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Simplified and uniform volume handling: * Volume setting in dB on all targets, within the 'natural' range defined by the respective DAC (limited to -100..+12 dB for archos Recorders and Ondios in order to avoid 4 chars being displayed in the status bar). 0 dB means line level on all targets. * No more artificial volume limiting for Iriver and Player, settings always represent true values. Removed the various sound scaling options. * Bumped config version so save your settings. Also make sure to adjust the volume after loading a .cfg, then save the .cfg again, otherwise the volume will be out of range (a flaw in the .cfg loader).

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8197 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2005-12-07 23:07:07 +00:00
parent ec32c08a35
commit 2993ae69b5
9 changed files with 87 additions and 260 deletions

View file

@ -569,7 +569,10 @@ static char* get_tag(struct wps_data* wps_data,
case 'v': /* volume */
*flags |= WPS_REFRESH_DYNAMIC;
snprintf(buf, buf_size, "%d", global_settings.volume);
*intval = global_settings.volume / 10 + 1;
*intval = 10 * (global_settings.volume
- sound_min(SOUND_VOLUME))
/ (sound_max(SOUND_VOLUME)
- sound_min(SOUND_VOLUME)) + 1;
return buf;
}
@ -1892,7 +1895,7 @@ bool update_onvol_change(struct gui_wps * gwps)
gui_wps_refresh(gwps, 0, WPS_REFRESH_NON_STATIC);
#ifdef HAVE_LCD_CHARCELLS
gui_splash(gwps->display,0, false, "Vol: %d %% ",
gui_splash(gwps->display,0, false, "Vol: %d dB ",
sound_val2phys(SOUND_VOLUME, global_settings.volume));
return true;
#endif

View file

@ -102,7 +102,7 @@ struct gui_syncstatusbar statusbars;
void gui_statusbar_init(struct gui_statusbar * bar)
{
bar->last_volume = -1; /* -1 means "first update ever" */
bar->last_volume = -1000; /* -1000 means "first update ever" */
bar->battery_icon_switch_tick = 0;
#ifdef HAVE_CHARGING
bar->battery_charge_step = 0;
@ -117,6 +117,7 @@ void gui_statusbar_draw(struct gui_statusbar * bar, bool force_redraw)
#endif /* CONFIG_RTC */
#ifdef HAVE_LCD_CHARCELLS
int vol;
(void)force_redraw; /* players always "redraw" */
#endif /* HAVE_LCD_CHARCELLS */
@ -277,12 +278,14 @@ void gui_statusbar_draw(struct gui_statusbar * bar, bool force_redraw)
display->icon(ICON_BATTERY_2, bar->info.battlevel > 50);
display->icon(ICON_BATTERY_3, bar->info.battlevel > 75);
vol = 100 * (bar->info.volume - sound_min(SOUND_VOLUME))
/ (sound_max(SOUND_VOLUME) - sound_min(SOUND_VOLUME));
display->icon(ICON_VOLUME, true);
display->icon(ICON_VOLUME_1, bar->info.volume > 10);
display->icon(ICON_VOLUME_2, bar->info.volume > 30);
display->icon(ICON_VOLUME_3, bar->info.volume > 50);
display->icon(ICON_VOLUME_4, bar->info.volume > 70);
display->icon(ICON_VOLUME_5, bar->info.volume > 90);
display->icon(ICON_VOLUME_1, vol > 10);
display->icon(ICON_VOLUME_2, vol > 30);
display->icon(ICON_VOLUME_3, vol > 50);
display->icon(ICON_VOLUME_4, vol > 70);
display->icon(ICON_VOLUME_5, vol > 90);
display->icon(ICON_PLAY, current_playmode() == STATUS_PLAY);
display->icon(ICON_PAUSE, current_playmode() == STATUS_PAUSE);
@ -356,31 +359,31 @@ void gui_statusbar_icon_battery(struct screen * display, int percent)
/*
* Print volume gauge to status bar
*/
bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int percent)
bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int volume)
{
int i;
int volume;
int vol;
char buffer[4];
unsigned int width, height;
bool needs_redraw = false;
int type = global_settings.volume_type;
struct screen * display=bar->display;
struct screen * display=bar->display;
int minvol = sound_min(SOUND_VOLUME);
int maxvol = sound_max(SOUND_VOLUME);
volume = percent;
if (volume < 0)
volume = 0;
if (volume > 100)
volume = 100;
if (volume < minvol)
volume = minvol;
if (volume > maxvol)
volume = maxvol;
if (volume == 0) {
if (volume == minvol) {
display->mono_bitmap(bitmap_icons_7x8[Icon_Mute],
STATUSBAR_VOLUME_X_POS + STATUSBAR_VOLUME_WIDTH / 2 - 4,
STATUSBAR_Y_POS, 7, STATUSBAR_HEIGHT);
}
else {
/* We want to redraw the icon later on */
if (bar->last_volume != volume && bar->last_volume >= 0) {
if (bar->last_volume != volume && bar->last_volume >= minvol) {
bar->volume_icon_switch_tick = current_tick + HZ;
}
@ -395,7 +398,7 @@ bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int percent)
if (type)
{
display->setfont(FONT_SYSFIXED);
snprintf(buffer, sizeof(buffer), "%2d", percent);
snprintf(buffer, sizeof(buffer), "%2d", volume);
display->getstringsize(buffer, &width, &height);
if (height <= STATUSBAR_HEIGHT)
{
@ -406,7 +409,7 @@ bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int percent)
display->setfont(FONT_UI);
} else {
/* display volume bar */
vol = volume * 14 / 100;
vol = (volume - minvol) * 14 / (maxvol - minvol);
for(i=0; i < vol; i++) {
display->vline(STATUSBAR_VOLUME_X_POS + i,
STATUSBAR_Y_POS + 6 - i / 2,

