forked from len0rd/rockbox
Sound playback for the Win32 simulator, based on WaveOut. Not yet enabled by default (edit autoconf.h).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7203 a1c6a512-1295-4272-9138-f99709370657
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4 changed files with 190 additions and 0 deletions
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@ -10,3 +10,4 @@ panic-win32.c
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string-win32.c
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string-win32.c
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thread-win32.c
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thread-win32.c
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uisw32.c
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uisw32.c
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sound.c
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151
uisimulator/win32/sound.c
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151
uisimulator/win32/sound.c
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@ -0,0 +1,151 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Magnus Holmgren
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "autoconf.h"
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#ifdef ROCKBOX_HAS_SIMSOUND
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#define WINDOWS_LEAN_AND_MEAN
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#include <windows.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include "sound.h"
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#include "kernel.h"
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#include "thread-win32.h"
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#include "debug.h"
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static void sound_play_chunk(HWAVEOUT wave_out, LPWAVEHDR header,
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HANDLE event)
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{
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unsigned char* buf;
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long len;
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if (!(header->dwFlags & WHDR_DONE) || !sound_get_pcm)
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{
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return;
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}
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EnterCriticalSection(&CriticalSection);
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sound_get_pcm(&buf, &len);
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LeaveCriticalSection(&CriticalSection);
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if (len == 0)
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{
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DEBUGF("simulator got no pcm\n");
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sound_get_pcm = NULL;
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return;
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}
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header->lpData = buf;
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header->dwBufferLength = len;
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header->dwBytesRecorded = 0;
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header->dwUser = 0;
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header->dwFlags = 0;
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header->dwLoops = 1;
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header->lpNext = NULL;
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header->reserved = 0;
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if (MMSYSERR_NOERROR != waveOutPrepareHeader(wave_out, header,
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sizeof(*header)))
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{
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return;
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}
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ResetEvent(event);
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waveOutWrite(wave_out, header, sizeof(*header));
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}
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static int sound_init(LPHWAVEOUT wave_out, HANDLE event)
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{
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static const WAVEFORMATEX format =
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{
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WAVE_FORMAT_PCM, /* Format */
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2, /* Number of channels */
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44100, /* Samples per second */
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44100 * 4, /* Bytes per second */
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4, /* Block align */
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16, /* Bits per sample */
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0 /* Extra size */
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};
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if (MMSYSERR_NOERROR != waveOutOpen(wave_out, WAVE_MAPPER, &format,
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(DWORD_PTR) event, 0, CALLBACK_EVENT))
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{
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return -1;
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}
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/* Full volume on left and right */
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waveOutSetVolume(*wave_out, 0xffffffff);
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return 0;
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}
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void sound_playback_thread(void)
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{
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/* To get smooth playback, two buffers are needed, which are queued for
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* playback. (There can still be glitches though.)
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*/
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HWAVEOUT wave_out;
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WAVEHDR header1;
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WAVEHDR header2;
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HANDLE event;
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int result = -1;
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if ((event = CreateEvent(NULL, FALSE, FALSE, NULL)))
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{
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result = sound_init(&wave_out, event);
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}
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while(-1 == result || !event)
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{
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Sleep(100000); /* Wait forever, can't play sound! */
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}
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while (true)
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{
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while (!sound_get_pcm)
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{
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/* TODO: fix a fine thread-synch mechanism here */
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Sleep(100);
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}
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DEBUGF("starting simulator playback\n");
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header1.dwFlags = WHDR_DONE;
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header2.dwFlags = WHDR_DONE;
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sound_play_chunk(wave_out, &header1, event);
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sound_play_chunk(wave_out, &header2, event);
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while (sound_get_pcm
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&& (WAIT_FAILED != WaitForSingleObject(event, 1000)))
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{
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sound_play_chunk(wave_out, &header1, event);
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sound_play_chunk(wave_out, &header2, event);
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}
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DEBUGF("stopping simulator playback\n");
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waveOutReset(wave_out);
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}
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}
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#endif /* ROCKBOX_HAS_SIMSOUND */
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22
uisimulator/win32/sound.h
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22
uisimulator/win32/sound.h
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@ -0,0 +1,22 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Daniel Stenberg <daniel@haxx.se>
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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void sound_playback_thread(void);
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extern void (*sound_get_pcm)(unsigned char** start, long* size);
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@ -21,12 +21,14 @@
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#include <process.h>
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#include <process.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <fcntl.h>
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#include <fcntl.h>
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#include "autoconf.h"
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#include "uisw32.h"
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#include "uisw32.h"
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#include "resource.h"
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#include "resource.h"
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#include "button.h"
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#include "button.h"
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#include "thread.h"
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#include "thread.h"
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#include "thread-win32.h"
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#include "thread-win32.h"
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#include "kernel.h"
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#include "kernel.h"
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#include "sound.h"
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#ifndef LR_VGACOLOR /* Should be under MINGW32 builds? */
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#ifndef LR_VGACOLOR /* Should be under MINGW32 builds? */
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#define LR_VGACOLOR LR_COLOR
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#define LR_VGACOLOR LR_COLOR
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PBYTE lpKeys;
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PBYTE lpKeys;
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bool bActive; // window active?
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bool bActive; // window active?
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HANDLE hGUIThread; // thread for GUI
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HANDLE hGUIThread; // thread for GUI
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#ifdef ROCKBOX_HAS_SIMSOUND
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HANDLE hSoundThread; // thread for sound
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#endif
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bool bIsWinNT; // Windows NT derivate?
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bool bIsWinNT; // Windows NT derivate?
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bool lcd_display_redraw=true; // Used for player simulator
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bool lcd_display_redraw=true; // Used for player simulator
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@ -262,6 +267,9 @@ int GUIDown ()
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DestroyWindow (hGUIWnd);
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DestroyWindow (hGUIWnd);
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CloseHandle (hGUIThread);
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CloseHandle (hGUIThread);
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#ifdef ROCKBOX_HAS_SIMSOUND
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CloseHandle (hSoundThread);
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#endif
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for (i = 0; i < nThreads; i++)
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for (i = 0; i < nThreads; i++)
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{
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{
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if (hGUIThread == NULL)
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if (hGUIThread == NULL)
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return MessageBox (NULL, "Error creating gui thread!", "Error", MB_OK);
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return MessageBox (NULL, "Error creating gui thread!", "Error", MB_OK);
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#ifdef ROCKBOX_HAS_SIMSOUND
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hSoundThread = CreateThread (NULL, 0, (LPTHREAD_START_ROUTINE)
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sound_playback_thread, NULL, 0, &dwThreadID);
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if (hGUIThread == NULL)
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MessageBox (NULL, "Error creating sound thread!", "Warning", MB_OK);
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#endif
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GUIMessageLoop ();
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GUIMessageLoop ();
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return GUIDown ();
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return GUIDown ();
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