forked from len0rd/rockbox
commit asap codec. plays .sap files. At the moment it only plays the default song. So subSongs are ignored.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18121 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
4e4bf82fb7
commit
25bb37bb68
18 changed files with 461 additions and 10 deletions
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@ -17,8 +17,8 @@ ifdef APPEXTRA
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endif
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ifdef SOFTWARECODECS
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CODECLIBS = -lspc -lmad -la52 -lffmpegFLAC -lTremor -lwavpack -lmusepack -lalac -lfaad -lm4a -lspeex -ldemac -lwma
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OUTPUT = libspc libmad liba52 libffmpegFLAC libwma libTremor libwavpack libmusepack libalac libfaad libm4a libspeex libdemac
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CODECLIBS = -lspc -lmad -la52 -lffmpegFLAC -lTremor -lwavpack -lmusepack -lalac -lfaad -lm4a -lspeex -ldemac -lwma -lasap
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OUTPUT = libspc libmad liba52 libffmpegFLAC libwma libTremor libwavpack libmusepack libalac libfaad libm4a libspeex libdemac libasap
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endif
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# we "borrow" the plugin LDS file
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@ -40,7 +40,7 @@ DIRS = .
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CODECDEPS = $(LINKCODEC) $(BUILDDIR)/libcodec.a
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.PHONY: libspc libmad liba52 libffmpegFLAC libTremor libspeex libwavpack libmusepack libalac libfaad libm4a libdemac libwma
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.PHONY: libspc libmad liba52 libffmpegFLAC libTremor libspeex libwavpack libmusepack libalac libfaad libm4a libdemac libwma libasap
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all: $(LINKCODEC) $(ROCKS)
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@ -70,6 +70,7 @@ $(OBJDIR)/aiff_enc.elf: $(OBJDIR)/aiff_enc.o $(OBJDIR)/codec_crt0.o
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$(OBJDIR)/mp3_enc.elf: $(OBJDIR)/mp3_enc.o $(OBJDIR)/codec_crt0.o
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$(OBJDIR)/wav_enc.elf: $(OBJDIR)/wav_enc.o $(OBJDIR)/codec_crt0.o
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$(OBJDIR)/wavpack_enc.elf: $(OBJDIR)/wavpack_enc.o $(BUILDDIR)/libwavpack.a $(OBJDIR)/codec_crt0.o
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$(OBJDIR)/asap.elf : $(OBJDIR)/asap.o $(BUILDDIR)/libasap.a $(OBJDIR)/codec_crt0.o
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$(OBJDIR)/%.elf: $(OBJDIR)/codec_crt0.o
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$(call PRINTS,LD $(@F))$(CC) $(CFLAGS) -o $@ $^ -L$(BUILDDIR) -lcodec -lgcc \
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@ -218,6 +219,11 @@ libdemac:
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$(SILENT)mkdir -p $(OBJDIR)/libdemac
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$(call PRINTS,MAKE in libdemac)$(MAKE) -C demac/libdemac OBJDIR=$(OBJDIR)/libdemac OUTPUT=$(BUILDDIR)/libdemac.a
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$(BUILDDIR)/libasap.a: libasap
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libasap:
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$(SILENT)mkdir -p $(OBJDIR)/asap
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$(call PRINTS,MAKE in asap)$(MAKE) -C asap OBJDIR=$(OBJDIR)/asap OUTPUT=$(BUILDDIR)/libasap.a
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clean:
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$(call PRINTS,cleaning codecs)rm -fr $(OBJDIR)/spc $(BUILDDIR)/libspc.a $(OBJDIR)/libmad $(BUILDDIR)/libmad.a $(OBJDIR)/liba52 $(BUILDDIR)/liba52.a $(OBJDIR)/libffmpegFLAC $(BUILDDIR)/libffmpegFLAC.a $(OBJDIR)/Tremor $(BUILDDIR)/libTremor.a $(OBJDIR)/libspeex $(BUILDDIR)/libSpeex.a $(OBJDIR)/libwavpack $(BUILDDIR)/libwavpack.a $(OBJDIR)/libmusepack $(BUILDDIR)/libmusepack.a $(OBJDIR)/libalac $(BUILDDIR)/libalac.a $(OBJDIR)/libfaad $(BUILDDIR)/libfaad.a $(OBJDIR)/libm4a $(BUILDDIR)/libm4a.a $(OBJDIR)/libdemac $(BUILDDIR)/libdemac.a $(OBJDIR)/libwma $(BUILDDIR)/libwma.a
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$(SILENT)$(MAKE) -C spc clean OBJDIR=$(OBJDIR)/spc
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@ -21,6 +21,7 @@ sid.c
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adx.c
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nsf.c
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spc.c
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asap.c
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#if defined(HAVE_RECORDING) && !defined(SIMULATOR)
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/* encoders */
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aiff_enc.c
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131
apps/codecs/asap.c
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131
apps/codecs/asap.c
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@ -0,0 +1,131 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id: asap.c 17847 2008-06-28 18:10:04Z domonoky $
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*
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* Copyright (C) 2008 Dominik Wenger
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "codeclib.h"
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#include "asap/asap.h"
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CODEC_HEADER
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#define CHUNK_SIZE (1024*8)
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static byte samples[CHUNK_SIZE]; /* The sample buffer */
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static ASAP_State asap; /* asap codec state */
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/* this is the codec entry point */
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enum codec_status codec_main(void)
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{
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int n_bytes;
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int song;
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int duration;
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char* module;
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/* Generic codec initialisation */
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ci->configure(CODEC_SET_FILEBUF_WATERMARK, 1024*512);
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next_track:
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if (codec_init()) {
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DEBUGF("codec init failed\n");
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return CODEC_ERROR;
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}
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while (!*ci->taginfo_ready && !ci->stop_codec)
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ci->sleep(1);
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codec_set_replaygain(ci->id3);
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int bytes_done =0;
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int filesize;
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ci->seek_buffer(0);
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module = ci->request_buffer(&filesize, ci->filesize);
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if (!module || (size_t)filesize < (size_t)ci->filesize)
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{
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DEBUGF("loading error\n");
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return CODEC_ERROR;
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}
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/*Init ASAP */
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if (!ASAP_Load(&asap, ci->id3->path, module, filesize))
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{
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DEBUGF("%s: format not supported",ci->id3->path);
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return CODEC_ERROR;
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}
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/* Make use of 44.1khz */
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ci->configure(DSP_SET_FREQUENCY, 44100);
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/* Sample depth is 16 bit little endian */
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ci->configure(DSP_SET_SAMPLE_DEPTH, 16);
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/* Stereo or Mono output ? */
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if(asap.module_info.channels ==1)
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ci->configure(DSP_SET_STEREO_MODE, STEREO_MONO);
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else
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ci->configure(DSP_SET_STEREO_MODE, STEREO_INTERLEAVED);
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/* reset eleapsed */
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ci->set_elapsed(0);
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song = asap.module_info.default_song;
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duration = asap.module_info.durations[song];
