forked from len0rd/rockbox
Blackjack: small improvement in the c200 buttonmap - use the volume buttons instead of a combo, add the missing help text. Fill out the blank button table in the c200 manual.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15149 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
6c002daba4
commit
294a4c0ef9
2 changed files with 23 additions and 14 deletions
|
|
@ -176,13 +176,13 @@ PLUGIN_HEADER
|
|||
#elif CONFIG_KEYPAD == SANSA_C200_PAD
|
||||
#define BJACK_START BUTTON_SELECT
|
||||
#define BJACK_QUIT BUTTON_POWER
|
||||
#define BJACK_MAX (BUTTON_REC|BUTTON_UP)
|
||||
#define BJACK_MIN (BUTTON_REC|BUTTON_VOL_DOWN)
|
||||
#define BJACK_MAX BUTTON_VOL_UP
|
||||
#define BJACK_MIN BUTTON_VOL_DOWN
|
||||
#define BJACK_HIT BUTTON_SELECT
|
||||
#define BJACK_STAY BUTTON_RIGHT
|
||||
#define BJACK_DOUBLEDOWN BUTTON_LEFT
|
||||
#define BJACK_SCORES BUTTON_VOL_UP
|
||||
#define BJACK_RESUME BUTTON_REC
|
||||
#define BJACK_SCORES BUTTON_REC
|
||||
#define BJACK_RESUME BUTTON_DOWN
|
||||
#define BJACK_UP BUTTON_UP
|
||||
#define BJACK_DOWN BUTTON_DOWN
|
||||
#define BJACK_RIGHT BUTTON_RIGHT
|
||||
|
|
@ -1113,7 +1113,15 @@ static unsigned int blackjack_menu(struct game_context* bj) {
|
|||
rb->lcd_puts(0, 7, "UP to view scores");
|
||||
rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
|
||||
rb->lcd_puts(0, 8, str);
|
||||
|
||||
#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
|
||||
rb->lcd_puts(0, 2, "SELECT to start & to hit");
|
||||
rb->lcd_puts(0, 3, "POWER to exit");
|
||||
rb->lcd_puts(0, 4, "RIGHT to stay");
|
||||
rb->lcd_puts(0, 5, "LEFT to double down");
|
||||
rb->lcd_puts(0, 6, "DOWN to save/resume");
|
||||
rb->lcd_puts(0, 7, "REC to view scores");
|
||||
rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
|
||||
rb->lcd_puts(0, 9, str);
|
||||
#endif
|
||||
} else {
|
||||
rb->snprintf(str, 12, "%s", "High Scores");
|
||||
|
|
|
|||
|
|
@ -18,12 +18,12 @@ visit\\
|
|||
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{GIGABEAT_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
& Start new game\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{RECORDER_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD,IAUDIO_X5_PAD}{\ButtonDown}
|
||||
\opt{ONDIO_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD}{\ButtonDown}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRight}
|
||||
\opt{SANSA_E200_PAD}{\ButtonRec}
|
||||
\opt{GIGABEAT_PAD}{\ButtonMenu}
|
||||
|
|
@ -32,15 +32,16 @@ visit\\
|
|||
\opt{RECORDER_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD}{\ButtonRight}
|
||||
\opt{ONDIO_PAD,SANSA_E200_PAD}{\ButtonUp}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonLeft}
|
||||
\opt{SANSA_C200_PAD}{\ButtonRec}
|
||||
& Show high scores\\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower}
|
||||
\opt{GIGABEAT_PAD}{\ButtonA}
|
||||
& Quit\\\hline
|
||||
\multicolumn{2}{c}{\textbf{In game}}\\\hline
|
||||
\ButtonLeft/\ButtonRight/\\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_C200_PAD}
|
||||
{\ButtonUp/\ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
|
||||
\opt{IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonScrollUp/\ButtonScrollDown}
|
||||
|
|
@ -48,14 +49,14 @@ visit\\
|
|||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonPlay}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonSelect}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect}
|
||||
\opt{ONDIO_PAD}{\ButtonLeft}
|
||||
\opt{GIGABEAT_PAD}{\ButtonVolUp}
|
||||
& Hit (Draw new card)\\
|
||||
\opt{RECORDER_PAD}{\ButtonFTwo}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonRec}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
||||
\opt{ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonRight}
|
||||
\opt{ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRight}
|
||||
\opt{GIGABEAT_PAD}{\ButtonVolDown}
|
||||
& Stay (End hand)\\
|
||||
\opt{RECORDER_PAD}{\ButtonFThree}
|
||||
|
|
@ -63,18 +64,18 @@ visit\\
|
|||
\opt{IAUDIO_X5_PAD}{\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
\opt{ONDIO_PAD}{\ButtonUp}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonLeft}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonLeft}
|
||||
& Double down\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{RECORDER_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD,IAUDIO_X5_PAD}{\ButtonDown}
|
||||
\opt{ONDIO_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD}{\ButtonDown}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRight}
|
||||
\opt{SANSA_E200_PAD}{\ButtonRec}
|
||||
\opt{GIGABEAT_PAD}{\ButtonMenu}
|
||||
& Save game\\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower}
|
||||
\opt{GIGABEAT_PAD}{\ButtonA}
|
||||
& Return to menu or cancel\\\hline
|
||||
\end{btnmap}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue