forked from len0rd/rockbox
skin engine: Remove weird special casing for Onda VX747
I have no idea what bug this could possibly "fix", and nothing looks different on the sim after removing it. As far as I can tell the Onda has no unique features that could cause the skin engine to act flaky, so I'm willing to bet this workaround isn't needed. Change-Id: I2c183786948f3fe9778e04134d04bdfe3c6db543
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c2220a3b50
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1 changed files with 0 additions and 8 deletions
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@ -593,10 +593,6 @@ static bool skin_render_line(struct skin_element* line, struct skin_draw_info *i
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sizeof(tempbuf), NULL);
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if (valuestr)
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{
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#if defined(ONDA_VX747) || defined(ONDA_VX747P)
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/* Doesn't redraw (in sim at least) */
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needs_update = true;
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#endif
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#if CONFIG_RTC
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if (child->tag->flags&SKIN_RTC_REFRESH)
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needs_update = needs_update || info->refresh_type&SKIN_REFRESH_DYNAMIC;
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@ -609,10 +605,6 @@ static bool skin_render_line(struct skin_element* line, struct skin_draw_info *i
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}
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break;
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case TEXT:
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#if defined(ONDA_VX747) || defined(ONDA_VX747P)
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/* Doesn't redraw (in sim at least) */
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needs_update = true;
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#endif
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strlcat(info->cur_align_start, SKINOFFSETTOPTR(skin_buffer, child->data),
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info->buf_size - (info->cur_align_start-info->buf));
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needs_update = needs_update ||
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