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if (duration < 0)
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duration = 180 * 1000;
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ASAP_PlaySong(&asap, song, duration);
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ASAP_MutePokeyChannels(&asap, 0);
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/* The main decoder loop */
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while (1) {
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ci->yield();
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if (ci->stop_codec || ci->new_track)
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break;
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if (ci->seek_time) {
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/* New time is ready in ci->seek_time */
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/* seek to pos */
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ASAP_Seek(&asap,ci->seek_time);
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/* update elapsed */
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ci->set_elapsed(ci->seek_time);
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/* update bytes_done */
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bytes_done = ci->seek_time*44.1*2;
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/* seek ready */
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ci->seek_complete();
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}
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/* Generate a buffer full of Audio */
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#ifdef ROCKBOX_LITTLE_ENDIAN
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n_bytes = ASAP_Generate(&asap, samples, sizeof(samples), ASAP_FORMAT_S16_LE);
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#else
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n_bytes = ASAP_Generate(&asap, samples, sizeof(samples), ASAP_FORMAT_S16_BE);
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#endif
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ci->pcmbuf_insert(samples, NULL, n_bytes /2);
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bytes_done += n_bytes;
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ci->set_elapsed((bytes_done / 2) / 44.1);
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if(n_bytes != sizeof(samples))
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break;
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}
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if (ci->request_next_track())
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goto next_track;
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return CODEC_OK;
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}
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25
apps/codecs/asap/README.rockbox
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25
apps/codecs/asap/README.rockbox
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@ -0,0 +1,25 @@
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Library: asap-1.2.0
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Imported: 2008-26-07 by Dominik Wenger
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This directory contains a local version of asap (http://asap.sourceforge.net/) for decoding Atari 8bit .sap
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audio streams.
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LICENSING INFORMATION
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Asap is available under the terms of the GPL v2 or later
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license, which is both an open source and free software license.
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The Licence is the same as the rest of Rockbox.
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IMPORT DETAILS
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The .[ch] files in apps/codec/asap are copied from ASAP.
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Some #defines were added, so it uses the ci-> Pointer.
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A small modification was needed in asap.h Line 120.
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(changed the delta buffer to signed char)
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Also players.h (contains binarys of players) was generated and copied
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into Rockbox.
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3
apps/codecs/asap/SOURCES
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3
apps/codecs/asap/SOURCES
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@ -0,0 +1,3 @@
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acpu.c
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asap.c
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apokeysnd.c
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@ -20,13 +20,14 @@
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* along with ASAP; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "codeclib.h"
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#if !defined(JAVA) && !defined(CSHARP)
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#include <string.h>
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#endif
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#include "asap_internal.h"
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#define memset ci->memset
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#define ULTRASOUND_CYCLES 112
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#define MUTE_FREQUENCY 1
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* along with ASAP; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "codeclib.h"
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#if !defined(JAVA) && !defined(CSHARP)
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#include <string.h>
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#endif
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#include "players.h"
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#endif
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#define memcpy ci->memcpy
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#define memcmp ci->memcmp
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#define memset ci->memset
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#define strcpy ci->strcpy
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#define strcmp ci->strcmp
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#define strstr ci->strcasestr
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#define CMR_BASS_TABLE_OFFSET 0x70f
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CONST_LOOKUP(byte, cmr_bass_table) = {
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i = 0;
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while (module[module_index] != 0x0d) {
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line[i++] = (char) module[module_index++];
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if (module_index >= module_len || i >= sizeof(line) - 1)
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if (module_index >= module_len || (unsigned)i >= sizeof(line) - 1)
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return FALSE;
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}
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if (++module_index >= module_len || module[module_index++] != 0x0a)
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const char *ASAP_CanConvert(const char *filename, const ASAP_ModuleInfo *module_info,
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const byte ARRAY module, int module_len)
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{
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(void)filename;
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switch (module_info->type) {
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case 'B':
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if (module_info->init == 0x4f3 || module_info->init == 0xf4f3 || module_info->init == 0x4ef)
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int ASAP_Convert(const char *filename, const ASAP_ModuleInfo *module_info,
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const byte ARRAY module, int module_len, byte ARRAY out_module)
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{
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(void) filename;
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int out_len;
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byte *dest;
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int addr;
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@ -117,7 +117,7 @@ typedef struct {
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int delta3;
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int delta4;
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int skctl;
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char delta_buffer[888];
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signed char delta_buffer[888];
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} PokeyState;
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/* Player state.
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