forked from len0rd/rockbox
Sansa Fuze Buttons: cleanup slightly, prevent button_counter from wrapping, and implement a (imo) decent wheel acceleration.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20317 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
2fff9fcb9d
commit
26306a8e91
1 changed files with 27 additions and 20 deletions
|
@ -32,9 +32,6 @@
|
||||||
#include "button-target.h"
|
#include "button-target.h"
|
||||||
#include "backlight.h"
|
#include "backlight.h"
|
||||||
|
|
||||||
#define WHEEL_REPEAT_INTERVAL 30
|
|
||||||
#define WHEELCLICKS_PER_ROTATION 48 /* wheelclicks per full rotation */
|
|
||||||
|
|
||||||
/* Buttons */
|
/* Buttons */
|
||||||
static bool hold_button = false;
|
static bool hold_button = false;
|
||||||
#ifndef BOOTLOADER
|
#ifndef BOOTLOADER
|
||||||
|
@ -52,12 +49,15 @@ void button_init_device(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
#if !defined(BOOTLOADER) && defined(HAVE_SCROLLWHEEL)
|
#if !defined(BOOTLOADER) && defined(HAVE_SCROLLWHEEL)
|
||||||
static void scrollwheel(void)
|
static void scrollwheel(short dbop)
|
||||||
{
|
{
|
||||||
static unsigned old_wheel_value = 0;
|
/* current wheel values, parsed from dbop and the resulting button */
|
||||||
static unsigned wheel_value = 0;
|
unsigned wheel_value = 0;
|
||||||
static unsigned wheel_repeat = BUTTON_NONE;
|
|
||||||
unsigned btn = BUTTON_NONE;
|
unsigned btn = BUTTON_NONE;
|
||||||
|
/* old wheel values */
|
||||||
|
static unsigned old_wheel_value = 0;
|
||||||
|
static unsigned wheel_repeat = BUTTON_NONE;
|
||||||
|
|
||||||
/* getting BUTTON_REPEAT works like this: We increment repeat by 2 if the
|
/* getting BUTTON_REPEAT works like this: We increment repeat by 2 if the
|
||||||
* wheel was turned, and decrement it by 1 each tick,
|
* wheel was turned, and decrement it by 1 each tick,
|
||||||
* that means: if you change the wheel fast enough, repeat will be >1 and
|
* that means: if you change the wheel fast enough, repeat will be >1 and
|
||||||
|
@ -76,7 +76,7 @@ static void scrollwheel(void)
|
||||||
{ 2, 0, 3, 1 }, /* Clockwise rotation */
|
{ 2, 0, 3, 1 }, /* Clockwise rotation */
|
||||||
{ 1, 3, 0, 2 }, /* Counter-clockwise */
|
{ 1, 3, 0, 2 }, /* Counter-clockwise */
|
||||||
};
|
};
|
||||||
wheel_value = _dbop_din & (1<<13|1<<14);
|
wheel_value = dbop & (1<<13|1<<14);
|
||||||
wheel_value >>= 13;
|
wheel_value >>= 13;
|
||||||
|
|
||||||
if (old_wheel_value == wheel_tbl[0][wheel_value])
|
if (old_wheel_value == wheel_tbl[0][wheel_value])
|
||||||
|
@ -89,25 +89,32 @@ static void scrollwheel(void)
|
||||||
if (btn != wheel_repeat)
|
if (btn != wheel_repeat)
|
||||||
{
|
{
|
||||||
/* direction reversals nullify repeats */
|
/* direction reversals nullify repeats */
|
||||||
wheel_repeat = btn;
|
wheel_repeat = btn;
|
||||||
repeat = 0;
|
repeat = 0;
|
||||||
}
|
}
|
||||||
if (btn != BUTTON_NONE)
|
if (btn != BUTTON_NONE)
|
||||||
{
|
{
|
||||||
/* generate repeats if quick enough */
|
/* wheel_delta will cause lists to jump over items,
|
||||||
if (repeat > 0)
|
* we want this for fast scrolling, but we must keep it accurate
|
||||||
|
* for slow scrolling */
|
||||||
|
int wheel_delta = 0;
|
||||||
|
/* generate repeats if quick enough, scroll slightly faster too*/
|
||||||
|
if (repeat > 1)
|
||||||
{
|
{
|
||||||
btn |= BUTTON_REPEAT;
|
btn |= BUTTON_REPEAT;
|
||||||
|
wheel_delta = repeat>>2;
|
||||||
}
|
}
|
||||||
|
|
||||||
repeat += 2;
|
repeat += 2;
|
||||||
|
|
||||||
/* the wheel is more reliable if we don't send ever change,
|
/* the wheel is more reliable if we don't send ever change,
|
||||||
* every 4th is basically one "physical click" is 1 item in
|
* every 4th is basically one "physical click" is 1 item in
|
||||||
* the rockbox menus */
|
* the rockbox menus */
|
||||||
if (queue_empty(&button_queue) && ++counter >= 4)
|
if (++counter >= 4 && queue_empty(&button_queue))
|
||||||
{
|
{
|
||||||
buttonlight_on();
|
buttonlight_on();
|
||||||
backlight_on();
|
backlight_on();
|
||||||
queue_post(&button_queue, btn, 1<<24);
|
queue_post(&button_queue, btn, ((wheel_delta+1)<<24));
|
||||||
/* message posted - reset count */
|
/* message posted - reset count */
|
||||||
counter = 0;
|
counter = 0;
|
||||||
}
|
}
|
||||||
|
@ -219,26 +226,26 @@ int button_read_device(void)
|
||||||
{
|
{
|
||||||
int btn = BUTTON_NONE;
|
int btn = BUTTON_NONE;
|
||||||
short dbop = button_dbop();
|
short dbop = button_dbop();
|
||||||
static unsigned power_counter = HZ;
|
static unsigned power_counter = 0;
|
||||||
/* hold button */
|
/* hold button */
|
||||||
if(dbop & (1<<12))
|
if(dbop & (1<<12))
|
||||||
{
|
{
|
||||||
power_counter = 0;
|
power_counter = HZ;
|
||||||
hold_button = true;
|
hold_button = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
/* might wrap, but shouldn't be much of an issue*/
|
|
||||||
power_counter++;
|
|
||||||
hold_button = false;
|
hold_button = false;
|
||||||
#if defined(HAVE_SCROLLWHEEL) && !defined(BOOTLOADER)
|
#if defined(HAVE_SCROLLWHEEL) && !defined(BOOTLOADER)
|
||||||
/* read wheel on bit 13 & 14, but sent to the button queue seperately */
|
/* read wheel on bit 13 & 14, but sent to the button queue seperately */
|
||||||
scrollwheel();
|
scrollwheel(dbop);
|
||||||
#endif
|
#endif
|
||||||
/* read power on bit 8, but not if hold button was just released, since
|
/* read power on bit 8, but not if hold button was just released, since
|
||||||
* you basically always hit power due to the slider mechanism after releasing
|
* you basically always hit power due to the slider mechanism after releasing
|
||||||
* hold (wait ~1 sec) */
|
* hold (wait ~1 sec) */
|
||||||
if (dbop & (1<<8) && power_counter>HZ)
|
if (power_counter)
|
||||||
|
power_counter--;
|
||||||
|
if (!power_counter && dbop & (1<<8))
|
||||||
btn |= BUTTON_POWER;
|
btn |= BUTTON_POWER;
|
||||||
/* read home on bit 15 */
|
/* read home on bit 15 */
|
||||||
if (!(dbop & (1<<15)))
|
if (!(dbop & (1<<15)))
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue