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Sync the flashing-chapter with the wiki (i.e. remove the old, and latexify the wiki version). Fix button-defines for player. Include flashing instructions for all the archos manuals.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10125 a1c6a512-1295-4272-9138-f99709370657
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\section{\label{ref:Rockboxinflash}Rockbox in flash}
\textbf{FLASHING ROCKBOX IS OPTIONAL!} It is not required for using
Rockbox on your Jukebox Recorder. Please read the whole section
thoroughly before flashing.
\warn{Flashing Rockbox is optional. It is not required for using Rockbox on your
\playername. Please read the whole section thoroughly before flashing.
}
\subsection{\label{ref:PartISection61}Introduction}
Flashing in the sense used here and elsewhere in regard to Rockbox means
reprogramming the flash memory of the Jukebox unit. Flash memory
(sometimes called ``Flash ROM'') is a type of
non{}-volatile memory that can be erased and reprogrammed in circuit. It is a variation of electrically erasable
programmable read{}-only memory (EEPROM).
\subsection{Introduction}
Flashing in the sense used here and elsewhere in regard to Rockbox means
reprogramming the flash memory of the \playerman\ unit.
A from the factory Jukebox comes with the Archos firmware flashed. It is
possible to replace the built{}-in software with Rockbox.
When you bought your \playerman, it came with the \playerman\ firmware flashed.
Now, you can add Rockbox to the built-in software.
Terminology used in the following:\newline
\textbf{Firmware} means the flash ROM content as a whole.\newline
\textbf{Image} means one operating software started from there.
\subsection{Terminology}
\begin{description}
\item[Firmware: ] The flash ROM content as a whole.
\item[Image: ] Means one operating software started from there
\end{description}
By reprogramming the firmware, the Jukebox will boot much faster. The
Archos boot loader seems to take forever compared to the Rockbox
version. In fact, the Rockbox boot loader is so fast that it has to
wait for the disk to spin up. The flashing procedure is a bit involved
for the first time, updates are very simple later on.
By reprogramming the firmware, we can boot much faster. \playerman\ has an
unnecessary slow boot loader, versus the boot time for Rockbox is much faster
than the disk spinup, in fact it has to wait for the disk. Your boot time will
be as quick as a disk spinup (e.g. 4 seconds from powerup until resuming
playback).
\subsection{\label{ref:Method}Method}
The replaced firmware will host a bootloader and 2 images. This is made
possible by compression. The first is the
``permanent'' backup. The second is the
default image to be started. The former is only used when you hold the
F1 key during start, and is the original Archos firmware, the second is
a current build of Rockbox. This second image is meant to be
reprogrammed whenever a Rockbox upgrade is performed.
\subsection{Method}
There are two programming tools supplied:
The replaced firmware will host a bootloader and 2 images. This is possible by
compression. The first is the \emph{permanent} backup, not to be changed any
more.The second is the default one to be started, the first is only used when
you hold the \opt{recorder,recorderv2fm}{\ButtonFOne}\opt{ondio}{\ButtonLeft}\opt{player}{\ButtonLeft} -key during start. Like supplied here, the first image
is the original Archos firmware, the second is empty, left for you to program
and update. It can contain anything you like. If you prefer, you can program
the Archos firmware to there, too.
\note{For now, the binary contained in the brand new player flash package does
contain rockbox built from current cvs in the second image slot. This is to
lower the risk of flashing (at least one of the images will hopefully work) in
case you don't program a second image yourself in the first step. Of course the
second image can be replaced like with the other models.}
There are two programming tools supplied:
\begin{itemize}
\item The first one is called \textbf{firmware\_flash.rock} and is used
to program the whole flash with new content. It can also be used to
revert back to the original firmware that is backed up as part of this
procedure. This tool will only be needed once, and can be viewed as
``formatting'' the flash with the desired image structure.
\item The second one is called \textbf{rockbox\_flash.rock }and is used
to reprogram only the second image. If the resulting programmed
firmware image is not operational, it is
possible to hold down the F1 key while booting to start the Jukebox
with the Archos firmware and Rockbox booted from disk to reinstall a
working firmware image.
