forked from len0rd/rockbox
Proper working sound in the SDL sim. Add option to write raw audio to a file, use --debugaudio command line option.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8770 a1c6a512-1295-4272-9138-f99709370657
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parent
8850c61ee1
commit
3945218810
2 changed files with 55 additions and 23 deletions
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@ -33,13 +33,19 @@ static bool pcm_paused;
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static Uint8* pcm_data;
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static int pcm_data_size;
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extern bool debug_audio;
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static void sdl_dma_start(const void *addr, size_t size)
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{
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pcm_playing = true;
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SDL_LockAudio();
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pcm_data = (Uint8 *) addr;
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pcm_data_size = size;
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SDL_UnlockAudio();
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SDL_PauseAudio(0);
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}
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@ -136,37 +142,57 @@ bool pcm_is_playing(void)
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return pcm_playing;
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}
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char overflow[8192];
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int overflow_amount = 0;
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void sdl_audio_callback(void *udata, Uint8 *stream, int len)
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{
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int datalen;
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int datalen, offset;
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FILE *debug = (FILE *)udata;
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/* At all times we need to write a full 'len' bytes to stream. */
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if (pcm_data_size <= len) {
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/* Play what we have */
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memcpy(stream, pcm_data, pcm_data_size);
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if (debug != NULL) {
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fwrite(pcm_data, sizeof(Uint8), pcm_data_size, debug);
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}
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offset = pcm_data_size;
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datalen = len - pcm_data_size;
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/* Get some more */
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callback_for_more(&pcm_data, &pcm_data_size);
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/* Play enough of that to keep the audio buffer full */
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memcpy(stream + offset, pcm_data, datalen);
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if (debug != NULL) {
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fwrite(pcm_data, sizeof(Uint8), datalen, debug);
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}
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} else {
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datalen = len;
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memcpy(stream, pcm_data, len);
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(void) udata;
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if (pcm_data_size == 0) {
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return;
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if (debug != NULL) {
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fwrite(pcm_data, sizeof(Uint8), len, debug);
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}
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}
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datalen = (len > pcm_data_size) ? pcm_data_size : len;
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memcpy(stream, pcm_data, datalen);
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pcm_data_size -= datalen;
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pcm_data += datalen;
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if (pcm_data_size == 0) {
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void (*get_more)(unsigned char**, size_t*) = callback_for_more;
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if (get_more) {
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get_more(&pcm_data, &pcm_data_size);
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} else {
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pcm_data_size = 0;
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pcm_data = NULL;
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}
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}
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}
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int pcm_init(void)
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{
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SDL_AudioSpec fmt;
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FILE *debug = NULL;
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if (debug_audio) {
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debug = fopen("audiodebug.raw", "wb");
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}
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/* Set 16-bit stereo audio at 44Khz */
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fmt.freq = 44100;
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@ -174,14 +200,14 @@ int pcm_init(void)
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fmt.channels = 2;
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fmt.samples = 512;
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fmt.callback = sdl_audio_callback;
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fmt.userdata = NULL;
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fmt.userdata = debug;
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/* Open the audio device and start playing sound! */
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if(SDL_OpenAudio(&fmt, NULL) < 0) {
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fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError());
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return -1;
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}
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sdl_dma_stop();
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return 0;
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@ -51,7 +51,9 @@ SDL_Thread *gui_thread;
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SDL_TimerID tick_timer_id;
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bool lcd_display_redraw = true; /* Used for player simulator */
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char having_new_lcd=true; /* Used for player simulator */
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char having_new_lcd = true; /* Used for player simulator */
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bool debug_audio = false;
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long start_tick;
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@ -190,7 +192,10 @@ int main(int argc, char *argv[])
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if (argc >= 1) {
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int x;
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for (x = 1; x < argc; x++) {
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if (!strcmp("--background", argv[x])) {
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if (!strcmp("--debugaudio", argv[x])) {
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debug_audio = true;
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printf("Writing debug audio file.\n");
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} else if (!strcmp("--background", argv[x])) {
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background = true;
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printf("Using background image.\n");
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} else if (!strcmp("--old_lcd", argv[x])) {
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@ -203,6 +208,7 @@ int main(int argc, char *argv[])
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} else {
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printf("rockboxui\n");
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printf("Arguments:\n");
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printf(" --debugaudio \t Write raw PCM data to audiodebug.raw\n");
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printf(" --background \t Use background image of hardware\n");
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printf(" --old_lcd \t [Player] simulate old playermodel (ROM version<4.51)\n");
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printf(" --zoom \t window zoom (will disable backgrounds)\n");
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