View file

@ -102,7 +102,7 @@ extern void gui_statusbar_init(struct gui_statusbar * bar);
extern void gui_statusbar_draw(struct gui_statusbar * bar, bool force_redraw);
void gui_statusbar_icon_battery(struct screen * display, int percent);
bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int percent);
bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int volume);
void gui_statusbar_icon_play_state(struct screen * display, int state);
void gui_statusbar_icon_play_mode(struct screen * display, int mode);
void gui_statusbar_icon_shuffle(struct screen * display);

View file

@ -3550,33 +3550,3 @@ desc: in radio screen / menu
eng: "Mode:"
voice: ""
new:
id: LANG_SCALING_MODE
desc: in sound_settings. How to scale volume/bass to prevent clipping
eng: "Prevent clipping"
voice: "Prevent clipping"
new:
id: LANG_SCALE_OFF
desc: in sound_settings. Do not reduce volume/bass
eng: "Off"
voice: "Off"
new:
id: LANG_SCALE_VOLUME
desc: in sound_settings. Reduce volume
eng: "Adjust volume"
voice: "Adjust volume"
new:
id: LANG_SCALE_BASS
desc: in sound_settings. Reduce bass
eng: "Adjust bass"
voice: "Adjust bass"
new:
id: LANG_SCALE_CURRENT
desc: in sound_settings. Reduce other metric than currently modified
eng: "Adjust current"
voice: "Adjust current"
new:

View file

@ -85,7 +85,7 @@ const char rec_base_directory[] = REC_BASE_DIR;
#include "dsp.h"
#endif
#define CONFIG_BLOCK_VERSION 35
#define CONFIG_BLOCK_VERSION 36
#define CONFIG_BLOCK_SIZE 512
#define RTC_BLOCK_SIZE 44
@ -193,7 +193,11 @@ static const struct bit_entry rtc_bits[] =
/* # of bits, offset+size, default, .cfg name, .cfg values */
/* sound */
{7, S_O(volume), 70, "volume", NULL }, /* 0...100 */
#if CONFIG_CODEC == MAS3507D
{8 | SIGNED, S_O(volume), -18, "volume", NULL }, /* -78...+18 */
#else
{8 | SIGNED, S_O(volume), -25, "volume", NULL }, /* -100...+12 / -84...0 */
#endif
{8 | SIGNED, S_O(balance), 0, "balance", NULL }, /* -100...100 */
#if CONFIG_CODEC != SWCODEC /* any MAS */
{5 | SIGNED, S_O(bass), 0, "bass", NULL }, /* -15..+15 / -12..+12 */
@ -210,9 +214,6 @@ static const struct bit_entry rtc_bits[] =
{3, S_O(channel_config), 0, "channels",
"stereo,mono,custom,mono left,mono right,karaoke" },
{8, S_O(stereo_width), 100, "stereo width", NULL},
#ifdef HAVE_UDA1380
{2, S_O(sound_scaling), SOUND_SCALE_VOLUME, "prevent clipping", "adjust volume,adjust bass,adjust current,off"},
#endif
/* playback */
{1, S_O(resume), false, "resume", off_on },
{1, S_O(playlist_shuffle), false, "shuffle", off_on },
@ -842,9 +843,6 @@ void sound_settings_apply(void)
sound_set(SOUND_VOLUME, global_settings.volume);
sound_set(SOUND_CHANNELS, global_settings.channel_config);
sound_set(SOUND_STEREO_WIDTH, global_settings.stereo_width);
#ifdef HAVE_UDA1380
sound_set(SOUND_SCALING, global_settings.sound_scaling);
#endif
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
sound_set(SOUND_LOUDNESS, global_settings.loudness);
sound_set(SOUND_AVC, global_settings.avc);
@ -1429,9 +1427,6 @@ void settings_reset(void) {
global_settings.treble = sound_default(SOUND_TREBLE);
global_settings.channel_config = sound_default(SOUND_CHANNELS);
global_settings.stereo_width = sound_default(SOUND_STEREO_WIDTH);
#ifdef HAVE_UDA1380
global_settings.sound_scaling = sound_default(SOUND_SCALING);
#endif
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
global_settings.loudness = sound_default(SOUND_LOUDNESS);
global_settings.avc = sound_default(SOUND_AVC);

View file

@ -157,9 +157,6 @@ struct user_settings
int avc; /* auto volume correct: 0=off, 1=20ms, 2=2s 3=4s 4=8s */
int channel_config; /* Stereo, Mono, Custom, Mono left, Mono right, Karaoke */
int stereo_width; /* 0-255% */
#ifdef HAVE_UDA1380
int sound_scaling; /* Off, Volume, Bass, Current metric */
#endif
int mdb_strength; /* 0-127dB */
int mdb_harmonics; /* 0-100% */
int mdb_center; /* 20-300Hz */

View file

@ -366,21 +366,6 @@ static bool stereo_width(void)
SOUND_STEREO_WIDTH);
}
#ifdef HAVE_UDA1380
static bool sound_scaling(void)
{
static const struct opt_items names[] = {
{ STR(LANG_SCALE_VOLUME) },
{ STR(LANG_SCALE_BASS) },
{ STR(LANG_SCALE_CURRENT)},
{ STR(LANG_SCALE_OFF) }
};
return set_option(str(LANG_SCALING_MODE), &global_settings.sound_scaling, INT,
names, 4, sound_set_scaling);
}
#endif
bool sound_menu(void)
{
int m;
@ -395,9 +380,6 @@ bool sound_menu(void)
#if CONFIG_CODEC == SWCODEC
{ ID2P(LANG_CROSSFEED), crossfeed },
#endif
#ifdef HAVE_UDA1380
{ ID2P(LANG_SCALING_MODE), sound_scaling },
#endif
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
{ ID2P(LANG_LOUDNESS), loudness },
{ ID2P(LANG_AUTOVOL), avc },

View file

@ -26,9 +26,6 @@ enum {
SOUND_BALANCE,
SOUND_CHANNELS,
SOUND_STEREO_WIDTH,
#ifdef HAVE_UDA1380
SOUND_SCALING,
#endif
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
SOUND_LOUDNESS,
SOUND_AVC,
@ -59,15 +56,6 @@ enum {
SOUND_CHAN_KARAOKE,
};
#ifdef HAVE_UDA1380
enum {
SOUND_SCALE_VOLUME = 0,
SOUND_SCALE_BASS,
SOUND_SCALE_CURRENT,
SOUND_SCALE_OFF
};
#endif
typedef void sound_set_type(int value);
const char *sound_unit(int setting);
@ -84,9 +72,6 @@ void sound_set_bass(int value);
void sound_set_treble(int value);
void sound_set_channels(int value);
void sound_set_stereo_width(int value);
#ifdef HAVE_UDA1380
void sound_set_scaling(int value);
#endif
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
void sound_set_loudness(int value);
void sound_set_avc(int value);

