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Player simulator uses lcd-playersim for display.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2581 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Mats Lidell 2002-10-11 11:13:03 +00:00
parent d5fd94d693
commit 2aab7cc4b5

View file

@ -77,7 +77,12 @@ CFLAGS = $(DEBUG) $(DEFINES) $(INCLUDES) -W -Wall
APPCFLAGS = $(DEBUG) $(DEFINES) -DAPPSVERSION=\"$(VERSION)\" $(APPINCLUDES) -W -Wall
FIRMSRCS = lcd-recorder.c sprintf.c id3.c debug.c usb.c mpeg.c power.c\
ifeq ($(DISPLAY),-DHAVE_LCD_BITMAP)
LCDSRSC = lcd-recorder.c
else
LCDSRSC = lcd-playersim.c
endif
FIRMSRCS = $(LCDSRSC) sprintf.c id3.c debug.c usb.c mpeg.c power.c\
powermgmt.c font.c panic.c sysfont.c ctype.c
APPS = main.c tree.c menu.c credits.c main_menu.c language.c\
@ -287,6 +292,8 @@ $(OBJDIR)/ajf.o: $(FIRMWAREDIR)/ajf.c
$(OBJDIR)/power.o: $(DRIVERS)/power.c
$(CC) $(CFLAGS) -c $< -o $@
$(OBJDIR)/lcd-playersim.o: ../common/lcd-playersim.c
$(CC) $(CFLAGS) -DHAVE_LCD_BITMAP -c $< -o $@
# these ones are simulator-specific