\item The first one is called \fname{firmware\_flash.rock} and is used to
program the whole flash with a new content. You can also use it to revert
back to the original firmware you've hopefully backup-ed. In the ideal case,
you'll need this tool only once. You can view this as "formatting" the flash
with the desired image structure.
\item The second one is called \fname{rockbox\_flash.rock} and is used to
reprogram only the second image. It won't touch any other byte, should be
safe to fool around with. If the programmed firmware is inoperational, you
can still use the \opt{recorder,recorderv2fm}{\ButtonFOne}\opt{ondio}{\ButtonLeft}\opt{player}{\ButtonLeft} start with the Archos firmware and Rockbox booted
from disk to try better.
\end{itemize}
\subsubsection{\label{ref:PartISection63}Risks}
Well, is it dangerous? Yes, certainly, like programming a
mainboard BIOS, CD/DVD drive firmware,
mobile phone, etc. If the power fails, the chip malfunctions while
programming or particularly if the programming software malfunctions,
your Jukebox may stop functioning. The Rockbox team take no
responsibility of any kind {}- do this at your own risk.
The non-user tools are in the \fname{flash} subdirectory of the cvs source
files. There's an authoring tool which composed the firmware file with the
bootloader and the 2 images. The bootloader project, a firmware extraction
tool, the plugin sources, and the tools for the UART boot feature: a monitor
program for the box and a PC tool to drive it. Feel free to review the sources
for all of it, but be careful when fooling around with powerful toys!
However, the code has been extensively tested and is known to work well.
The new firmware file is completely read before it starts programming,
there are a lot of sanity checks. If any fail, it will not program.
There is no reason why such low level code should behave differently on
your Jukebox.
\subsection{Risks}
Well, is it dangerous? Yes, certainly, like programming a mainboard
\emph{BIOS}, \emph{CD/DVD} drive firmware, mobile phone, etc. If the power
fails, your chip breaks while programming or most of all the programming
software malfunctions, you'll have a dead box. We take no responsibility of any
kind, you do that at your own risk. However, we tried as carefully as possible
to bulletproof this code. The new firmware file is completely read before it
starts programming, there are a lot of sanity checks. If any fails, it will not
program. Before releasing this, we have checked the flow with exactly these
files supplied here, starting from the original firmware in flash. It worked
reliably, there's no reason why such low level code should behave different on
your box.
There's one ultimate safety net to bring back Jukeboxes
with even completely garbled flash content: the UART boot mod, which in
turn requires the serial mod. This can bring the dead back to life,
with that it's possible to reflash independently from the outside, even
if the flash is completely erased. It has been used during development,
else Rockbox in flash wouldn't have been possible.
Extensive development effort went into the development of the UART boot
mod. Mechanically adept users with good soldering skills can easily
perform these mods. Others may feel uncomfortable using the first tool
(\textbf{firmware\_flash.rock}) for reflashing the firmware.
\opt{player}{
\warn{The risk is slightly higher for player flashing, because:
\begin{itemize}
\item This is brand new
\item It could not be tested with all hardware versions.
\end{itemize}
Refer to this e-mail:
\url{http://www.rockbox.org/mail/archive/rockbox-archive-2004-12/0245.shtml}
}
}
If you are starting with a known{}-good image, you are unlikely to
experience problems. The flash tools have been stable for quite a
while. Several users have used them extensively, even flashing while
playing! Although it worked, it's not the recommended
method.
There's one ultimate safety net to bring back boxes with even completely
garbled flash content: the \emph{UART} boot mod, which in turn requires the
serial mod. It can bring the dead back to life, with that it's possible to
reflash independently from the outside, even if the flash is completely erased.
It has been used that during development, else Rockbox in flash wouldn't have
been possible. Extensive development effort went into the exploitation of the
UART boot mod. Mechanically adept users with good soldering skills can easily
perform these mods. Others may feel uncomfortable using the first tool
(\fname{firmware\_flash.rock}) for reflashing the firmware.