View file

@ -56,15 +56,16 @@ struct sound_settings_info {
};
static const struct sound_settings_info sound_settings_table[] = {
[SOUND_VOLUME] = {"%", 0, 1, 0, 100, 70, sound_set_volume},
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
[SOUND_VOLUME] = {"dB", 0, 1,-100, 12, -25, sound_set_volume},
[SOUND_BASS] = {"dB", 0, 1, -12, 12, 6, sound_set_bass},
[SOUND_TREBLE] = {"dB", 0, 1, -12, 12, 6, sound_set_treble},
#elif defined(HAVE_UDA1380)
[SOUND_VOLUME] = {"dB", 0, 1, -84, 0, -25, sound_set_volume},
[SOUND_BASS] = {"dB", 0, 2, 0, 24, 0, sound_set_bass},
[SOUND_TREBLE] = {"dB", 0, 2, 0, 6, 0, sound_set_treble},
[SOUND_SCALING] = {"", 0, 1, 0, 1, SOUND_SCALE_VOLUME, sound_set_scaling},
#else /* MAS3507D */
[SOUND_VOLUME] = {"dB", 0, 1, -78, 18, -18, sound_set_volume},
[SOUND_BASS] = {"dB", 0, 1, -15, 15, 7, sound_set_bass},
[SOUND_TREBLE] = {"dB", 0, 1, -15, 15, 7, sound_set_treble},
#endif
@ -228,11 +229,12 @@ static const unsigned int prescale_table[] =
0xe9400 /* 15dB */
};
/* convert tenth of dB volume to dac3550 register value */
static int tenthdb2reg(int db) {
if (db < -540)
/* convert tenth of dB volume (-780..+180) to dac3550 register value */
static int tenthdb2reg(int db)
{
if (db < -540) /* 3 dB steps */
return (db + 780) / 30;
else
else /* 1.5 dB steps */
return (db + 660) / 15;
}
#endif
@ -241,8 +243,9 @@ static int tenthdb2reg(int db) {
#define VOLUME_MIN -840
#define VOLUME_MAX 0
/* convert tenth of dB volume to master volume register value */
static int tenthdb2master(int db) {
/* convert tenth of dB volume (-840..0) to master volume register value */
static int tenthdb2master(int db)
{
if (db < -720) /* 1.5 dB steps */
return (2940 - db) / 15;
else if (db < -660) /* 0.75 dB steps */
@ -253,16 +256,16 @@ static int tenthdb2master(int db) {
return -db * 2 / 5;
}
static int tenthdb2mixer(int db) {
if (db < -720)
return 228;
else if (db < -660)
return 224;
else if (db < -600)
return 216;
else if (db < -470)
return (460 - db) / 5;
else
/* convert tenth of dB volume (-780..0) to mixer volume register value */
static int tenthdb2mixer(int db)
{
if (db < -660) /* 1.5 dB steps */
return (2640 - db) / 15;
else if (db < -600) /* 0.75 dB steps */
return (990 - db) * 2 / 15;
else if (db < -460) /* 0.5 dB steps */
return (460 - db) / 5;
else /* 0.25 dB steps */
return -db * 2 / 5;
}
@ -278,89 +281,6 @@ int current_balance = 0; /* -960..+960 -840..+840 */
int current_treble = 0; /* -150..+150 0.. +60 */
int current_bass = 0; /* -150..+150 0..+240 */
#ifdef HAVE_UDA1380
#define MODIFYING_VOLUME 0
#define MODIFYING_BASS 1
#define MODIFYING_BALANCE 2
#define MODIFYING_NONE 3
int current_scaling_mode = SOUND_SCALE_VOLUME;
int current_start_l_r = VOLUME_MAX;
static void set_prescaled_volume_and_bass(int scaling_mode, bool just_balance)
{
int l = VOLUME_MAX, r = VOLUME_MAX, prescale;
int new_bass = 0, new_volume = 0;
if(scaling_mode == SOUND_SCALE_OFF)
{
if (current_volume > VOLUME_MAX)
current_volume = VOLUME_MAX;
new_bass = (current_bass/10) >> 1;
new_volume = tenthdb2mixer(current_volume);
}
else if(scaling_mode == SOUND_SCALE_BASS)
{
if (current_volume > VOLUME_MAX)
current_volume = VOLUME_MAX;
prescale = ((VOLUME_MAX - current_volume) / 20);
