = max_y;
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SDL_LockSurface(surface);
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dest.w = display_zoom;
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dest.h = display_zoom;
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@ -69,8 +97,7 @@ void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
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}
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#endif
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}
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SDL_UnlockSurface(surface);
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#endif
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}
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void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width,
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