Add 240x240 support to various plugins and rgnano manual updates
This should be all of the "standard" plugins (except sdl ones). Change-Id: Iacae3edcc69a136a9dd887f31ad6ca51a9b5aea4
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@ -26,6 +26,7 @@ playing_time.c
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properties.c
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random_folder_advance_config.c
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rb_info.c
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rockblox.c
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search.c
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settings_dumper.c
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snow.c
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@ -139,15 +140,9 @@ robotfindskitten.c
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xobox.c
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spacerocks.c
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#if (LCD_WIDTH != 240) && (LCD_HEIGHT != 240)
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/* No 240x240 support */
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rockblox.c
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bubbles.c
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wormlet.c
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#endif
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blackjack.c
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bounce.c
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bubbles.c
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calculator.c
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chip8.c
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chopper.c
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@ -167,6 +162,7 @@ sokoban.c
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star.c
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starfield.c
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vu_meter.c
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wormlet.c
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#ifdef HAVE_HOTKEY
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announce_status.c
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@ -203,7 +199,7 @@ rocklife.c
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matrix.c
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speedread.c
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#if (LCD_WIDTH > 138) && ((LCD_WIDTH != 240) && (LCD_HEIGHT != 240))
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#if (LCD_WIDTH > 138)
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invadrox.c
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superdom.c
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#endif
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@ -41,10 +41,7 @@ fft
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chessbox
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fractals
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imageviewer
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#if (LCD_WIDTH != 240) && (LCD_HEIGHT != 240)
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/* No 240x240 support */
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sudoku
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#endif
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reversi
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goban
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frotz
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@ -18,7 +18,8 @@ bubbles_bubble.138x110x1.bmp
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#elif ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176)) || \
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((LCD_WIDTH == 176) && (LCD_HEIGHT == 220))
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bubbles_bubble.220x176x1.bmp
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#elif ((LCD_WIDTH == 320) && (LCD_HEIGHT == 240)) || \
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#elif ((LCD_WIDTH == 240) && (LCD_HEIGHT == 240)) || \
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((LCD_WIDTH == 320) && (LCD_HEIGHT == 240)) || \
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((LCD_WIDTH == 240) && (LCD_HEIGHT >= 320)) || \
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((LCD_WIDTH == 360) && (LCD_HEIGHT == 400))
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bubbles_bubble.320x240x1.bmp
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@ -209,6 +209,9 @@ bubbles_background.320x240x16.bmp
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#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320)
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bubbles_emblem.320x240x16.bmp
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bubbles_background.240x320x16.bmp
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#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240)
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bubbles_emblem.320x240x16.bmp
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bubbles_background.240x240x16.bmp
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#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
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bubbles_emblem.220x176x16.bmp
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bubbles_background.220x176x16.bmp
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@ -437,6 +440,8 @@ invadrox_numbers.50x7x16.bmp
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invadrox_background.360x400x16.bmp
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#elif LCD_WIDTH == 320
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invadrox_background.320x240x16.bmp
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#elif LCD_WIDTH == 240 && LCD_HEIGHT == 240
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invadrox_background.240x240x16.bmp
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#elif LCD_WIDTH == 240
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invadrox_background.240x320x16.bmp
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#elif LCD_WIDTH == 220
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@ -602,6 +607,8 @@ rockblox_background.360x400x16.bmp
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rockblox_background.320x240x16.bmp
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#elif (LCD_WIDTH == 240) && (LCD_HEIGHT >= 320)
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rockblox_background.240x320x16.bmp
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#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 240)
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rockblox_background.240x240x16.bmp
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#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
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rockblox_background.220x176x16.bmp
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
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@ -891,6 +898,10 @@ sudoku_inverse.160x128x1.bmp
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sudoku_start.220x176x16.bmp
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sudoku_normal.220x176x16.bmp
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sudoku_inverse.220x176x16.bmp
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#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16)
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sudoku_start.240x240x16.bmp
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sudoku_normal.240x240x16.bmp
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sudoku_inverse.240x240x16.bmp
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#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 2)
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/* Temporary bitmaps for Archos AV300 */
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sudoku_start.320x240x16.bmp
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@ -929,7 +940,8 @@ superdom_boarditems.220x176x16.bmp
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((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
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((LCD_WIDTH == 176) && (LCD_HEIGHT == 220))
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superdom_boarditems.176x132x16.bmp
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#elif (LCD_WIDTH == 320 && LCD_HEIGHT == 240)
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#elif ((LCD_WIDTH == 240) && (LCD_HEIGHT == 240)) || \
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((LCD_WIDTH == 320) && (LCD_HEIGHT == 220))
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superdom_boarditems.320x240x16.bmp
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#elif ((LCD_WIDTH == 240) && (LCD_HEIGHT == 320)) || \
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((LCD_WIDTH == 240) && (LCD_HEIGHT == 400)) || \
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BIN
apps/plugins/bitmaps/native/bubbles_background.240x240x16.bmp
Normal file
After Width: | Height: | Size: 169 KiB |
BIN
apps/plugins/bitmaps/native/invadrox_background.240x240x16.bmp
Normal file
After Width: | Height: | Size: 169 KiB |
BIN
apps/plugins/bitmaps/native/rockblox_background.240x240x16.bmp
Normal file
After Width: | Height: | Size: 169 KiB |
BIN
apps/plugins/bitmaps/native/sudoku_inverse.240x240x16.bmp
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
apps/plugins/bitmaps/native/sudoku_normal.240x240x16.bmp
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
apps/plugins/bitmaps/native/sudoku_start.240x240x16.bmp
Normal file
After Width: | Height: | Size: 24 KiB |
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@ -176,6 +176,22 @@ enum {
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#define NEXT_BB_WIDTH 32
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#define NEXT_BB_Y 200
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/* 22x22 bubbles (Anbernic RG Nano) */
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#elif (LCD_HEIGHT == 240) && (LCD_WIDTH == 240)
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#define XOFS 64
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#define MAX_FPS 40
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/* custom text positioning */
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#define SCORE_TXT_X 12
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#define SCORE_TXT_WIDTH 32
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#define SCORE_TXT_Y 29
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#define LEVEL_TXT_X 12
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#define LEVEL_TXT_WIDTH 32
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#define LEVEL_TXT_Y 2
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#define NEXT_BB_X 12
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#define NEXT_BB_WIDTH 32
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#define NEXT_BB_Y 200
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/* 16x16 bubbles (H300, iPod Color, HDD6330) */
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#elif (LCD_HEIGHT == 176) && (LCD_WIDTH == 220)
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#define XOFS 46
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@ -298,6 +298,13 @@ CONFIG_KEYPAD == MROBE500_PAD
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#define RIGHT BUTTON_RIGHT
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#define FIRE BUTTON_PLAY
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#elif CONFIG_KEYPAD == RG_NANO_PAD
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#define QUIT BUTTON_START
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#define LEFT BUTTON_LEFT
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#define RIGHT BUTTON_RIGHT
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#define FIRE BUTTON_A
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#else
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#error INVADROX: Unsupported keypad
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#endif
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@ -424,6 +431,30 @@ CONFIG_KEYPAD == MROBE500_PAD
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#define LIVES_X 10
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#define MAX_Y 18
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/* Anbernic RG Nano defines */
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#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 240)
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/* Original arcade game size 224x240, 1bpp with
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* red overlay at top and green overlay at bottom.
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*
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* Anbernic RG Nano: 240x240x16
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* ======================
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* X: 8p padding at left/right gives 224p playfield in middle.
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* 10p "border" gives 204p actual playfield. UFO use full 224p.
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* Y: Use full 240p.
