forked from len0rd/rockbox
Simplified and uniform volume handling: * Volume setting in dB on all targets, within the 'natural' range defined by the respective DAC (limited to -100..+12 dB for archos Recorders and Ondios in order to avoid 4 chars being displayed in the status bar). 0 dB means line level on all targets. * No more artificial volume limiting for Iriver and Player, settings always represent true values. Removed the various sound scaling options. * Bumped config version so save your settings. Also make sure to adjust the volume after loading a .cfg, then save the .cfg again, otherwise the volume will be out of range (a flaw in the .cfg loader).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8197 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
ec32c08a35
commit
2993ae69b5
9 changed files with 87 additions and 260 deletions
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@ -569,7 +569,10 @@ static char* get_tag(struct wps_data* wps_data,
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case 'v': /* volume */
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*flags |= WPS_REFRESH_DYNAMIC;
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snprintf(buf, buf_size, "%d", global_settings.volume);
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*intval = global_settings.volume / 10 + 1;
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*intval = 10 * (global_settings.volume
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- sound_min(SOUND_VOLUME))
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/ (sound_max(SOUND_VOLUME)
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- sound_min(SOUND_VOLUME)) + 1;
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return buf;
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}
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@ -1892,7 +1895,7 @@ bool update_onvol_change(struct gui_wps * gwps)
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gui_wps_refresh(gwps, 0, WPS_REFRESH_NON_STATIC);
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#ifdef HAVE_LCD_CHARCELLS
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gui_splash(gwps->display,0, false, "Vol: %d %% ",
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gui_splash(gwps->display,0, false, "Vol: %d dB ",
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sound_val2phys(SOUND_VOLUME, global_settings.volume));
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return true;
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#endif
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@ -102,7 +102,7 @@ struct gui_syncstatusbar statusbars;
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void gui_statusbar_init(struct gui_statusbar * bar)
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{
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bar->last_volume = -1; /* -1 means "first update ever" */
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bar->last_volume = -1000; /* -1000 means "first update ever" */
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bar->battery_icon_switch_tick = 0;
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#ifdef HAVE_CHARGING
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bar->battery_charge_step = 0;
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@ -117,6 +117,7 @@ void gui_statusbar_draw(struct gui_statusbar * bar, bool force_redraw)
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#endif /* CONFIG_RTC */
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#ifdef HAVE_LCD_CHARCELLS
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int vol;
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(void)force_redraw; /* players always "redraw" */
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#endif /* HAVE_LCD_CHARCELLS */
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@ -277,12 +278,14 @@ void gui_statusbar_draw(struct gui_statusbar * bar, bool force_redraw)
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display->icon(ICON_BATTERY_2, bar->info.battlevel > 50);
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display->icon(ICON_BATTERY_3, bar->info.battlevel > 75);
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vol = 100 * (bar->info.volume - sound_min(SOUND_VOLUME))
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/ (sound_max(SOUND_VOLUME) - sound_min(SOUND_VOLUME));
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display->icon(ICON_VOLUME, true);
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display->icon(ICON_VOLUME_1, bar->info.volume > 10);
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display->icon(ICON_VOLUME_2, bar->info.volume > 30);
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display->icon(ICON_VOLUME_3, bar->info.volume > 50);
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display->icon(ICON_VOLUME_4, bar->info.volume > 70);
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display->icon(ICON_VOLUME_5, bar->info.volume > 90);
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display->icon(ICON_VOLUME_1, vol > 10);
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display->icon(ICON_VOLUME_2, vol > 30);
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display->icon(ICON_VOLUME_3, vol > 50);
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display->icon(ICON_VOLUME_4, vol > 70);
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display->icon(ICON_VOLUME_5, vol > 90);
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display->icon(ICON_PLAY, current_playmode() == STATUS_PLAY);
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display->icon(ICON_PAUSE, current_playmode() == STATUS_PAUSE);
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@ -356,31 +359,31 @@ void gui_statusbar_icon_battery(struct screen * display, int percent)
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/*
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* Print volume gauge to status bar
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*/
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bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int percent)
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bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int volume)
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{
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int i;
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int volume;
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int vol;
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char buffer[4];
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unsigned int width, height;
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bool needs_redraw = false;
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int type = global_settings.volume_type;
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struct screen * display=bar->display;
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struct screen * display=bar->display;
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int minvol = sound_min(SOUND_VOLUME);
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int maxvol = sound_max(SOUND_VOLUME);
