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Some graphics fixes for solitaire. (Numbers for hearts and diamonds still need to be colored red on color LCD screens)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10443 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Antoine Cellerier 2006-08-03 19:57:33 +00:00
parent 9be4423691
commit 312ccc2f2f
4 changed files with 30 additions and 11 deletions

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@ -209,12 +209,20 @@ static struct plugin_api* rb;
# define CARD_WIDTH 19 # define CARD_WIDTH 19
# define CARD_HEIGHT 24 # define CARD_HEIGHT 24
#else #else
# define CARD_WIDTH 14 # define CARD_WIDTH 15
# define CARD_HEIGHT 10 # define CARD_HEIGHT 10
#endif #endif
/* where the cards start */ /* where the cards start */
#if LCD_HEIGHT > 64
# define UPPER_ROW_MARGIN 2
# define CARD_START ( CARD_HEIGHT + 4 ) # define CARD_START ( CARD_HEIGHT + 4 )
#else
/* The screen is *small* */
# define UPPER_ROW_MARGIN 0
# define CARD_START ( CARD_HEIGHT + 1 )
#endif
#if LCD_HEIGHT > 64 #if LCD_HEIGHT > 64
# define NUMBER_HEIGHT 10 # define NUMBER_HEIGHT 10
@ -234,7 +242,7 @@ static struct plugin_api* rb;
#define SUITI_HEIGHT 16 #define SUITI_HEIGHT 16
#define SUITI_WIDTH 15 #define SUITI_WIDTH 15
#define SUITI_STRIDE 16 #define SUITI_STRIDE 15
#define draw_number( num, x, y ) \ #define draw_number( num, x, y ) \
@ -376,14 +384,20 @@ static void draw_card( card_t card, int x, int y,
rb->lcd_set_foreground( LCD_WHITE ); rb->lcd_set_foreground( LCD_WHITE );
rb->lcd_fillrect( x+1, y+1, CARD_WIDTH-1, CARD_HEIGHT-1 ); rb->lcd_fillrect( x+1, y+1, CARD_WIDTH-1, CARD_HEIGHT-1 );
#endif #endif
draw_number( card.num, x+1, y+1 );
if( leftstyle ) if( leftstyle )
{ {
#if UPPER_ROW_MARGIN > 0
draw_suit( card.suit, x+1, y+2+NUMBER_HEIGHT ); draw_suit( card.suit, x+1, y+2+NUMBER_HEIGHT );
draw_number( card.num, x+1, y+1 );
#else
draw_suit( card.suit, x+1, y+NUMBER_HEIGHT-1 );
draw_number( card.num, x+1, y-1 );
#endif
} }
else else
{ {
draw_suit( card.suit, x+2+NUMBER_WIDTH, y+1 ); draw_suit( card.suit, x+2+NUMBER_WIDTH, y+1 );
draw_number( card.num, x+1, y+1 );
} }
} }
#ifdef HAVE_LCD_COLOR #ifdef HAVE_LCD_COLOR
@ -1149,13 +1163,15 @@ int solitaire( void )
if( c != NOT_A_CARD ) if( c != NOT_A_CARD )
{ {
draw_card( deck[c], draw_card( deck[c],
LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2+1, 2, LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2+1,
UPPER_ROW_MARGIN,
c == sel_card, cur_col == STACKS_COL + i, false ); c == sel_card, cur_col == STACKS_COL + i, false );
} }
else else
{ {
draw_empty_stack( i, draw_empty_stack( i,
LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2+1, 2, LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2+1,
UPPER_ROW_MARGIN,
cur_col == STACKS_COL + i ); cur_col == STACKS_COL + i );
} }
} }
@ -1174,16 +1190,18 @@ int solitaire( void )
prevcard = find_prev_card(prevcard); prevcard = find_prev_card(prevcard);
for( i = 0; i <= coun_rem; i++ ) for( i = 0; i <= coun_rem; i++ )
{ {
draw_card( deck[prevcard], CARD_WIDTH+4+j+1, 2, draw_card( deck[prevcard],
sel_card == prevcard, cur_card == prevcard, CARD_WIDTH+2*UPPER_ROW_MARGIN+j+1,
i < coun_rem ); UPPER_ROW_MARGIN, sel_card == prevcard,
cur_card == prevcard, i < coun_rem );
prevcard = deck[prevcard].next; prevcard = deck[prevcard].next;
j += NUMBER_WIDTH+2; j += NUMBER_WIDTH+2;
} }
} }
else if( cur_rem == NOT_A_CARD && cur_col == REM_COL ) else if( cur_rem == NOT_A_CARD && cur_col == REM_COL )
{ {
draw_cursor( CARD_WIDTH+4+1, 2 ); draw_cursor( CARD_WIDTH+2*UPPER_ROW_MARGIN+1,
UPPER_ROW_MARGIN );
} }
} }
@ -1192,7 +1210,8 @@ int solitaire( void )
{ {
/* gruik ! (we want to display a card back) */ /* gruik ! (we want to display a card back) */
deck[rem].known = false; deck[rem].known = false;
draw_card( deck[rem], 2, 2, false, false, false ); draw_card( deck[rem], UPPER_ROW_MARGIN, UPPER_ROW_MARGIN,
false, false, false );
deck[rem].known = true; deck[rem].known = true;
} }