forked from len0rd/rockbox
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9618 a1c6a512-1295-4272-9138-f99709370657
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parent
93c1626d67
commit
390f167754
6 changed files with 65 additions and 4 deletions
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@ -39,8 +39,8 @@ bounce.c
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#if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
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bubbles.c
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#endif
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#if (LCD_WIDTH != 138) && (LCD_WIDTH != 128)
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/* These need adjusting for the Mini's and iRiver if'p screen */
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#if LCD_WIDTH != 128
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/* These need adjusting for the iRiver if'p screen */
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brickmania.c
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#endif
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calculator.c
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@ -59,7 +59,7 @@ solitaire.c
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sokoban.c
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star.c
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starfield.c
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#if (LCD_WIDTH != 240) && (LCD_WIDTH != 138) && (LCD_WIDTH != 128)
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#if (LCD_WIDTH != 240) && (LCD_WIDTH != 128)
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tetrox.c
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#endif
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#if CONFIG_LCD == LCD_SSD1815
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@ -148,9 +148,14 @@ brickmania_sel_start.220x176x16.bmp
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brickmania_start.220x176x16.bmp
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brickmania_break.220x176x16.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
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#elif (((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
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((LCD_WIDTH == 138) && (LCD_HEIGHT == 110))) && (LCD_DEPTH == 2)
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brickmania_ball.160x128x2.bmp
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#if (LCD_WIDTH == 160)
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brickmania_bricks.160x128x2.bmp
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#else
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brickmania_bricks.138x110x2.bmp
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#endif
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brickmania_gameover.160x128x2.bmp
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brickmania_help.160x128x2.bmp
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brickmania_menu_bg.160x128x2.bmp
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@ -215,6 +220,8 @@ tetrox_background.176x132x16.bmp
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tetrox_background.160x128x16.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
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tetrox_background.160x128x2.bmp
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#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH == 2)
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tetrox_background.138x110x2.bmp
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#endif
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BIN
apps/plugins/bitmaps/native/brickmania_bricks.138x110x2.bmp
Normal file
BIN
apps/plugins/bitmaps/native/brickmania_bricks.138x110x2.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 2 KiB |
BIN
apps/plugins/bitmaps/native/tetrox_background.138x110x2.bmp
Normal file
BIN
apps/plugins/bitmaps/native/tetrox_background.138x110x2.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 45 KiB |
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@ -259,6 +259,59 @@ extern const fb_data brickmania_bricks[];
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#define STRINGPOS_navi 100
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#define STRINGPOS_flipsides 100
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/* iPod Mini */
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#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
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/* The time (in ms) for one iteration through the game loop - decrease this
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to speed up the game - note that current_tick is (currently) only accurate
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to 10ms.
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*/
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#define CYCLETIME 50
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#define PAD_WIDTH 30
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#define PAD_HEIGHT 5
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#define PAD_POS_Y LCD_HEIGHT - 5
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#define BRICK_HEIGHT 7
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#define BRICK_WIDTH 13
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#define BALL 5
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#define HALFBALL 3
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#define LEFTMARGIN 4
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#define TOPMARGIN 10
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#define BMPHEIGHT_start 16
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#define BMPWIDTH_start 88
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#define BMPHEIGHT_resume 14
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#define BMPWIDTH_resume 78
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#define BMPHEIGHT_help 15
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#define BMPWIDTH_help 30
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#define BMPHEIGHT_quit 17
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#define BMPWIDTH_quit 30
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#define BMPHEIGHT_powerup 6
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#define BMPWIDTH_powerup 10
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#define BMPHEIGHT_menu 45
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#define BMPWIDTH_menu 160
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#define BMPXOFS_start 28
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#define BMPYOFS_start 41
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#define BMPXOFS_resume 33
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#define BMPYOFS_resume 58
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#define BMPXOFS_help 56
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#define BMPYOFS_help 74
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#define BMPXOFS_quit 56
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#define BMPYOFS_quit 90
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#define HIGHSCORE_XPOS 76
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#define HIGHSCORE_YPOS 22
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#define STRINGPOS_finsh 54
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#define STRINGPOS_congrats 44
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#define STRINGPOS_navi 44
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#define STRINGPOS_flipsides 44
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#elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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/* The time (in ms) for one iteration through the game loop - decrease this
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to speed up the game - note that current_tick is (currently) only accurate
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@ -195,3 +195,4 @@ Alexander Bondar
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Peter Cawley
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Rani Hod
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Tom Ross
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Anton Romanov
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