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Superdom: added option for persistent units

Change-Id: I4c28f3c567ed435ba7aee36c8b54c76fc75e12aa
Reviewed-on: http://gerrit.rockbox.org/943
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
This commit is contained in:
Franklin Wei 2014-08-30 21:02:56 -04:00 committed by Michael Giacomelli
parent ad79a90e39
commit 333a82c8eb

View file

@ -176,6 +176,7 @@ static struct settings {
*/
int compdiff;
bool spoil_enabled;
bool persistent_units;
} superdom_settings;
static struct resources humanres;
@ -529,7 +530,7 @@ static int settings_menu(void)
MENUITEM_STRINGLIST(menu, "Super Domination Settings", NULL,
"Computer starting farms", "Computer starting factories",
"Human starting farms", "Human starting factories",
"Starting cash", "Starting food", "Computer difficulty","Food spoilage", "Moves per turn");
"Starting cash", "Starting food", "Computer difficulty","Food spoilage", "Persistent units", "Moves per turn");
while(1)
{
@ -582,6 +583,10 @@ static int settings_menu(void)
0, "Disabled", 0, NULL);
break;
case 8:
rb->set_bool_options("Persistent units", &superdom_settings.persistent_units, "Enabled", 0,
"Disabled", 0, NULL);
break;
case 9:
rb->set_int("Moves per turn", "", UNIT_INT,
&superdom_settings.movesperturn, NULL,
1, 1, 5, NULL);
@ -1707,9 +1712,12 @@ static int attack_territory(int colour, int x, int y)
offres->inds += board[x][y].ind;
offres->nukes += board[x][y].nuke;
board[x][y].colour = colour;
board[x][y].men = 0;
board[x][y].tank = false;
board[x][y].plane = false;
if(!superdom_settings.persistent_units)
{
board[x][y].men = 0;
board[x][y].tank = false;
board[x][y].plane = false;
}
draw_board();
if(human)
rb->sleep(HZ*2);
@ -2316,6 +2324,7 @@ static void default_settings(void)
superdom_settings.movesperturn = 2;
superdom_settings.compdiff=2;
superdom_settings.spoil_enabled=false;
superdom_settings.persistent_units=false;
}
static int average_strength(int colour)