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Simplified and uniform volume handling: * Volume setting in dB on all targets, within the 'natural' range defined by the respective DAC (limited to -100..+12 dB for archos Recorders and Ondios in order to avoid 4 chars being displayed in the status bar). 0 dB means line level on all targets. * No more artificial volume limiting for Iriver and Player, settings always represent true values. Removed the various sound scaling options. * Bumped config version so save your settings. Also make sure to adjust the volume after loading a .cfg, then save the .cfg again, otherwise the volume will be out of range (a flaw in the .cfg loader).

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8197 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2005-12-07 23:07:07 +00:00
parent ec32c08a35
commit 2993ae69b5
9 changed files with 87 additions and 260 deletions

View file

@ -569,7 +569,10 @@ static char* get_tag(struct wps_data* wps_data,
case 'v': /* volume */
*flags |= WPS_REFRESH_DYNAMIC;
snprintf(buf, buf_size, "%d", global_settings.volume);
*intval = global_settings.volume / 10 + 1;
*intval = 10 * (global_settings.volume
- sound_min(SOUND_VOLUME))
/ (sound_max(SOUND_VOLUME)
- sound_min(SOUND_VOLUME)) + 1;
return buf;
}
@ -1892,7 +1895,7 @@ bool update_onvol_change(struct gui_wps * gwps)
gui_wps_refresh(gwps, 0, WPS_REFRESH_NON_STATIC);
#ifdef HAVE_LCD_CHARCELLS
gui_splash(gwps->display,0, false, "Vol: %d %% ",
gui_splash(gwps->display,0, false, "Vol: %d dB ",
sound_val2phys(SOUND_VOLUME, global_settings.volume));
return true;
#endif

View file

@ -102,7 +102,7 @@ struct gui_syncstatusbar statusbars;
void gui_statusbar_init(struct gui_statusbar * bar)
{
bar->last_volume = -1; /* -1 means "first update ever" */
bar->last_volume = -1000; /* -1000 means "first update ever" */
bar->battery_icon_switch_tick = 0;
#ifdef HAVE_CHARGING
bar->battery_charge_step = 0;
@ -117,6 +117,7 @@ void gui_statusbar_draw(struct gui_statusbar * bar, bool force_redraw)
#endif /* CONFIG_RTC */
#ifdef HAVE_LCD_CHARCELLS
int vol;
(void)force_redraw; /* players always "redraw" */
#endif /* HAVE_LCD_CHARCELLS */
@ -277,12 +278,14 @@ void gui_statusbar_draw(struct gui_statusbar * bar, bool force_redraw)
display->icon(ICON_BATTERY_2, bar->info.battlevel > 50);
display->icon(ICON_BATTERY_3, bar->info.battlevel > 75);
vol = 100 * (bar->info.volume - sound_min(SOUND_VOLUME))
/ (sound_max(SOUND_VOLUME) - sound_min(SOUND_VOLUME));
display->icon(ICON_VOLUME, true);
display->icon(ICON_VOLUME_1, bar->info.volume > 10);
display->icon(ICON_VOLUME_2, bar->info.volume > 30);
display->icon(ICON_VOLUME_3, bar->info.volume > 50);
display->icon(ICON_VOLUME_4, bar->info.volume > 70);
display->icon(ICON_VOLUME_5, bar->info.volume > 90);
display->icon(ICON_VOLUME_1, vol > 10);
display->icon(ICON_VOLUME_2, vol > 30);
display->icon(ICON_VOLUME_3, vol > 50);
display->icon(ICON_VOLUME_4, vol > 70);
display->icon(ICON_VOLUME_5, vol > 90);
display->icon(ICON_PLAY, current_playmode() == STATUS_PLAY);
display->icon(ICON_PAUSE, current_playmode() == STATUS_PAUSE);
@ -356,31 +359,31 @@ void gui_statusbar_icon_battery(struct screen * display, int percent)
/*
* Print volume gauge to status bar
*/
bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int percent)
bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int volume)
{
int i;
int volume;
int vol;
char buffer[4];
unsigned int width, height;
bool needs_redraw = false;
int type = global_settings.volume_type;
struct screen * display=bar->display;
struct screen * display=bar->display;
int minvol = sound_min(SOUND_VOLUME);
int maxvol = sound_max(SOUND_VOLUME);
volume = percent;
if (volume < 0)
volume = 0;
if (volume > 100)
volume = 100;
if (volume < minvol)
volume = minvol;
if (volume > maxvol)
volume = maxvol;
if (volume == 0) {
if (volume == minvol) {
display->mono_bitmap(bitmap_icons_7x8[Icon_Mute],
STATUSBAR_VOLUME_X_POS + STATUSBAR_VOLUME_WIDTH / 2 - 4,
STATUSBAR_Y_POS, 7, STATUSBAR_HEIGHT);
}
else {
/* We want to redraw the icon later on */
if (bar->last_volume != volume && bar->last_volume >= 0) {
if (bar->last_volume != volume && bar->last_volume >= minvol) {
bar->volume_icon_switch_tick = current_tick + HZ;
}
@ -395,7 +398,7 @@ bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int percent)
if (type)
{
display->setfont(FONT_SYSFIXED);
snprintf(buffer, sizeof(buffer), "%2d", percent);
snprintf(buffer, sizeof(buffer), "%2d", volume);
display->getstringsize(buffer, &width, &height);
if (height <= STATUSBAR_HEIGHT)
{
@ -406,7 +409,7 @@ bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int percent)
display->setfont(FONT_UI);
} else {
/* display volume bar */
vol = volume * 14 / 100;
vol = (volume - minvol) * 14 / (maxvol - minvol);
for(i=0; i < vol; i++) {
display->vline(STATUSBAR_VOLUME_X_POS + i,
STATUSBAR_Y_POS + 6 - i / 2,