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*/
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#define ARCADISH_GRAPHICS
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#define PLAYFIELD_X 8
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#define SHIP_Y (PLAYFIELD_Y - 3 * SHIP_HEIGHT)
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#define ALIEN_START_Y (UFO_Y + 3 * ALIEN_HEIGHT)
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#define SCORENUM_X (PLAYFIELD_X + NUMBERS_WIDTH) + 10
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#define SCORENUM_Y SCORE_Y + (2 * (FONT_HEIGHT + 1) + 1)
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#define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 8 * NUM_SPACING)
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#define SHIELD_Y (PLAYFIELD_Y - 6 * SHIP_HEIGHT)
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#define LIVES_X 10
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#define MAX_Y 18
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
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/* Sandisk Sansa e200: 176x220x16
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@ -479,6 +479,18 @@
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#define ROCKBLOX_DROP BUTTON_MENU
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#define ROCKBLOX_RESTART BUTTON_BACK
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#elif CONFIG_KEYPAD == RG_NANO_PAD
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#define ROCKBLOX_OFF BUTTON_START
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#define ROCKBLOX_ROTATE_CCW BUTTON_X
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#define ROCKBLOX_ROTATE_CW BUTTON_Y
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#define ROCKBLOX_ROTATE BUTTON_UP
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#define ROCKBLOX_DOWN BUTTON_DOWN
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#define ROCKBLOX_LEFT BUTTON_LEFT
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#define ROCKBLOX_RIGHT BUTTON_RIGHT
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#define ROCKBLOX_DROP BUTTON_A
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#define ROCKBLOX_RESTART BUTTON_B
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#else
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#error No keymap defined!
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#endif
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@ -593,6 +605,22 @@
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#define HIGH_SCORE_Y 163
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#define HIGH_LEVEL_Y 172
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#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 240)
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#define BLOCK_WIDTH 12
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#define BLOCK_HEIGHT 12
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#define BOARD_X 20
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#define BOARD_Y 0
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#define PREVIEW_X 176
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#define PREVIEW_Y 187
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#define LABEL_X 172
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#define SCORE_Y 19
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#define LEVEL_Y 51
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#define LINES_Y 84
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#define HIGH_LABEL_X 172
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#define HIGH_SCORE_Y 122
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#define HIGH_LEVEL_Y 172
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#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
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#define BLOCK_WIDTH 8
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@ -141,6 +141,12 @@ static const char default_game[9][9] =
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#define MARK_SPACE 1 /* Pixels between two marks */
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#define MARK_SIZE 4 /* Mark width and height */
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#elif (LCD_HEIGHT==240) && (LCD_WIDTH==240)
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/* Anbernic RG Nano - 240x240, 9 cells @ 20x20 with 14 border lines */
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#define MARK_OFFS 1 /* Pixels between border and mark */
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#define MARK_SPACE 1 /* Pixels between two marks */
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#define MARK_SIZE 4 /* Mark width and height */
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#elif (LCD_HEIGHT==240) && (LCD_WIDTH==320)
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/* iPod Video - 320x240, 9 cells @ 24x24 with 14 border lines */
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#define MARK_OFFS 1 /* Pixels between border and mark */
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@ -472,6 +472,17 @@
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#elif CONFIG_KEYPAD == SHANLING_Q1_PAD
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/* use touchscreen */
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#elif CONFIG_KEYPAD == RG_NANO_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_START
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_Y
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#define SUDOKU_BUTTON_TOGGLE BUTTON_A
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#define SUDOKU_BUTTON_MENU BUTTON_B
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_X
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#else
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#error No keymap defined!
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#endif
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@ -419,6 +419,16 @@ CONFIG_KEYPAD == MROBE500_PAD
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#define BTN_QUIT BUTTON_BACK
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#define BTN_STOPRESET BUTTON_MENU
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#elif CONFIG_KEYPAD == RG_NANO_PAD
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#define BTN_DIR_UP BUTTON_UP
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#define BTN_DIR_DOWN BUTTON_DOWN
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#define BTN_DIR_LEFT BUTTON_LEFT
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#define BTN_DIR_RIGHT BUTTON_RIGHT
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#define BTN_STARTPAUSE BUTTON_A
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#define BTN_QUIT BUTTON_START
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#define BTN_STOPRESET BUTTON_B
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#else
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#error No keymap defined!
