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Use TIME_BEFORE() and redo a macro slightly.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23010 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Thomas Martitz 2009-10-08 19:04:53 +00:00
parent 3e57104c5a
commit 284ccb8d4e

View file

@ -171,18 +171,21 @@ CONFIG_KEYPAD == MROBE500_PAD
#define LEVEL_MODE_STEEP 1
#if LCD_HEIGHT <= 64
#define CYCLETIME 100
#define CYCLES 100
static inline int SCALE(int x)
{
return x == 1 ? x : x >> 1;
}
#define SIZE 2
#else
#define CYCLETIME 60
#define CYCLES 60
#define SCALE(x) (x)
#define SIZE 1
#endif
/* in 10 milisecond (ticks) */
#define CYCLETIME ((CYCLES*HZ)/1000)
/*Chopper's local variables to track the terrain position etc*/
static int chopCounter;
static int iRotorOffset;
@ -792,7 +795,7 @@ static int chopGameLoop(void)
while (!exit) {
end = *rb->current_tick + (CYCLETIME * HZ) / 1000;
end = *rb->current_tick + CYCLETIME;
if(chopUpdateTerrainRecycling(&mGround) == 1)
/* mirror the sky if we've changed the ground */
@ -907,8 +910,8 @@ static int chopGameLoop(void)
return ret;
}
if (end > *rb->current_tick)
rb->sleep(end-*rb->current_tick);
if (TIME_BEFORE(*rb->current_tick, end))
rb->sleep(end - *rb->current_tick); /* wait until time is over */
else
rb->yield();