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New port: AIGO EROS Q / EROS K

The Q and K have a slightly different case, but the hardware under the
shell is completely identical.

These models are rebadged versions:

 * Hifiwalker H2   (== Q)
 * AGPTek H3       (== K)
 * Surfans F20     (== K)

Other notes:

  * Significant improvements in the shared Hiby-platform launcher/loader
    * SD card can theoretically be hot-swapped now
    * Support external USB mass storage!
  * Some consolidation of Hiby-platform targets
  * Some consolidation of plugin keymaps

Todo/known issues:

 * Keymaps need to be gone over properly
 * Convert to HAVE_SCROLLWHEEL?

Change-Id: I5a8a4f22c38a5b69392ca7c0a8ad8c4e07d9523c
This commit is contained in:
Solomon Peachy 2020-10-08 09:47:40 -04:00
parent 5efaa9ef80
commit 2a471e288c
86 changed files with 2097 additions and 1398 deletions

View file

@ -566,18 +566,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_PLAY
#define DOOMBUTTON_WEAPON BUTTON_VOL_UP
#elif CONFIG_KEYPAD == XDUOO_X3II_PAD
#define DOOMBUTTON_UP BUTTON_HOME
#define DOOMBUTTON_DOWN BUTTON_OPTION
#define DOOMBUTTON_LEFT BUTTON_PREV
#define DOOMBUTTON_RIGHT BUTTON_NEXT
#define DOOMBUTTON_SHOOT BUTTON_PLAY
#define DOOMBUTTON_OPEN (BUTTON_HOME | BUTTON_POWER)
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_PLAY
#define DOOMBUTTON_WEAPON BUTTON_VOL_UP
#elif CONFIG_KEYPAD == XDUOO_X20_PAD
#elif CONFIG_KEYPAD == XDUOO_X3II_PAD || CONFIG_KEYPAD == XDUOO_X20_PAD
#define DOOMBUTTON_UP BUTTON_HOME
#define DOOMBUTTON_DOWN BUTTON_OPTION
#define DOOMBUTTON_LEFT BUTTON_PREV
@ -599,7 +588,7 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_ENTER BUTTON_PLAY
#define DOOMBUTTON_WEAPON BUTTON_VOL_UP
#elif CONFIG_KEYPAD == IHIFI_770_PAD
#elif CONFIG_KEYPAD == IHIFI_770_PAD || CONFIG_KEYPAD == IHIFI_800_PAD
#define DOOMBUTTON_UP BUTTON_PREV
#define DOOMBUTTON_DOWN BUTTON_NEXT
#define DOOMBUTTON_LEFT BUTTON_HOME
@ -611,17 +600,17 @@ void I_ShutdownGraphics(void)
#define DOOMBUTTON_WEAPON (BUTTON_PLAY|BUTTON_REPEAT)
#define DOOMBUTTON_MAP (BUTTON_POWER|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == IHIFI_800_PAD
#elif CONFIG_KEYPAD == EROSQ_PAD
#define DOOMBUTTON_UP BUTTON_PREV
#define DOOMBUTTON_DOWN BUTTON_NEXT
#define DOOMBUTTON_LEFT BUTTON_HOME
#define DOOMBUTTON_RIGHT BUTTON_VOL_DOWN
#define DOOMBUTTON_OPEN BUTTON_PLAY
#define DOOMBUTTON_ESC BUTTON_POWER
#define DOOMBUTTON_ENTER BUTTON_VOL_UP
#define DOOMBUTTON_SHOOT BUTTON_VOL_UP
#define DOOMBUTTON_WEAPON (BUTTON_PLAY|BUTTON_REPEAT)
#define DOOMBUTTON_MAP (BUTTON_POWER|BUTTON_REPEAT)
#define DOOMBUTTON_LEFT BUTTON_SCROLL_BACK
#define DOOMBUTTON_RIGHT BUTTON_SCROLL_FWD
#define DOOMBUTTON_SHOOT BUTTON_PLAY
#define DOOMBUTTON_OPEN BUTTON_BACK
#define DOOMBUTTON_ESC BUTTON_MENU
#define DOOMBUTTON_ENTER BUTTON_PLAY
#define DOOMBUTTON_WEAPON BUTTON_VOL_UP
#define DOOMBUTTON_MAP BUTTON_VOL_DOWN
#else
#error Keymap not defined!
@ -745,7 +734,7 @@ static inline void getkey()
D_PostEvent(&event);
}
#endif
#endif
#endif
newbuttonstate = rb->button_status();
#ifdef DOOMBUTTON_SCROLLWHEEL
newbuttonstate |= read_scroll_wheel();
@ -954,7 +943,7 @@ void I_FinishUpdate (void)
{
int count;
byte *src = d_screens[0];
#if (CONFIG_LCD == LCD_H300) && !defined(SIMULATOR)
count = SCREENWIDTH*SCREENHEIGHT;
@ -1091,7 +1080,7 @@ void I_FinishUpdate (void)
*dst++ = palette[*src++];
while (--count);
}
rb->lcd_update();
rb->lcd_update();
#else /* !HAVE_LCD_COLOR */
unsigned char *dst;
@ -1108,8 +1097,8 @@ void I_FinishUpdate (void)
grey_ub_gray_bitmap(greybuffer, 0, y, SCREENWIDTH, 1);
}
#endif
#endif
#endif
#endif
}
//
@ -1136,7 +1125,7 @@ void I_InitGraphics(void)
printf("Starting Graphics engine\n");
noprintf=1;
#if defined(HAVE_LCD_MODES)
#if (HAVE_LCD_MODES & LCD_MODE_PAL256)
rb->lcd_set_mode(LCD_MODE_PAL256);