if ((current_bass + current_volume) <= VOLUME_MAX)
new_bass = current_bass / 20;
else
new_bass = prescale; /* limit bass with volume */
new_volume = tenthdb2mixer(current_volume);
}
else if(scaling_mode == SOUND_SCALE_VOLUME)
{
prescale = current_bass;
if (prescale < 0)
prescale = 0;
new_bass = (current_bass/10) >> 1;
new_volume = prescale*2/5;
if (current_volume + prescale > VOLUME_MAX)
prescale = VOLUME_MAX - current_volume;
l = r = current_volume + prescale;
}
else if(scaling_mode == SOUND_SCALE_CURRENT)
{
l = r = current_start_l_r;
}
if(!just_balance)
{
uda1380_set_bass(new_bass);
uda1380_set_mixer_vol(new_volume, new_volume);
}
current_start_l_r = l;
if (current_balance > 0) {
l -= current_balance;
if (l < VOLUME_MIN)
l = VOLUME_MIN;
}
if (current_balance < 0) {
r += current_balance;
if (r < VOLUME_MIN)
r = VOLUME_MIN;
}
uda1380_set_master_vol(tenthdb2master(l), tenthdb2master(r));
}
#endif
#if CONFIG_CODEC == MAS3507D
static void set_prescaled_volume(void)
{
int prescale;
@ -371,12 +291,21 @@ static void set_prescaled_volume(void)
prescale = 0; /* no need to prescale if we don't boost
bass or treble */
mas_writereg(MAS_REG_KPRESCALE, prescale_table[prescale/10]);
/* gain up the analog volume to compensate the prescale gain reduction,
* but limit to the possible maximum */
/* Gain up the analog volume to compensate the prescale gain reduction,
* but if this would push the volume over the top, reduce prescaling
* instead (might cause clipping). */
if (current_volume + prescale > VOLUME_MAX)
prescale = VOLUME_MAX - current_volume;
#if CONFIG_CODEC == MAS3507D
mas_writereg(MAS_REG_KPRESCALE, prescale_table[prescale/10]);
#else /* UDA1380 */
uda1380_set_mixer_vol(tenthdb2mixer(-prescale), tenthdb2mixer(-prescale));
#endif
if (current_volume == VOLUME_MIN)
prescale = 0; /* Make sure the chip gets muted at VOLUME_MIN */
l = r = current_volume + prescale;
if (current_balance > 0)
@ -392,28 +321,12 @@ static void set_prescaled_volume(void)
r = VOLUME_MIN;
}
#if CONFIG_CODEC == MAS3507D
dac_volume(tenthdb2reg(l), tenthdb2reg(r), false);
}
#else /* UDA1380 */
uda1380_set_master_vol(tenthdb2master(l), tenthdb2master(r));
#endif
#ifdef HAVE_UDA1380
static void set_prescaled_volume(int modifying)
{
if (modifying == MODIFYING_BALANCE)
set_prescaled_volume_and_bass(current_scaling_mode,true);
else if (current_scaling_mode == SOUND_SCALE_OFF)
set_prescaled_volume_and_bass(current_scaling_mode,false);
else if(( (modifying == MODIFYING_BASS)
&& (current_scaling_mode == SOUND_SCALE_CURRENT)) ||
(current_scaling_mode == SOUND_SCALE_VOLUME))
set_prescaled_volume_and_bass(SOUND_SCALE_VOLUME,false);
else if(( (modifying == MODIFYING_VOLUME)
&& (current_scaling_mode == SOUND_SCALE_CURRENT)) ||
(current_scaling_mode == SOUND_SCALE_BASS))
set_prescaled_volume_and_bass(SOUND_SCALE_BASS,false);
}
#endif
#endif /* (CONFIG_CODEC == MAS3507D) || defined HAVE_UDA1380 */
#endif /* !SIMULATOR */
@ -509,18 +422,15 @@ void sound_set_volume(int value)
if(!audio_is_initialized)
return;
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
int tmp = 0x7f00 * value / 100;
mas_codec_writereg(0x10, tmp & 0xff00);
#elif (CONFIG_CODEC == MAS3507D)
current_volume = VOLUME_MIN + (value * VOLUME_RANGE / 100);
