forked from len0rd/rockbox
imx233/fuze+: add fuze+ to the simulator framework
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30602 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
aca6b9e91a
commit
2546bc59cc
8 changed files with 111 additions and 14 deletions
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@ -22,6 +22,8 @@
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#include "config.h"
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#include "config.h"
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#include "adc.h"
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#include "adc.h"
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#include "adc-target.h"
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#include "adc-target.h"
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#include "system.h"
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#include "adc-imx233.h"
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/* dedicate two channels to temperature sensing
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/* dedicate two channels to temperature sensing
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* dedicate channel 7 to battery
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* dedicate channel 7 to battery
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@ -19,6 +19,7 @@
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*
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*
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****************************************************************************/
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****************************************************************************/
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#include "adc-target.h"
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#include "adc-target.h"
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#include "adc-imx233.h"
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int imx233_adc_mapping[] =
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int imx233_adc_mapping[] =
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{
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{
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@ -21,10 +21,6 @@
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#ifndef _ADC_TARGET_H_
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#ifndef _ADC_TARGET_H_
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#define _ADC_TARGET_H_
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#define _ADC_TARGET_H_
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#include "system.h"
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#include "lradc-imx233.h"
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#include "adc-imx233.h"
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#define NUM_ADC_CHANNELS 4
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#define NUM_ADC_CHANNELS 4
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#define ADC_BATTERY 0
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#define ADC_BATTERY 0
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@ -287,6 +287,14 @@
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#define UI_LCD_POSX 39 /* x position of lcd */
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#define UI_LCD_POSX 39 /* x position of lcd */
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#define UI_LCD_POSY 38 /* y position of lcd */
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#define UI_LCD_POSY 38 /* y position of lcd */
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#elif defined(SANSA_FUZEPLUS)
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#define UI_TITLE "Sansa Fuze+"
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#define UI_WIDTH 323 /* width of GUI window */
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#define UI_HEIGHT 595 /* height of GUI window */
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#define UI_LCD_POSX 44 /* x position of lcd */
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#define UI_LCD_POSY 47 /* y position of lcd */
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#elif defined(SANSA_FUZE) || defined(SANSA_FUZEV2)
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#elif defined(SANSA_FUZE) || defined(SANSA_FUZEV2)
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#ifdef SANSA_FUZE
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#ifdef SANSA_FUZE
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#define UI_TITLE "Sansa Fuze"
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#define UI_TITLE "Sansa Fuze"
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BIN
uisimulator/bitmaps/UI-sansafuzeplus.bmp
Normal file
BIN
uisimulator/bitmaps/UI-sansafuzeplus.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 755 KiB |
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@ -65,5 +65,7 @@ pbell-vibe500.c
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mpio-hd200.c
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mpio-hd200.c
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#elif CONFIG_KEYPAD == MPIO_HD300_PAD
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#elif CONFIG_KEYPAD == MPIO_HD300_PAD
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mpio-hd300.c
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mpio-hd300.c
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#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
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sansa-fuzeplus.c
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#endif
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#endif
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#endif /* SIMULATOR */
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#endif /* SIMULATOR */
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@ -77,15 +77,15 @@ int key_to_button(int keyboard_button)
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}
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}
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struct button_map bm[] = {
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struct button_map bm[] = {
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{ SDLK_KP8, 70, 265, 35, "Scroll Back" },
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{ SDLK_KP7, 70, 400, 15, "Back" },
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{ SDLK_KP9, 141, 255, 31, "Play" },
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{ SDLK_KP9, 258, 400, 15, "Play/Pause" },
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{ SDLK_KP_MULTIPLY, 228, 267, 18, "Home" },
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{ SDLK_KP5, 162, 476, 15, "Select" },
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{ SDLK_LEFT, 69, 329, 31, "Left" },
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{ SDLK_KP8, 162, 407, 35, "Up" },
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{ SDLK_SPACE, 141, 330, 20, "Select" },
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{ SDLK_KP2, 162, 546, 35, "Down" },
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{ SDLK_RIGHT, 214, 331, 23, "Right" },
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{ SDLK_KP6, 233, 546, 35, "Right" },
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{ SDLK_KP3, 142, 406, 30, "Menu" },
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{ SDLK_KP4, 92, 476, 35, "Left" },
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{ SDLK_DOWN, 221, 384, 24, "Scroll Fwd" },
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{ SDLK_KP_MINUS, 20, 190, 20, "Volume-" },
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{ SDLK_KP_MINUS, 270, 299, 25, "Power" },
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{ SDLK_KP_PLUS, 20, 130, 20, "Volume+" },
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{ SDLK_h, 269, 358, 26, "Hold" },
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{ SDLK_KP1, 160, 15, 15, "Power" },
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{ 0, 0, 0, 0, "None" }
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{ 0, 0, 0, 0, "None" }
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};
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};
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88
uisimulator/buttonmap/sansa-fuzeplus.c
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88
uisimulator/buttonmap/sansa-fuzeplus.c
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@ -0,0 +1,88 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2011 by Amaury Pouly
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include "button.h"
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#include "buttonmap.h"
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int key_to_button(int keyboard_button)
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{
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int new_btn = BUTTON_NONE;
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switch (keyboard_button)
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{
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case SDLK_KP4:
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case SDLK_LEFT:
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new_btn = BUTTON_LEFT;
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break;
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case SDLK_KP6:
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case SDLK_RIGHT:
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new_btn = BUTTON_RIGHT;
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break;
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case SDLK_KP8:
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case SDLK_UP:
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new_btn = BUTTON_UP;
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break;
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case SDLK_KP2:
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case SDLK_DOWN:
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new_btn = BUTTON_DOWN;
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break;
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case SDLK_PAGEUP:
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case SDLK_KP9:
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new_btn = BUTTON_PLAYPAUSE;
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break;
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case SDLK_INSERT:
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case SDLK_KP7:
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new_btn = BUTTON_BACK;
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break;
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case SDLK_KP5:
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case SDLK_SPACE:
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case SDLK_KP_ENTER:
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case SDLK_RETURN:
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new_btn = BUTTON_SELECT;
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break;
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case SDLK_KP_PLUS:
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new_btn = BUTTON_VOL_UP;
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break;
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case SDLK_KP_MINUS:
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new_btn = BUTTON_VOL_DOWN;
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break;
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case SDLK_HOME:
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case SDLK_KP1:
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new_btn = BUTTON_POWER;
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break;
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}
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return new_btn;
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}
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struct button_map bm[] = {
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{ SDLK_KP8, 70, 265, 35, "Scroll Back" },
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{ SDLK_KP9, 141, 255, 31, "Play" },
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{ SDLK_KP_MULTIPLY, 228, 267, 18, "Home" },
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{ SDLK_LEFT, 69, 329, 31, "Left" },
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{ SDLK_SPACE, 141, 330, 20, "Select" },
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{ SDLK_RIGHT, 214, 331, 23, "Right" },
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{ SDLK_KP3, 142, 406, 30, "Menu" },
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{ SDLK_DOWN, 221, 384, 24, "Scroll Fwd" },
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{ SDLK_KP_MINUS, 270, 299, 25, "Power" },
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{ SDLK_h, 269, 358, 26, "Hold" },
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{ 0, 0, 0, 0, "None" }
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};
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