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volume = percent;
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if (volume < 0)
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volume = 0;
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if (volume > 100)
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volume = 100;
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if (volume < minvol)
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volume = minvol;
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if (volume > maxvol)
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volume = maxvol;
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if (volume == 0) {
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if (volume == minvol) {
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display->mono_bitmap(bitmap_icons_7x8[Icon_Mute],
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STATUSBAR_VOLUME_X_POS + STATUSBAR_VOLUME_WIDTH / 2 - 4,
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STATUSBAR_Y_POS, 7, STATUSBAR_HEIGHT);
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}
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else {
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/* We want to redraw the icon later on */
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if (bar->last_volume != volume && bar->last_volume >= 0) {
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if (bar->last_volume != volume && bar->last_volume >= minvol) {
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bar->volume_icon_switch_tick = current_tick + HZ;
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}
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@ -395,7 +398,7 @@ bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int percent)
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if (type)
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{
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display->setfont(FONT_SYSFIXED);
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snprintf(buffer, sizeof(buffer), "%2d", percent);
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snprintf(buffer, sizeof(buffer), "%2d", volume);
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display->getstringsize(buffer, &width, &height);
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if (height <= STATUSBAR_HEIGHT)
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{
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@ -406,7 +409,7 @@ bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int percent)
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display->setfont(FONT_UI);
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} else {
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/* display volume bar */
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vol = volume * 14 / 100;
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vol = (volume - minvol) * 14 / (maxvol - minvol);
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for(i=0; i < vol; i++) {
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display->vline(STATUSBAR_VOLUME_X_POS + i,
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STATUSBAR_Y_POS + 6 - i / 2,
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@ -102,7 +102,7 @@ extern void gui_statusbar_init(struct gui_statusbar * bar);
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extern void gui_statusbar_draw(struct gui_statusbar * bar, bool force_redraw);
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void gui_statusbar_icon_battery(struct screen * display, int percent);
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bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int percent);
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bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int volume);
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void gui_statusbar_icon_play_state(struct screen * display, int state);
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void gui_statusbar_icon_play_mode(struct screen * display, int mode);
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void gui_statusbar_icon_shuffle(struct screen * display);
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@ -3550,33 +3550,3 @@ desc: in radio screen / menu
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eng: "Mode:"
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voice: ""
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new:
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id: LANG_SCALING_MODE
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desc: in sound_settings. How to scale volume/bass to prevent clipping
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eng: "Prevent clipping"
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voice: "Prevent clipping"
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new:
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id: LANG_SCALE_OFF
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desc: in sound_settings. Do not reduce volume/bass
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eng: "Off"
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voice: "Off"
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new:
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id: LANG_SCALE_VOLUME
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desc: in sound_settings. Reduce volume
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eng: "Adjust volume"
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voice: "Adjust volume"
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new:
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id: LANG_SCALE_BASS
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desc: in sound_settings. Reduce bass
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eng: "Adjust bass"
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voice: "Adjust bass"
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new:
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id: LANG_SCALE_CURRENT
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desc: in sound_settings. Reduce other metric than currently modified
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eng: "Adjust current"
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voice: "Adjust current"
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new:
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@ -85,7 +85,7 @@ const char rec_base_directory[] = REC_BASE_DIR;
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#include "dsp.h"
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#endif
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#define CONFIG_BLOCK_VERSION 35
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#define CONFIG_BLOCK_VERSION 36
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#define CONFIG_BLOCK_SIZE 512
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#define RTC_BLOCK_SIZE 44
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@ -193,7 +193,11 @@ static const struct bit_entry rtc_bits[] =
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/* # of bits, offset+size, default, .cfg name, .cfg values */