View file

@ -102,7 +102,7 @@ extern void gui_statusbar_init(struct gui_statusbar * bar);
extern void gui_statusbar_draw(struct gui_statusbar * bar, bool force_redraw);
void gui_statusbar_icon_battery(struct screen * display, int percent);
bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int percent);
bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int volume);
void gui_statusbar_icon_play_state(struct screen * display, int state);
void gui_statusbar_icon_play_mode(struct screen * display, int mode);
void gui_statusbar_icon_shuffle(struct screen * display);

View file

@ -3550,33 +3550,3 @@ desc: in radio screen / menu
eng: "Mode:"
voice: ""
new:
id: LANG_SCALING_MODE
desc: in sound_settings. How to scale volume/bass to prevent clipping
eng: "Prevent clipping"
voice: "Prevent clipping"
new:
id: LANG_SCALE_OFF
desc: in sound_settings. Do not reduce volume/bass
eng: "Off"
voice: "Off"
new:
id: LANG_SCALE_VOLUME
desc: in sound_settings. Reduce volume
eng: "Adjust volume"
voice: "Adjust volume"
new:
id: LANG_SCALE_BASS
desc: in sound_settings. Reduce bass
eng: "Adjust bass"
voice: "Adjust bass"
new:
id: LANG_SCALE_CURRENT
desc: in sound_settings. Reduce other metric than currently modified
eng: "Adjust current"
voice: "Adjust current"
new:

View file

@ -85,7 +85,7 @@ const char rec_base_directory[] = REC_BASE_DIR;
#include "dsp.h"
#endif
#define CONFIG_BLOCK_VERSION 35
#define CONFIG_BLOCK_VERSION 36
#define CONFIG_BLOCK_SIZE 512
#define RTC_BLOCK_SIZE 44
@ -193,7 +193,11 @@ static const struct bit_entry rtc_bits[] =
/* # of bits, offset+size, default, .cfg name, .cfg values */
/* sound */
{7, S_O(volume), 70, "volume", NULL }, /* 0...100 */
#if CONFIG_CODEC == MAS3507D
{8 | SIGNED, S_O(volume), -18, "volume", NULL }, /* -78...+18 */
#else
{8 | SIGNED, S_O(volume), -25, "volume", NULL }, /* -100...+12 / -84...0 */
#endif
{8 | SIGNED, S_O(balance), 0, "balance", NULL }, /* -100...100 */
#if CONFIG_CODEC != SWCODEC /* any MAS */
{5 | SIGNED, S_O(bass), 0, "bass", NULL }, /* -15..+15 / -12..+12 */
@ -210,9 +214,6 @@ static const struct bit_entry rtc_bits[] =
{3, S_O(channel_config), 0, "channels",
"stereo,mono,custom,mono left,mono right,karaoke" },
{8, S_O(stereo_width), 100, "stereo width", NULL},
#ifdef HAVE_UDA1380
{2, S_O(sound_scaling), SOUND_SCALE_VOLUME, "prevent clipping", "adjust volume,adjust bass,adjust current,off"},
#endif
/* playback */
{1, S_O(resume), false, "resume", off_on },
{1, S_O(playlist_shuffle), false, "shuffle", off_on },
@ -842,9 +843,6 @@ void sound_settings_apply(void)
sound_set(SOUND_VOLUME, global_settings.volume);
sound_set(SOUND_CHANNELS, global_settings.channel_config);
sound_set(SOUND_STEREO_WIDTH, global_settings.stereo_width);
#ifdef HAVE_UDA1380
sound_set(SOUND_SCALING, global_settings.sound_scaling);
#endif
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
sound_set(SOUND_LOUDNESS, global_settings.loudness);
sound_set(SOUND_AVC, global_settings.avc);
@ -1429,9 +1427,6 @@ void settings_reset(void) {
global_settings.treble = sound_default(SOUND_TREBLE);
global_settings.channel_config = sound_default(SOUND_CHANNELS);
global_settings.stereo_width = sound_default(SOUND_STEREO_WIDTH);
#ifdef HAVE_UDA1380
global_settings.sound_scaling = sound_default(SOUND_SCALING);
#endif
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
global_settings.loudness = sound_default(SOUND_LOUDNESS);
global_settings.avc = sound_default(SOUND_AVC);

View file

@ -157,9 +157,6 @@ struct user_settings
int avc; /* auto volume correct: 0=off, 1=20ms, 2=2s 3=4s 4=8s */
int channel_config; /* Stereo, Mono, Custom, Mono left, Mono right, Karaoke */
int stereo_width; /* 0-255% */
#ifdef HAVE_UDA1380
int sound_scaling; /* Off, Volume, Bass, Current metric */
#endif
int mdb_strength; /* 0-127dB */
int mdb_harmonics; /* 0-100% */
int mdb_center; /* 20-300Hz */

View file

@ -366,21 +366,6 @@ static bool stereo_width(void)
SOUND_STEREO_WIDTH);
}
#ifdef HAVE_UDA1380
static bool sound_scaling(void)
{
static const struct opt_items names[] = {
{ STR(LANG_SCALE_VOLUME) },
{ STR(LANG_SCALE_BASS) },
{ STR(LANG_SCALE_CURRENT)},
{ STR(LANG_SCALE_OFF) }
};
return set_option(str(LANG_SCALING_MODE), &global_settings.sound_scaling, INT,
names, 4, sound_set_scaling);
}
#endif
bool sound_menu(void)
{
int m;
@ -395,9 +380,6 @@ bool sound_menu(void)
#if CONFIG_CODEC == SWCODEC
{ ID2P(LANG_CROSSFEED), crossfeed },
#endif
#ifdef HAVE_UDA1380
{ ID2P(LANG_SCALING_MODE), sound_scaling },
#endif
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
{ ID2P(LANG_LOUDNESS), loudness },
{ ID2P(LANG_AUTOVOL), avc },