forked from len0rd/rockbox
Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16737 a1c6a512-1295-4272-9138-f99709370657
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bca8edd856
commit
29361abf74
55 changed files with 820 additions and 196 deletions
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@ -25,6 +25,8 @@ PLUGIN_HEADER
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define PUZZLE_QUIT BUTTON_OFF
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_F1
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@ -32,6 +34,8 @@ PLUGIN_HEADER
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define PUZZLE_QUIT BUTTON_OFF
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_F1
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@ -39,6 +43,8 @@ PLUGIN_HEADER
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define PUZZLE_QUIT BUTTON_OFF
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE_PICTURE_PRE BUTTON_MENU
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@ -48,6 +54,8 @@ PLUGIN_HEADER
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define PUZZLE_QUIT BUTTON_OFF
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_SELECT
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@ -59,6 +67,8 @@ PLUGIN_HEADER
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define PUZZLE_QUIT (BUTTON_SELECT | BUTTON_MENU)
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_MENU
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#define PUZZLE_DOWN BUTTON_PLAY
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#define PUZZLE_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
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@ -66,6 +76,8 @@ PLUGIN_HEADER
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#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_REC
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@ -73,6 +85,8 @@ PLUGIN_HEADER
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_SELECT
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@ -81,6 +95,8 @@ PLUGIN_HEADER
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
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(CONFIG_KEYPAD == SANSA_C200_PAD)
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_REC
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@ -88,6 +104,8 @@ PLUGIN_HEADER
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_SCROLL_UP
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#define PUZZLE_DOWN BUTTON_SCROLL_DOWN
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#define PUZZLE_SHUFFLE BUTTON_REW
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@ -95,6 +113,8 @@ PLUGIN_HEADER
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#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
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#define PUZZLE_QUIT BUTTON_BACK
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_SELECT
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@ -102,11 +122,22 @@ PLUGIN_HEADER
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#elif (CONFIG_KEYPAD == MROBE100_PAD)
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#define PUZZLE_QUIT BUTTON_POWER
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#define PUZZLE_LEFT BUTTON_LEFT
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#define PUZZLE_RIGHT BUTTON_RIGHT
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#define PUZZLE_UP BUTTON_UP
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#define PUZZLE_DOWN BUTTON_DOWN
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#define PUZZLE_SHUFFLE BUTTON_SELECT
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#define PUZZLE_PICTURE BUTTON_DISPLAY
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define PUZZLE_QUIT BUTTON_RC_REC
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#define PUZZLE_LEFT BUTTON_RC_REW
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#define PUZZLE_RIGHT BUTTON_RC_FF
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#define PUZZLE_UP BUTTON_RC_VOL_UP
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#define PUZZLE_DOWN BUTTON_RC_VOL_DOWN
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#define PUZZLE_SHUFFLE BUTTON_RC_MODE
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#define PUZZLE_PICTURE BUTTON_RC_MENU
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#else
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#error No keymap defined!
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#endif
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@ -502,12 +533,12 @@ static int puzzle_loop(void)
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draw_playfield();
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break;
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case BUTTON_LEFT:
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case PUZZLE_LEFT:
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if ((hole%SPOTS_X)<(SPOTS_X-1) && !puzzle_finished())
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move_spot(-1, 0);
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break;
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case BUTTON_RIGHT:
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case PUZZLE_RIGHT:
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if ((hole%SPOTS_X)>0 && !puzzle_finished())
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move_spot(1, 0);
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break;
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