set_prescaled_volume(); /* tenth of dB */
#elif defined HAVE_UDA1380
current_volume = VOLUME_MIN + (value * VOLUME_RANGE / 100);
set_prescaled_volume(MODIFYING_VOLUME); /* tenth of dB */
unsigned tmp = ((unsigned)(value + 115) & 0xff) << 8;
mas_codec_writereg(0x10, tmp);
#elif (CONFIG_CODEC == MAS3507D) || defined HAVE_UDA1380
current_volume = value * 10; /* tenth of dB */
set_prescaled_volume();
#elif (CONFIG_CPU == PP5020)
/* TODO: Implement sound_set_volume() */
(void)value;
#endif
#endif
}
void sound_set_balance(int value)
@ -528,18 +438,15 @@ void sound_set_balance(int value)
if(!audio_is_initialized)
return;
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
int tmp = ((value * 127 / 100) & 0xff) << 8;
mas_codec_writereg(0x11, tmp & 0xff00);
#elif CONFIG_CODEC == MAS3507D
unsigned tmp = ((unsigned)(value * 127 / 100) & 0xff) << 8;
mas_codec_writereg(0x11, tmp);
#elif CONFIG_CODEC == MAS3507D || defined HAVE_UDA1380
current_balance = value * VOLUME_RANGE / 100; /* tenth of dB */
set_prescaled_volume();
#elif defined HAVE_UDA1380
current_balance = value * VOLUME_RANGE / 100; /* tenth of dB */
set_prescaled_volume(MODIFYING_BALANCE);
#elif (CONFIG_CPU == PP5020)
/* TODO: Implement sound_set_balance() */
(void)value;
#endif
#endif
}
void sound_set_bass(int value)
@ -547,15 +454,16 @@ void sound_set_bass(int value)
if(!audio_is_initialized)
return;
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
int tmp = ((value * 8) & 0xff) << 8;
mas_codec_writereg(0x14, tmp & 0xff00);
unsigned tmp = ((unsigned)(value * 8) & 0xff) << 8;
mas_codec_writereg(0x14, tmp);
#elif CONFIG_CODEC == MAS3507D
mas_writereg(MAS_REG_KBASS, bass_table[value+15]);
current_bass = value * 10;
set_prescaled_volume();
#elif defined(HAVE_UDA1380)
uda1380_set_bass(value >> 1);
current_bass = value * 10;
set_prescaled_volume(MODIFYING_BASS);
set_prescaled_volume();
#elif (CONFIG_CPU == PP5020)
/* TODO: Implement sound_set_bass() */
(void)value;
@ -567,8 +475,8 @@ void sound_set_treble(int value)
if(!audio_is_initialized)
return;
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
int tmp = ((value * 8) & 0xff) << 8;
mas_codec_writereg(0x15, tmp & 0xff00);
unsigned tmp = ((unsigned)(value * 8) & 0xff) << 8;
mas_codec_writereg(0x15, tmp);
#elif CONFIG_CODEC == MAS3507D
mas_writereg(MAS_REG_KTREBLE, treble_table[value+15]);
current_treble = value * 10;
@ -576,6 +484,7 @@ void sound_set_treble(int value)
#elif defined(HAVE_UDA1380)
uda1380_set_treble(value >> 1);
current_treble = value * 10;
set_prescaled_volume();
#elif (CONFIG_CPU == PP5020)
/* TODO: Implement sound_set_treble() */
(void)value;
@ -599,16 +508,6 @@ void sound_set_stereo_width(int value)
set_channel_config();
}
#ifdef HAVE_UDA1380
void sound_set_scaling(int value)
{
current_scaling_mode = value;
if(!audio_is_initialized)
return;
set_prescaled_volume(MODIFYING_NONE);
}
#endif
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
void sound_set_loudness(int value)
{
@ -726,13 +625,6 @@ void sound_set_stereo_width(int value)
(void)value;
}
#ifdef HAVE_UDA1380
void sound_set_scaling(int value)
{
(void)value;
}
#endif
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
void sound_set_loudness(int value)
{