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Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16737 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2008-03-22 10:24:28 +00:00
parent bca8edd856
commit 29361abf74
55 changed files with 820 additions and 196 deletions

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@ -5,6 +5,8 @@
bubbles_bubble.112x64x1.bmp
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
bubbles_bubble.132x80x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
bubbles_bubble.128x96x1.bmp
#elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
((LCD_WIDTH == 128) && (LCD_HEIGHT == 128))
bubbles_bubble.160x128x1.bmp
@ -35,6 +37,8 @@ rockblox_background.160x128x1.bmp
flipit_cursor.28x28x1.bmp
#elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
flipit_cursor.25x25x1.bmp
#elif LCD_WIDTH >= 105 && LCD_HEIGHT >= 96
flipit_cursor.21x21x1.bmp
#elif LCD_WIDTH >= 80 && LCD_HEIGHT >= 62
flipit_cursor.16x13x1.bmp
#endif

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@ -59,15 +59,19 @@ brickmania_break.132x80x16.bmp
#elif LCD_DEPTH > 1
brickmania_gameover.86x43x2.bmp
brickmania_menu_items.160x128x2.bmp
brickmania_ball.5x5x2.bmp
brickmania_menu_bg.160x128x2.bmp
brickmania_pads.160x128x2.bmp
brickmania_powerups.160x128x2.bmp
brickmania_break.160x128x2.bmp
//brickmania_break.160x128x2.bmp
#if (LCD_WIDTH >= 160)
brickmania_ball.5x5x2.bmp
brickmania_bricks.160x128x2.bmp
#else /* Mini currently */
#elif LCD_WIDTH >= 138
brickmania_ball.5x5x2.bmp
brickmania_bricks.138x110x2.bmp
#else /* M3 currently */
brickmania_ball.4x4x2.bmp
brickmania_bricks.128x96x2.bmp
#endif
#else /* mono */
brickmania_gameover.59x30x1.bmp
@ -113,6 +117,8 @@ bubbles_background.132x80x16.bmp
bubbles_emblem.160x128x2.bmp
#elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110)
bubbles_emblem.138x110x2.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96)
bubbles_emblem.128x96x2.bmp
#elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64)
bubbles_emblem.112x64x1.bmp
#endif
@ -235,6 +241,8 @@ flipit_tokens.17x34x16.bmp
flipit_tokens.28x56x2.bmp
#elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
flipit_tokens.25x50x2.bmp
#elif LCD_WIDTH >= 105 && LCD_HEIGHT >= 96
flipit_tokens.21x42x2.bmp
#endif
#else /* monochrome */
#if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
@ -279,6 +287,8 @@ jewels.112x64x1.bmp
jewels.128x128x16.bmp
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
jewels.132x80x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
jewels.128x96x2.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
jewels.138x110x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
@ -333,6 +343,8 @@ rockblox_background.132x80x16.bmp
rockblox_background.160x128x2.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH == 2)
rockblox_background.138x110x2.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) && (LCD_DEPTH == 2)
rockblox_background.128x96x2.bmp
#endif
/* Rockpaint */

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