The flashing software is very paranoid about making sure that the
correct flash version is being installed. If the wrong file is used,
it will simply refuse to flash the Jukebox.
About the safety of operation: Since the Rockbox boot code gives ``dual
boot'' capability, the Archos firmware is still there when you hold F1
during startup. So even if you have problems with Rockbox from flash, you can still use
the Jukebox, reflash the second image with an updated Rockbox copy,
etc.
To comfort you a bit again: If you are starting with a known-good image, you
are unlikely to experience problems. The flash tools have been stable for quite
a while. Several users have used them extensively, even flashing while playing!
Although it worked, it's not the recommended method.
The flash chip being used by Archos is specified for 100,000 cycles, so
it's very unlikely that flashing it will wear it out.
About the safety of operation: Since we have dual boot, you're not giving up
the Archos firmware. It's still there when you hold
\opt{recorder,recorderv2fm}{\ButtonFOne}\opt{ondio}{\ButtonLeft}\opt{player}{\ButtonLeft} during startup. So even if Rockbox from flash is not 100\% stable for
everyone, you can still use the box, reflash the second image with an updated
Rockbox copy, etc.
\subsection{\label{ref:Requirements}Requirements}
You need two things:
The flash chip being used by Archos is specified for 100,000 cycles, so you don't need to worry about that wearing out.
\subsection{Requirements}
You need two things:
\begin{itemize}
\item The first is a \playername. Be sure you're using the correct package,
they are different!
\item Second, you need an in-circuit programmable flash. \opt{recorder,recorderv2fm,player}{The older chips are not flashable.}\opt{ondio}{This should always
be flashable on Ondios, because Archos does itself provide flash updates for
these.} You can find out via Rockbox (\setting{Info $\rightarrow$ Debug $\rightarrow$ Hardware Info}). If the flash info gives you question marks (Flash M=?? D=??),
you're out of luck. The only chance then is to solder in the right chip
(SST39VF020), at best with the firmware already in. If the chip is blank,
you'll need the UART boot mod as well.
\end{itemize}
\subsection{Flashing procedure}
Short explanation: copy the \fname{firmware\_*.bin} files for your model from the
distribution to the root directory of your \dap, then run the
\fname{firmware\_flash.rock} plugin.
Long version, step by step procedure:
\begin{enumerate}
\item Completely install the Rockbox version you want to have in flash, from a
full \fname{.zip} distribution, including all the plugins, etc.
\item Back up the current firmware, using the first option of the debug menu
(\setting{Info $\rightarrow$ Debug $\rightarrow$ Dump ROM Contents}).
This creates 2 files in the root directory, which you may not immediately see
in the Rockbox browser. The 256kB-sized \fname{internal\_rom\_2000000-203FFFF.bin} one is your present firmware. Back both up to your PC. You will need them if
you want to restore the flash contents.
\item Download the correct package for you model. Copy one or two files of it to
your box: \fname{firmware\_*.bin} (name depends on your model) into the root
directory (the initial firmware for your model, with the bootloader and the
Archos image). There now is also a \_norom variant, copy both, the plugin will
decide which one is required for your box.
\item Enter the debug menu and select the hardware info screen. Check your flash
IDs (bottom line), and please make a note about your \opt{recorder,recorderv2fm,ondio}{hardware mask value}\opt{player}{ROM version}. The latter is just for our
curiosity, not needed for the flow. If the flash info shows question marks,
you can stop here, sorry.
\item Use the \opt{recorder,recorderv2fm}{\ButtonFTwo\ settings or }the menu (\setting{General settings $\rightarrow$ File view $\rightarrow$ Show files}) to
configure seeing all files within the browser.
\item Connect the charger and make sure your batteries are also in good shape.
That's just for security reasons, it's not that flashing needs more power.