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/* sound */
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{7, S_O(volume), 70, "volume", NULL }, /* 0...100 */
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#if CONFIG_CODEC == MAS3507D
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{8 | SIGNED, S_O(volume), -18, "volume", NULL }, /* -78...+18 */
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#else
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{8 | SIGNED, S_O(volume), -25, "volume", NULL }, /* -100...+12 / -84...0 */
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#endif
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{8 | SIGNED, S_O(balance), 0, "balance", NULL }, /* -100...100 */
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#if CONFIG_CODEC != SWCODEC /* any MAS */
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{5 | SIGNED, S_O(bass), 0, "bass", NULL }, /* -15..+15 / -12..+12 */
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@ -210,9 +214,6 @@ static const struct bit_entry rtc_bits[] =
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{3, S_O(channel_config), 0, "channels",
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"stereo,mono,custom,mono left,mono right,karaoke" },
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{8, S_O(stereo_width), 100, "stereo width", NULL},
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#ifdef HAVE_UDA1380
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{2, S_O(sound_scaling), SOUND_SCALE_VOLUME, "prevent clipping", "adjust volume,adjust bass,adjust current,off"},
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#endif
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/* playback */
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{1, S_O(resume), false, "resume", off_on },
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{1, S_O(playlist_shuffle), false, "shuffle", off_on },
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@ -842,9 +843,6 @@ void sound_settings_apply(void)
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sound_set(SOUND_VOLUME, global_settings.volume);
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sound_set(SOUND_CHANNELS, global_settings.channel_config);
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sound_set(SOUND_STEREO_WIDTH, global_settings.stereo_width);
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#ifdef HAVE_UDA1380
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sound_set(SOUND_SCALING, global_settings.sound_scaling);
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#endif
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#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
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sound_set(SOUND_LOUDNESS, global_settings.loudness);
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sound_set(SOUND_AVC, global_settings.avc);
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@ -1429,9 +1427,6 @@ void settings_reset(void) {
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global_settings.treble = sound_default(SOUND_TREBLE);
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global_settings.channel_config = sound_default(SOUND_CHANNELS);
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global_settings.stereo_width = sound_default(SOUND_STEREO_WIDTH);
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#ifdef HAVE_UDA1380
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global_settings.sound_scaling = sound_default(SOUND_SCALING);
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#endif
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#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
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global_settings.loudness = sound_default(SOUND_LOUDNESS);
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global_settings.avc = sound_default(SOUND_AVC);
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@ -157,9 +157,6 @@ struct user_settings
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int avc; /* auto volume correct: 0=off, 1=20ms, 2=2s 3=4s 4=8s */
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int channel_config; /* Stereo, Mono, Custom, Mono left, Mono right, Karaoke */
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int stereo_width; /* 0-255% */
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#ifdef HAVE_UDA1380
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int sound_scaling; /* Off, Volume, Bass, Current metric */
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#endif
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int mdb_strength; /* 0-127dB */
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int mdb_harmonics; /* 0-100% */
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int mdb_center; /* 20-300Hz */
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@ -366,21 +366,6 @@ static bool stereo_width(void)
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SOUND_STEREO_WIDTH);
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}
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#ifdef HAVE_UDA1380
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static bool sound_scaling(void)
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{
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static const struct opt_items names[] = {
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{ STR(LANG_SCALE_VOLUME) },
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{ STR(LANG_SCALE_BASS) },
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{ STR(LANG_SCALE_CURRENT)},
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{ STR(LANG_SCALE_OFF) }
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};
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return set_option(str(LANG_SCALING_MODE), &global_settings.sound_scaling, INT,
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names, 4, sound_set_scaling);
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}
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#endif
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bool sound_menu(void)
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{
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int m;
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@ -395,9 +380,6 @@ bool sound_menu(void)
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#if CONFIG_CODEC == SWCODEC
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{ ID2P(LANG_CROSSFEED), crossfeed },
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#endif
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#ifdef HAVE_UDA1380
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{ ID2P(LANG_SCALING_MODE), sound_scaling },
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#endif
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#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
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{ ID2P(LANG_LOUDNESS), loudness },
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{ ID2P(LANG_AUTOVOL), avc },
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