|
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#endif
|
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@ -503,7 +513,8 @@ CONFIG_KEYPAD == MROBE500_PAD
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#define ARGH_SIZE 6
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#define SPEED 4
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#define MAX_WORM_SEGMENTS 512
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#elif ((LCD_WIDTH == 320) && (LCD_HEIGHT == 240)) || \
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#elif ((LCD_WIDTH == 240) && (LCD_HEIGHT == 240)) || \
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((LCD_WIDTH == 320) && (LCD_HEIGHT == 240)) || \
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((LCD_WIDTH == 240) && ((LCD_HEIGHT == 320) || (LCD_HEIGHT == 400))) || \
|
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((LCD_WIDTH == 360) && (LCD_HEIGHT == 400))
|
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#define FOOD_SIZE 7
|
||||
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BIN
manual/plugins/images/ss-bubbles-240x240x16.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
manual/plugins/images/ss-invadrox-240x240x16.png
Normal file
After Width: | Height: | Size: 2 KiB |
BIN
manual/plugins/images/ss-rockblox-240x240x16.png
Normal file
After Width: | Height: | Size: 5.2 KiB |
BIN
manual/plugins/images/ss-sudoku-240x240x16.png
Normal file
After Width: | Height: | Size: 9.6 KiB |
BIN
manual/plugins/images/ss-wormlet-240x240x16.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
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@ -9,7 +9,7 @@ increase speed, drop down and reverse direction after every pass!
|
|||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
|
||||
,IPOD_1G2G_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_E200_PAD%
|
||||
,SANSA_FUZE_PAD,GIGABEAT_S_PAD,IRIVER_H10_PAD,PBELL_VIBE500_PAD%
|
||||
,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}
|
||||
,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD,RG_NANO_PAD}
|
||||
{\ButtonLeft}
|
||||
\opt{COWON_D2_PAD}{\TouchMidLeft{}, \TouchBottomLeft{} or \ButtonMinus}
|
||||
\opt{MPIO_HD300_PAD}{\ButtonRew}
|
||||
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@ -19,7 +19,7 @@ increase speed, drop down and reverse direction after every pass!
|
|||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
|
||||
,IPOD_1G2G_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_E200_PAD%
|
||||
,SANSA_FUZE_PAD,GIGABEAT_S_PAD,IRIVER_H10_PAD,PBELL_VIBE500_PAD%
|
||||
,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}
|
||||
,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD,RG_NANO_PAD}
|
||||
{\ButtonRight}
|
||||
\opt{MPIO_HD300_PAD}{\ButtonFF}
|
||||
\opt{COWON_D2_PAD}{\TouchMidRight{}, \TouchBottomRight{} or \ButtonPlus}
|
||||
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@ -29,13 +29,14 @@ increase speed, drop down and reverse direction after every pass!
|
|||
\opt{IRIVER_H100_PAD}{\ButtonOn}
|
||||
\opt{IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD,IAUDIO_X5_PAD%
|
||||
,GIGABEAT_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,GIGABEAT_S_PAD%
|
||||
,SANSA_FUZEPLUS_PAD}{\ButtonSelect}
|
||||
,SANSA_FUZEPLUS_PAD,}{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonPlay}
|
||||
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonPlay{} or \ButtonUp}
|
||||
\opt{COWON_D2_PAD}{\TouchBottomMiddle, \TouchCenter{} or \ButtonMenu}
|
||||
\opt{PBELL_VIBE500_PAD}{\ButtonOK}
|
||||
\opt{MPIO_HD300_PAD}{\ButtonEnter}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
\opt{RG_NANO_PAD}{\ButtonA}
|
||||
& Fire \\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD,MPIO_HD300_PAD}{\ButtonMenu}
|
||||
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@ -47,5 +48,6 @@ increase speed, drop down and reverse direction after every pass!