\item Run the \fname{firmware\_flash.rock} plugin. It again tells you about your
flash and the file it's gonna program. After \opt{recorder,recorderv2fm}{\ButtonFOne}\opt{ondio}{\ButtonLeft}\opt{player}{\ButtonLeft} it checks the file. Your
hardware mask value will be kept, it won't overwrite it. Hitting \opt{recorder,recorderv2fm}{\ButtonFTwo}\opt{ondio}{\ButtonUp}\opt{player}{\ButtonOn} gives you
a big warning. If we still didn't manage to scare you off, you can hit\opt{recorder,recorderv2fm}{\ButtonFThree}\opt{ondio}{\ButtonRight}\opt{player}{\ButtonRight} to actually program and verify. The programming takes just a few seconds. If
the sanity check fails, you have the wrong kind of boot ROM and are out of luck
by now, sorry.
\item In the unlikely event that the programming should give you any error, don't
switch off the box! Otherwise you'll have seen it working for the last time.
While Rockbox is still in DRAM and operational, we could upgrade the plugin via
USB and try again. If you switch it off, it's gone.
\end{enumerate}
\nopt{player}{
Now the initial procedure is done. Since the second half of the flash is still
empty, there is ``just'' the Archos image starting when you reboot now. Not much
has changed yet. The Archos software starts a bit quicker than usual, then loads
Rockbox from disk. The fun really starts when you add Rockbox to the flash, as
described in the next section.
}
\note{You may delete the \fname{.bin} files now.}
\subsection{Bringing in a Rockbox build}
Short version: very easy, just play an \fname{.ucl} file like
\fname{rockbox.ucl} from a release or build:
\begin{itemize}
\item The first is a Recorder or FM model, or an Ondio SP or FM. Be sure
you're using the correct package, they differ
depending on your precise hardware! The technology works for the Player
models, too. Players can also be flashed, but Rockbox does not run
cold{}-started on those, yet.
\item Second, you need an in{}-circuit programmable flash. Chances are
about 85\% that you have, but Archos also used an older flash chip
which can't do the trick. You can find out via Rockbox
debug menu, entry Hardware Info. If the flash info gives you question
marks, you're out of luck. The only option for
flashing if this is the case is to solder in the right chip
(SST39VF020), preferably with the firmware already in. If the chip is
blank, you'll need the UART boot mod as well.
\item Make sure you are running the same version that you are trying to flash:
play the \fname{ajbrec.ajz} file.
\item Enter the \fname{.rockbox} directory in the file browser (you might need
to set the \setting{File View} option to \setting{All Files}).
\item Play the \fname{rockbox.ucl} file (or \fname{rombox.ucl} if you want to
flash ROMBox)
\end{itemize}
\subsubsection{\label{ref:FlashingProcedure}Flashing Procedure}
Here are step{}-by{}-step instructions on how to flash and update to a
current build. It is assumed that you can install and operate Rockbox
the usual way. The flashing procedure has a lot of failsafes, and will
check for correct model, file, etc. {}- if something is incompatible it
just won't flash, that's all.
Now here are the steps:
Long version:
\textbf{Preparation}
The second image is the working copy, the \fname{rockbox\_flash.rock} plugin from
this package reprograms it. The plugins needs to be consistant with the Rockbox
plugin API version, otherwise it will detect mismatch and won't run.
Install (with all the files, not just the .ajz) and use the current
daily build you'd like to have. Enable any voice
features that are helpful throughout the process, such as menus and
filename spelling. Set the file view to show all files, with the menu
option \textbf{General Settings {}-{\textgreater} File View
{}-{\textgreater} Show Files} set to ``all''.
Have the Jukebox nicely charged to avoid
running out of power during the flash write. Keep the Jukebox plugged
into the charger until flashing is complete.
It requires an exotic input, a UCL-compressed image, because that's the internal
format. UCL is a nice open-source compression library. The decompression is very
fast and less than a page of C-code. The efficiency is even better than Zip with
maximum compression, reduces file size to about 58\% of the original size. For
details on UCL, see \url{http://www.oberhumer.com/opensource/ucl/}.
{\bfseries
Backup }
Rockbox developers using Linux will have to download it from there and compile
it. For Win32 and Cygwin the executables are next to the packages. The sample
program from that download is called \fname{uclpack}. We'll use that to compress
\fname{rockbox.bin} which is the result of the compilation. This is a part of the
build process meanwhile. If you compile Rockbox yourself, you should copy
\fname{uclpack} to a directory which is in the path, we recommend placing it in
the same dir as SH compiler.
