forked from len0rd/rockbox
Sansa Fuze Buttons: cleanup slightly, prevent button_counter from wrapping, and implement a (imo) decent wheel acceleration.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20317 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 27 additions and 20 deletions
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@ -32,9 +32,6 @@
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#include "button-target.h"
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#include "backlight.h"
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#define WHEEL_REPEAT_INTERVAL 30
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#define WHEELCLICKS_PER_ROTATION 48 /* wheelclicks per full rotation */
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/* Buttons */
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static bool hold_button = false;
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#ifndef BOOTLOADER
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@ -52,12 +49,15 @@ void button_init_device(void)
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}
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#if !defined(BOOTLOADER) && defined(HAVE_SCROLLWHEEL)
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static void scrollwheel(void)
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static void scrollwheel(short dbop)
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{
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static unsigned old_wheel_value = 0;
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static unsigned wheel_value = 0;
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static unsigned wheel_repeat = BUTTON_NONE;
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/* current wheel values, parsed from dbop and the resulting button */
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unsigned wheel_value = 0;
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unsigned btn = BUTTON_NONE;
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/* old wheel values */
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static unsigned old_wheel_value = 0;
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static unsigned wheel_repeat = BUTTON_NONE;
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/* getting BUTTON_REPEAT works like this: We increment repeat by 2 if the
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* wheel was turned, and decrement it by 1 each tick,
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* that means: if you change the wheel fast enough, repeat will be >1 and
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@ -76,7 +76,7 @@ static void scrollwheel(void)
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{ 2, 0, 3, 1 }, /* Clockwise rotation */
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{ 1, 3, 0, 2 }, /* Counter-clockwise */
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};
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wheel_value = _dbop_din & (1<<13|1<<14);
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wheel_value = dbop & (1<<13|1<<14);
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wheel_value >>= 13;
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if (old_wheel_value == wheel_tbl[0][wheel_value])
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@ -89,25 +89,32 @@ static void scrollwheel(void)
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if (btn != wheel_repeat)
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{
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/* direction reversals nullify repeats */
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wheel_repeat = btn;
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repeat = 0;
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wheel_repeat = btn;
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repeat = 0;
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}
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if (btn != BUTTON_NONE)
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{
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/* generate repeats if quick enough */
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if (repeat > 0)
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/* wheel_delta will cause lists to jump over items,
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* we want this for fast scrolling, but we must keep it accurate
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* for slow scrolling */
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int wheel_delta = 0;
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/* generate repeats if quick enough, scroll slightly faster too*/
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if (repeat > 1)
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{
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btn |= BUTTON_REPEAT;
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wheel_delta = repeat>>2;
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}
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repeat += 2;
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/* the wheel is more reliable if we don't send ever change,
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* every 4th is basically one "physical click" is 1 item in
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* the rockbox menus */
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if (queue_empty(&button_queue) && ++counter >= 4)
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if (++counter >= 4 && queue_empty(&button_queue))
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{
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buttonlight_on();
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backlight_on();
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queue_post(&button_queue, btn, 1<<24);
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queue_post(&button_queue, btn, ((wheel_delta+1)<<24));
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/* message posted - reset count */
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counter = 0;
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}
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@ -219,26 +226,26 @@ int button_read_device(void)
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{
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int btn = BUTTON_NONE;
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short dbop = button_dbop();
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static unsigned power_counter = HZ;
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static unsigned power_counter = 0;
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/* hold button */
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if(dbop & (1<<12))
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{
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power_counter = 0;
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power_counter = HZ;
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hold_button = true;
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}
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else
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{
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/* might wrap, but shouldn't be much of an issue*/
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power_counter++;
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hold_button = false;
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#if defined(HAVE_SCROLLWHEEL) && !defined(BOOTLOADER)
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/* read wheel on bit 13 & 14, but sent to the button queue seperately */
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scrollwheel();
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scrollwheel(dbop);
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#endif
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/* read power on bit 8, but not if hold button was just released, since
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* you basically always hit power due to the slider mechanism after releasing
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* hold (wait ~1 sec) */
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if (dbop & (1<<8) && power_counter>HZ)
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if (power_counter)
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power_counter--;
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if (!power_counter && dbop & (1<<8))
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btn |= BUTTON_POWER;
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/* read home on bit 15 */
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if (!(dbop & (1<<15)))
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