|
|||
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
|
||||
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
\opt{RG_NANO_PAD}{\ButtonStart}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
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|
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@ -33,7 +33,7 @@ text files%
|
|||
|
||||
\input{plugins/brickmania.tex}
|
||||
|
||||
\nopt{rgnano}{\input{plugins/bubbles.tex}}
|
||||
\input{plugins/bubbles.tex}
|
||||
|
||||
\input{plugins/chessbox.tex}
|
||||
|
||||
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@ -53,7 +53,7 @@ text files%
|
|||
|
||||
\input{plugins/goban.tex}
|
||||
|
||||
\opt{lcd_non-mono}{\nopt{iriverh10_5gb,ipodmini1g,c200,c200v2,mpiohd200,clipzip,samsungyh820,rgnano}{
|
||||
\opt{lcd_non-mono}{\nopt{iriverh10_5gb,ipodmini1g,c200,c200v2,mpiohd200,clipzip,samsungyh820}{
|
||||
\input{plugins/invadrox.tex}}}
|
||||
|
||||
\input{plugins/jackpot.tex}
|
||||
|
@ -80,7 +80,7 @@ text files%
|
|||
|
||||
\input{plugins/robotfindskitten.tex}
|
||||
|
||||
\nopt{rgnano}{\input{plugins/rockblox.tex}}
|
||||
\input{plugins/rockblox.tex}
|
||||
|
||||
\input{plugins/rockblox1d.tex}
|
||||
|
||||
|
@ -100,14 +100,14 @@ text files%
|
|||
|
||||
\input{plugins/star.tex}
|
||||
|
||||
\nopt{rgnano}{\input{plugins/sudoku.tex}}
|
||||
\input{plugins/sudoku.tex}
|
||||
|
||||
\opt{lcd_non-mono}{\nopt{iriverh10_5gb,ipodmini1g,c200,c200v2,mpiohd200,clipzip,samsungyh820,rgnano}{
|
||||
\opt{lcd_non-mono}{\nopt{iriverh10_5gb,ipodmini1g,c200,c200v2,mpiohd200,clipzip,samsungyh820}{
|
||||
\input{plugins/superdom.tex}}}
|
||||
|
||||
\opt{lcd_color}{\nopt{lowmem,iaudiox5,iriverh300,rgnano}{\input{plugins/wolf3d.tex}}}
|
||||
|
||||
\nopt{rgnano}{\input{plugins/wormlet.tex}}
|
||||
\input{plugins/wormlet.tex}
|
||||
|
||||
\input{plugins/xobox.tex}
|
||||
|
||||
|
|
|
@ -22,13 +22,14 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
|
|||
\opt{MPIO_HD300_PAD}{\ButtonRec}
|
||||
\opt{SAMSUNG_YH820_PAD}{\ButtonRec}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
\opt{RG_NANO_PAD}{\ButtonB}
|
||||
& Restart game\\
|
||||
}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD%
|
||||
,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD%
|
||||
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
|
||||
,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD%
|
||||
,SAMSUNG_YH820_PAD}
|
||||
,SAMSUNG_YH820_PAD,RG_NANO_PAD}
|
||||
{\ButtonLeft}
|
||||
\opt{COWON_D2_PAD}{\TouchMidLeft}
|
||||
\opt{MPIO_HD300_PAD}{\ButtonRew}
|
||||
|
@ -38,7 +39,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
|
|||
,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD%
|
||||
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
|
||||
,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD%
|
||||
,SAMSUNG_YH820_PAD}
|
||||
,SAMSUNG_YH820_PAD,RG_NANO_PAD}
|
||||
{\ButtonRight}
|
||||
\opt{COWON_D2_PAD}{\TouchMidRight}
|
||||
\opt{MPIO_HD300_PAD}{\ButtonFF}
|
||||
|
@ -46,7 +47,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
|
|||
& Move right\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
||||
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD%
|
||||
,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
|
||||
,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD,RG_NANO_PAD}
|
||||
{\ButtonDown}
|
||||
\opt{SANSA_FUZEPLUS_PAD}{\ButtonSelect}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
|
||||
|
@ -69,6 +70,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
|
|||