Backup the existing flash content. This is not an essential part of the
procedure, but is strongly recommended since you will need these files
if you wish to reverse the flashing procedure, or if you need to update
the bootloader (as opposed to the firmware) in the future. Keep them
safe!
Access the main menu by pressing F1 then select \textbf{Info
{}-{\textgreater} Debug}. Select the first entry, \textbf{Dump ROM
contents}, by pressing Play one more time. The disk should start to
spin. Wait for it to settle down, then plug in the USB cable to copy
the dump file this has just been created to your PC. The main folder of
your Jukebox now should contain two strange .bin files. Copy the larger
one named
\textbf{internal\_rom\_2000000{}-203FFFF.bin}
to a safe place, then delete them both from the box.
Here are the steps:
{\bfseries
Copy the new flash content file to your box }
\begin{enumerate}
\item Normally, you'll simply download a \fname{.zip} distribution. Copy all the
content to the USB drive, replacing the old.
\item Force a disk boot by holding \opt{recorder,recorderv2fm}{\ButtonFOne}\opt{ondio}{\ButtonLeft}\opt{player}{\ButtonLeft} during power-up, or at least rolo into
the new Rockbox version by \emph{Playing} the \fname{ajbrec.ajz}/fname{archos.mod} file. This may not always be necessary, but it's better to first run the
version you're about to flash. It is required if you are currently running
RomBox.
\item Just \emph{play} the \fname{.ucl} file in the \fname{.rockbox} directory,
this will kick off the \fname{rockbox\_flash.rock} plugin. It's a bit similar
to the other one, but it's made different to make the user aware. It will check
the file, available size, etc. With \opt{recorder,recorderv2fm}{\ButtonFTwo}\opt{ondio}{\ButtonUp}\opt{player}{\ButtonOn} it's being programmed. No need for
warning this time. If it goes wrong, you'll still have the permanent image.
\item When done, you can restart the box and hopefully your new Rockbox image.
\end{enumerate}
Depending on your model (recorder, FM, V2 recorder), download one of the
3 packages:
You may find two \fname{.ucl} files in the \fname{.rockbox} folder. The
classical, compressed one is \fname{rockbox.ucl}. If your model has enough flash
space left, there may be an additional \fname{rombox.ucl}, which is uncompressed
and can run directly from flash ROM, saving some RAM. The second way is the newer
and now preferred one. Use this if available.
\url{http://www.jens-arnold.net/Rockbox/flash_player.zip}
If you like or have to, you can also flash the Archos image as the second one.
E.g. in case Rockbox from flash doesn't work for you. This way you keep the dual
bootloader and you can easily try different later. The \fname{.ucl} of the Archos
firmware is included in the package.
\url{http://www.jens-arnold.net/Rockbox/flash_rec.zip}
\subsection{Restoring the original firmware}
If you'd like to revert to the original firmware, you can do like you did when
you flashed Rockbox for the first time. You simply use the backup files you saved
when flashing Rockbox for the first time and rename \fname{internal\_rom\_2000000-203FFFF.bin} to \fname{firmware\_*.bin} (name varies per model, use the filename that \fname{firmware\_flash.rock} asks for) and put it in the root.
\url{http://www.jens-arnold.net/Rockbox/flash_fm.zip}
\subsection{Known issues and limitations}
Rockbox has a charging screen, but it is not 100\% perfect. You'll get it when
the unit is off and you plug in the charger. The Rockbox charging algorithm is
first measuring the battery voltage for about 40 seconds, after that it only
starts charging when the capacity is below 85\%.
\opt{recorder,recorderv2fm}{You can use the Archos charging (which always tops off) by holding \ButtonFOne\ while plugging in.}\opt{recorderv2fm}{Some FM users reported charging problems even with \ButtonFOne, they had to revert to the original flash content.}
\url{http://www.jens-arnold.net/Rockbox/flash_v2.zip}
If the plugin API is changed, new builds may render the plugins incompatible.
When updating, make sure you grab those too, and ROLO or \opt{recorder,recorderv2fm}{\ButtonFOne}\opt{ondio}{\ButtonLeft}\opt{player}{\ButtonLeft} boot into the
new version before flashing it.
\url{http://www.jens-arnold.net/Rockbox/flash_ondiosp.zip}
There are two variants of how the boxes starts, therefore the normal and the
\_norom firmware files. The vast majority of the \daps\ all have the same boot
ROM content, differentiation comes later by flash content. Rockbox identifies
this boot ROM with a CRC value of 0x222F in the hardware info screen. \opt{recorder,recorderv2fm}{Some recorders have the boot ROM disabled (it might be unprogrammed) and start directly from a flash mirror at address zero. They need the new
\_norom firmware that has a slightly different bootloader.}
Without a boot ROM there is no UART boot safety net. To compensate for that as
much as possible the MiniMon monitor is included, it starts with \opt{recorder,recorderv2fm}{\ButtonFThree+\ButtonOn}\opt{ondio}{\ButtonRight+\ButtonMenu}\opt{player}{\ButtonRight+\ButtonOn}.
Using that the box can be reprogrammed via serial if the first 2000 bytes of the
flash are OK.
\url{http://www.jens-arnold.net/Rockbox/flash_ondiofm.zip}
The zip archives contain two .bin files each. Those firmware*.bin files
are all we want, copy them to the root directory of your box. The names
differ depending on the model, the flash
plugin will pick the right one, no way of
doing this wrong.
{\bfseries
Install the Rockbox
Bootloader (``formatting'' the flash)}
This procedure is only necessary the first time you flash Rockbox.
Unplug the USB cable again, then select \textbf{Browse
}\textbf{Plugins}\textbf{ } from the main menu (F1). Locate \textbf{firmware\_flash.rock}, and start it with PLAY. Rockbox now displays an info screen, press F1 to acknowledge it and start a file check. Again wait for the disk to
settle, then press F2 to proceed to a warning message (if the plugin
has exited, you don't have the proper file) and F3 to actually program
the file. This takes maybe 15 seconds, wait for the disk to settle
again. Then press a key to exit the plugin.
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=3.609cm,height=2.062cm]{images/rockbox-manual-img75.png}
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=3.669cm,height=2.097cm]{images/rockbox-manual-img76.png}
\textmd{ } [Warning: Image ignored]
% Unhandled or unsupported graphics:
%\includegraphics[width=3.739cm,height=2.136cm]{images/rockbox-manual-img77.png}
\newline
Flashing boot loader in 3 easy steps
\par}
{\bfseries
\label{ref:FlashingRockbox}Install the Rockbox binary in flash}
All the above was necessary only once, although there will not be any
obvious difference (other than the Archos firmware loading a bit more quickly)
after the step above is complete. Next install the actual Rockbox firmware thatwill be used from ROM. This is how Rockbox will be updated when
installing a new release from now on.
\begin{itemize}
\item Unpack the whole build that you are installing onto the Jukebox,
including plugins and support files. This can be done using the Windows setup program to install the new version onto the Jukebox.
\item Test the build you are going to flash by playing the .ajz file so
that ROLO loads it up. This puts the firmware in memory without
changing your flash, so you can check that everything is working. If
you have just installed the bootloader (see above) then this will happen automatically as the existing Archos firmware loads the .ajz that you have just installed. If upgrading ROMbox, this step \textbf{must }be carried out since Rockbox cannot overwrite the ROM while it is running from it.
\item Play the .ucl file, which is usually found in the
\textbf{/.rockbox} directory, this will kick off the
\textbf{rockbox\_flash.rock} plugin. It's a bit
similar to the other one, but it's made different to
make the user aware. It will check the file, available size, etc. With
F2 it begins programming, there is no need for warning this time. If it
goes wrong, you'll still have the permanent image.
