forked from len0rd/rockbox
New port: AIGO EROS Q / EROS K
The Q and K have a slightly different case, but the hardware under the shell is completely identical. These models are rebadged versions: * Hifiwalker H2 (== Q) * AGPTek H3 (== K) * Surfans F20 (== K) Other notes: * Significant improvements in the shared Hiby-platform launcher/loader * SD card can theoretically be hot-swapped now * Support external USB mass storage! * Some consolidation of Hiby-platform targets * Some consolidation of plugin keymaps Todo/known issues: * Keymaps need to be gone over properly * Convert to HAVE_SCROLLWHEEL? Change-Id: I5a8a4f22c38a5b69392ca7c0a8ad8c4e07d9523c
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5efaa9ef80
commit
2a471e288c
86 changed files with 2097 additions and 1398 deletions
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@ -646,26 +646,7 @@ CONFIG_KEYPAD == MROBE500_PAD
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# define HK_CUR2STACK "DBL PLAY"
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# define HK_REM2STACK "NEXT"
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#elif CONFIG_KEYPAD == XDUOO_X3II_PAD
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# define SOL_QUIT BUTTON_POWER
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# define SOL_UP BUTTON_HOME
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# define SOL_DOWN BUTTON_OPTION
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# define SOL_LEFT BUTTON_PREV
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# define SOL_RIGHT BUTTON_NEXT
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# define SOL_MOVE_PRE BUTTON_PLAY
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# define SOL_MOVE (BUTTON_PLAY | BUTTON_REL)
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# define SOL_DRAW (BUTTON_POWER | BUTTON_REPEAT)
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# define SOL_REM2CUR BUTTON_VOL_DOWN
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# define SOL_CUR2STACK_PRE BUTTON_PLAY
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# define SOL_CUR2STACK (BUTTON_PLAY | BUTTON_REPEAT)
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# define SOL_REM2STACK BUTTON_VOL_UP
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# define HK_MOVE "PLAY"
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# define HK_DRAW "DBL HOME"
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# define HK_REM2CUR "PREV"
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# define HK_CUR2STACK "DBL PLAY"
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# define HK_REM2STACK "NEXT"
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#elif CONFIG_KEYPAD == XDUOO_X20_PAD
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#elif CONFIG_KEYPAD == XDUOO_X3II_PAD || CONFIG_KEYPAD == XDUOO_X20_PAD
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# define SOL_QUIT BUTTON_POWER
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# define SOL_UP BUTTON_HOME
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# define SOL_DOWN BUTTON_OPTION
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@ -703,7 +684,7 @@ CONFIG_KEYPAD == MROBE500_PAD
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# define HK_CUR2STACK "DBL PLAY"
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# define HK_REM2STACK "NEXT"
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#elif CONFIG_KEYPAD == IHIFI_770_PAD
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#elif CONFIG_KEYPAD == IHIFI_770_PAD || CONFIG_KEYPAD == IHIFI_800_PAD
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# define SOL_QUIT BUTTON_POWER
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# define SOL_UP BUTTON_PREV
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# define SOL_DOWN BUTTON_NEXT
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@ -722,24 +703,24 @@ CONFIG_KEYPAD == MROBE500_PAD
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# define HK_CUR2STACK "DBL PLAY"
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# define HK_REM2STACK "POWER+"
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#elif CONFIG_KEYPAD == IHIFI_800_PAD
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#elif CONFIG_KEYPAD == EROSQ_PAD
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# define SOL_QUIT BUTTON_POWER
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# define SOL_UP BUTTON_PREV
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# define SOL_DOWN BUTTON_NEXT
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# define SOL_LEFT BUTTON_HOME
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# define SOL_RIGHT BUTTON_VOL_DOWN
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# define SOL_MOVE_PRE BUTTON_VOL_UP
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# define SOL_LEFT BUTTON_SCROLL_BACK
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# define SOL_RIGHT BUTTON_SCROLL_FWD
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# define SOL_MOVE_PRE BUTTON_PLAY
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# define SOL_MOVE (BUTTON_PLAY | BUTTON_REL)
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# define SOL_DRAW (BUTTON_POWER | BUTTON_REPEAT)
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# define SOL_REM2CUR (BUTTON_POWER | BUTTON_VOL_DOWN)
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# define SOL_REM2CUR BUTTON_VOL_DOWN
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# define SOL_CUR2STACK_PRE BUTTON_PLAY
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# define SOL_CUR2STACK (BUTTON_PLAY | BUTTON_REPEAT)
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# define SOL_REM2STACK (BUTTON_POWER | BUTTON_VOL_UP)
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# define SOL_REM2STACK BUTTON_VOL_UP
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# define HK_MOVE "PLAY"
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# define HK_DRAW "DBL POWER"
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# define HK_REM2CUR "POWER"
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# define HK_DRAW "DBL HOME"
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# define HK_REM2CUR "PREV"
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# define HK_CUR2STACK "DBL PLAY"
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# define HK_REM2STACK "POWER+"
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# define HK_REM2STACK "NEXT"
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#else
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#error No keymap defined!
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@ -950,8 +931,8 @@ static void draw_card( card_t *card, int x, int y,
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if( card->known )
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{
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rb->lcd_bitmap_part( card_deck, CARD_GFX_WIDTH * card->num,
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CARD_GFX_HEIGHT * card->suit,
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STRIDE(SCREEN_MAIN,
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CARD_GFX_HEIGHT * card->suit,
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STRIDE(SCREEN_MAIN,
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BMPWIDTH_card_deck, BMPHEIGHT_card_deck),
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x+1, y+1, CARD_GFX_WIDTH, CARD_GFX_HEIGHT );
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}
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@ -967,7 +948,7 @@ static void draw_card( card_t *card, int x, int y,
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static void draw_empty_stack( int s, int x, int y, bool cursor )
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{
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rb->lcd_bitmap_part( solitaire_suitsi, 0,
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CARD_GFX_HEIGHT * s,
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CARD_GFX_HEIGHT * s,
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STRIDE( SCREEN_MAIN,
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BMPWIDTH_solitaire_suitsi, BMPHEIGHT_solitaire_suitsi),
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x+1, y+1, CARD_GFX_WIDTH, CARD_GFX_HEIGHT );
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@ -1618,11 +1599,11 @@ static int save_game( void )
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static int load_game( void )
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{
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int checksum, retval;
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int fd = open_save_file( O_RDONLY );
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if( fd < 0 )
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return -1;
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retval = 0; /* Assume good case */
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if( ( rb->lseek( fd, -(off_t)sizeof( int ), SEEK_END ) == -((ssize_t)sizeof( int ))-1 )
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|| ( rb->read( fd, &checksum, sizeof( int ) ) < ((ssize_t)sizeof( int )) )
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@ -1646,7 +1627,7 @@ static int load_game( void )
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rb->splash( 2*HZ, "Save file was corrupted. Aborting." );
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retval = -3;
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}
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rb->close( fd );
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delete_save_file();
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return retval;
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