forked from len0rd/rockbox
Some graphics fixes for solitaire. (Numbers for hearts and diamonds still need to be colored red on color LCD screens)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10443 a1c6a512-1295-4272-9138-f99709370657
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parent
9be4423691
commit
312ccc2f2f
4 changed files with 30 additions and 11 deletions
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@ -209,12 +209,20 @@ static struct plugin_api* rb;
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# define CARD_WIDTH 19
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# define CARD_HEIGHT 24
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#else
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# define CARD_WIDTH 14
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# define CARD_WIDTH 15
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# define CARD_HEIGHT 10
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#endif
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/* where the cards start */
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#define CARD_START ( CARD_HEIGHT + 4 )
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#if LCD_HEIGHT > 64
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# define UPPER_ROW_MARGIN 2
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# define CARD_START ( CARD_HEIGHT + 4 )
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#else
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/* The screen is *small* */
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# define UPPER_ROW_MARGIN 0
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# define CARD_START ( CARD_HEIGHT + 1 )
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#endif
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#if LCD_HEIGHT > 64
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# define NUMBER_HEIGHT 10
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@ -234,7 +242,7 @@ static struct plugin_api* rb;
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#define SUITI_HEIGHT 16
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#define SUITI_WIDTH 15
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#define SUITI_STRIDE 16
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#define SUITI_STRIDE 15
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#define draw_number( num, x, y ) \
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@ -376,14 +384,20 @@ static void draw_card( card_t card, int x, int y,
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rb->lcd_set_foreground( LCD_WHITE );
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rb->lcd_fillrect( x+1, y+1, CARD_WIDTH-1, CARD_HEIGHT-1 );
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#endif
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draw_number( card.num, x+1, y+1 );
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if( leftstyle )
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{
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#if UPPER_ROW_MARGIN > 0
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draw_suit( card.suit, x+1, y+2+NUMBER_HEIGHT );
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draw_number( card.num, x+1, y+1 );
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#else
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draw_suit( card.suit, x+1, y+NUMBER_HEIGHT-1 );
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draw_number( card.num, x+1, y-1 );
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#endif
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}
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else
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{
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draw_suit( card.suit, x+2+NUMBER_WIDTH, y+1 );
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draw_number( card.num, x+1, y+1 );
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}
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}
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#ifdef HAVE_LCD_COLOR
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@ -1149,13 +1163,15 @@ int solitaire( void )
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if( c != NOT_A_CARD )
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{
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draw_card( deck[c],
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LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2+1, 2,
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LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2+1,
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UPPER_ROW_MARGIN,
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c == sel_card, cur_col == STACKS_COL + i, false );
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}
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else
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{
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draw_empty_stack( i,
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LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2+1, 2,
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LCD_WIDTH2 - (CARD_WIDTH*4+8)+CARD_WIDTH*i+i*2+1,
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UPPER_ROW_MARGIN,
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cur_col == STACKS_COL + i );
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}
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}
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@ -1174,16 +1190,18 @@ int solitaire( void )
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prevcard = find_prev_card(prevcard);
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for( i = 0; i <= coun_rem; i++ )
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{
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draw_card( deck[prevcard], CARD_WIDTH+4+j+1, 2,
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sel_card == prevcard, cur_card == prevcard,
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i < coun_rem );
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draw_card( deck[prevcard],
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CARD_WIDTH+2*UPPER_ROW_MARGIN+j+1,
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UPPER_ROW_MARGIN, sel_card == prevcard,
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cur_card == prevcard, i < coun_rem );
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prevcard = deck[prevcard].next;
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j += NUMBER_WIDTH+2;
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}
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}
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else if( cur_rem == NOT_A_CARD && cur_col == REM_COL )
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{
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draw_cursor( CARD_WIDTH+4+1, 2 );
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draw_cursor( CARD_WIDTH+2*UPPER_ROW_MARGIN+1,
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UPPER_ROW_MARGIN );
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}
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}
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@ -1192,7 +1210,8 @@ int solitaire( void )
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{
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/* gruik ! (we want to display a card back) */
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deck[rem].known = false;
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draw_card( deck[rem], 2, 2, false, false, false );
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draw_card( deck[rem], UPPER_ROW_MARGIN, UPPER_ROW_MARGIN,
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false, false, false );
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deck[rem].known = true;
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}
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