\opt{MPIO_HD300_PAD}{\ButtonScrollUp}
|
||||
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonUp}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
\opt{RG_NANO_PAD}{\ButtonX}
|
||||
& Rotate anticlockwise\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
|
||||
{\ButtonUp}
|
||||
|
@ -83,6 +85,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
|
|||
\opt{SANSA_FUZEPLUS_PAD}{\ButtonVolUp{}; \ButtonBottomRight}
|
||||
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonDown}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
\opt{RG_NANO_PAD}{\ButtonY}
|
||||
& Rotate clockwise\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD%
|
||||
|
@ -94,6 +97,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
|
|||
\opt{MPIO_HD300_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonPlay}
|
||||
\opt{SANSA_FUZEPLUS_PAD}{\ButtonDown}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
\opt{RG_NANO_PAD}{\ButtonA}
|
||||
& Drop\\
|
||||
\opt{hold_button}{
|
||||
\ButtonHold{} switch
|
||||
|
@ -109,6 +113,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
|
|||
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
|
||||
\opt{SAMSUNG_YH92X_PAD}{\ButtonFF}
|
||||
\opt{SAMSUNG_YH820_PAD}{\ButtonRew}
|
||||
\opt{RG_NANO_PAD}{\ButtonStart}
|
||||
\opt{MPIO_HD300_PAD}{Long \ButtonMenu}
|
||||
\opt{HAVEREMOTEKEYMAP}{&
|
||||
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
|
||||
|
|
|
@ -32,7 +32,7 @@ settings.
|
|||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
||||
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD%
|
||||
,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD%
|
||||
,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}
|
||||
,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD,RG_NANO_PAD}
|
||||
{\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
|
||||
|
@ -59,6 +59,7 @@ settings.
|
|||
\opt{MPIO_HD300_PAD}{\ButtonEnter}
|
||||
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF{} / \ButtonRew}
|
||||
\opt{XDUOO_X3_PAD}{\ButtonPlay ; \ButtonVolUp / \ButtonVolDown}
|
||||
\opt{RG_NANO_PAD}{\ButtonA}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Change number under the cursor\\
|
||||
%
|
||||
|
@ -76,6 +77,7 @@ settings.
|
|||
\opt{MPIO_HD300_PAD}{Long \ButtonEnter}
|
||||
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{Long \ButtonFF{} / Long \ButtonRew}
|
||||
\opt{XDUOO_X3_PAD}{Long \ButtonPlay ; Long \ButtonVolUp / Long \ButtonVolDown}
|
||||
\opt{RG_NANO_PAD}{Long \ButtonA}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Constantly changing the number under the cursor\\
|
||||
%
|
||||
|
@ -89,6 +91,7 @@ settings.
|
|||
\opt{MPIO_HD200_PAD,SAMSUNG_YH820_PAD}{\ButtonRec}
|
||||
\opt{SANSA_FUZEPLUS_PAD}{\ButtonBack}
|
||||
\opt{SAMSUNG_YH92X_PAD}{Long \ButtonPlay}
|
||||
\opt{RG_NANO_PAD}{\ButtonB}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Open Menu\\
|
||||
%
|
||||
|
@ -102,6 +105,7 @@ settings.
|
|||
\opt{MROBE100_PAD}{\ButtonDisplay}
|
||||
\opt{COWON_D2_PAD}{Long \TouchBottomLeft}
|
||||
\opt{XDUOO_X3_PAD}{\ButtonHome + \ButtonPower}
|
||||
\opt{RG_NANO_PAD}{\ButtonX}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Add/Remove number to scratchpad\\
|
||||
%
|
||||
|
@ -114,6 +118,7 @@ settings.
|
|||
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
|
||||
\opt{MPIO_HD200_PAD}{\ButtonRec+\ButtonPlay}
|
||||
\opt{MPIO_HD300_PAD}{Long \ButtonMenu}
|
||||
\opt{RG_NANO_PAD}{\ButtonStart}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Quit\\
|
||||
%
|
||||
|
|