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=3.53cm,height=2.016cm]{images/rockbox-manual-img78.png}
\textmd{ } [Warning: Image ignored]
% Unhandled or unsupported graphics:
%\includegraphics[width=3.528cm,height=2.016cm]{images/rockbox-manual-img79.png}
\newline
Using rockbox\_flash to update your boot firmware
\par}
\item It is possible that you could get an ``Incompatible
Version'' error if the plugin interface has changed since
you last flashed Rockbox. This means you are running an
``old'' copy of Rockbox, but are trying to
execute a newer plugin, the one you just downloaded. The easiest
solution is to ROLO into this new version,
by playing the\textbf{ ajbrec.ajz }file. Then you are consistent and can play
\textbf{rockbox.ucl}.
\item When done, you can restart the box and hopefully your new Rockbox
image.
\end{itemize}
UCLs for the latest Recorder and FM firmware are included in Rockbox 2.4
and also the daily builds.
\subsection{\label{ref:KnownIssuesAndLimits}Known Issues and Limitations}
There are two variants as to how the Jukebox starts, which is why there
are normal and \_norom firmware files. The vast majority of Jukeboxes
all have the same boot ROM content, but some have different flash
content. Rockbox identifies this boot ROM with a CRC value of 0x222F in
the hardware info screen. Some recorders have the boot ROM disabled (it
might be unprogrammed) and start directly from a flash mirror at
address zero. They need the \_norom firmware, it has a slightly
different bootloader. Without a boot ROM there is no UART boot safety
net. To compensate for that as much as possible the MiniMon monitor is
included, and can be started by pressing F3+ON. Using this the box can
be reprogrammed via serial if the UART mod has been applied and the
first \~{}2000 bytes of the flash are OK.
\subsubsection{ROMbox}
ROMbox is a flashable version of Rockbox that is
uncompressed and runs directly from the flash chip rather than being
copied into memory first. The advantage of this is that memory that
would normally be used for storing the Rockbox code can be used for
buffering MP3s instead, resulting in less disk
spin{}-ups and therefore longer battery life
Unfortunately being uncompressed, ROMbox requires more space in flash
than Rockbox and will therefore not fit in the space that is left on an
FM recorder. ROMbox therefore runs on the V1 and V2 recorder models
only.
The procedure for flashing ROMbox is identical to the procedure for
flashing Rockbox as laid out on page \pageref{ref:FlashingRockbox}.
The only difference is that the file to install is called
\textbf{rombox.ucl}. ROMbox is included automatically with rockbox 2.4
and all the current daily builds, so the procedure is identical
otherwise.
\subsection{Download the new flash content file to your box}
Jens Arnold hosts flash content for download. Use the following url:
\opt{player}{\url{http://www.jens-arnold.net/Rockbox/flash\_player.zip}}
\opt{recorder}{\url{http://www.jens-arnold.net/Rockbox/flash\_rec.zip}}
\opt{recorderv2fm}{\url{http://www.jens-arnold.net/Rockbox/flash\_fm.zip},
\url{http://www.jens-arnold.net/Rockbox/flash\_v2.zip}}
\opt{ondiofm}{\url{http://www.jens-arnold.net/Rockbox/flash\_ondiofm.zip}}
\opt{ondiosp}{\url{http://www.jens-arnold.net/Rockbox/flash\_ondiosp.zip}}

View file

@ -315,4 +315,4 @@ You just press PLAY on an%
-file. This can be used to test new firmware versions without deleting your
current version.
\opt{recorder,recorderv2fm,ondio}{\input{advanced_topics/archos-flashing.tex}}
\opt{archos}{\input{advanced_topics/archos-flashing.tex}}

View file

@ -15,8 +15,8 @@
\newcommand{\daps}{player's}
\newcommand{\firmwarefilename}{\fname{archos.mod}}
\newcommand{\ButtonLeft}{Left}
\newcommand{\ButtonRight}{Right}
\newcommand{\ButtonLeft}{Minus}
\newcommand{\ButtonRight}{Plus}
\newcommand{\ButtonOn}{On}
\newcommand{\ButtonMenu}{Menu}
\newcommand{\ButtonPlay}{Play}