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load/savestate support added to the menu, contributed by pabs

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6129 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Michiel Van Der Kolk 2005-03-04 09:30:27 +00:00
parent db44b294f4
commit 254100adf4
3 changed files with 243 additions and 44 deletions

View file

@ -8,22 +8,28 @@
#include "string.h" #include "string.h"
#include "button.h" #include "button.h"
#include "rockmacros.h" #include "rockmacros.h"
#include "mem.h"
/* load/save state function declarations */ /* load/save state function declarations */
static void do_slot_menu(bool is_load); static void do_slot_menu(bool is_load);
static void do_opt_menu(void);
static void munge_name(char *buf, size_t bufsiz);
/* directory ROM save slots belong in */
#define STATE_DIR "/.rockbox/rockboy"
#define MENU_CANCEL (-1) #define MENU_CANCEL (-1)
static int do_menu(char *title, char **items, size_t num_items, int sel_item); static int do_menu(char *title, char **items, size_t num_items, int sel_item);
/* main menu items */ /* main menu items */
#define MAIN_MENU_TITLE "RockBoy Menu" #define MAIN_MENU_TITLE "Rockboy"
typedef enum { typedef enum {
ITEM_BACK, MM_ITEM_BACK,
ITEM_LOAD, MM_ITEM_LOAD,
ITEM_SAVE, MM_ITEM_SAVE,
ITEM_OPT, MM_ITEM_OPT,
ITEM_QUIT, MM_ITEM_QUIT,
ITEM_LAST MM_ITEM_LAST
} MainMenuItem; } MainMenuItem;
/* strings for the main menu */ /* strings for the main menu */
@ -36,20 +42,37 @@ static const char *main_menu[] = {
}; };
typedef enum { typedef enum {
ITEM_SLOT1, SM_ITEM_SLOT1,
ITEM_SLOT2, SM_ITEM_SLOT2,
ITEM_SLOT3, SM_ITEM_SLOT3,
ITEM_SLOT4, SM_ITEM_SLOT4,
ITEM_SLOT5 SM_ITEM_SLOT5,
SM_ITEM_FILE,
SM_ITEM_BACK,
SM_ITEM_LAST
} SlotMenuItem; } SlotMenuItem;
/* this is evil, but we snprintf() into it later :( */ /* this semi-evil, but we snprintf() into these strings later
* Note: if you want more save slots, just add more lines
* to this array */
static const char *slot_menu[] = { static const char *slot_menu[] = {
"1. ", "1. ",
"2. ", "2. ",
"3. ", "3. ",
"4. ", "4. ",
"5. " "5. ",
"Save to File... ",
"Previous Menu... "
};
#define OPT_MENU_TITLE "Options"
typedef enum {
OM_ITEM_BACK,
OM_MENU_LAST
} OptMenuItem;
static const char *opt_menu[] = {
"Previous Menu..."
}; };
/* /*
@ -79,17 +102,20 @@ int do_user_menu(void) {
/* handle selected menu item */ /* handle selected menu item */
switch (mi) { switch (mi) {
case ITEM_QUIT: case MM_ITEM_QUIT:
ret = USER_MENU_QUIT; ret = USER_MENU_QUIT;
case MENU_CANCEL: case MENU_CANCEL:
case ITEM_BACK: case MM_ITEM_BACK:
done = true; done = true;
break; break;
case ITEM_LOAD: case MM_ITEM_LOAD:
do_slot_menu(1); do_slot_menu(true);
break; break;
case ITEM_SAVE: case MM_ITEM_SAVE:
do_slot_menu(0); do_slot_menu(false);
break;
case MM_ITEM_OPT:
do_opt_menu();
break; break;
} }
} }
@ -99,26 +125,158 @@ int do_user_menu(void) {
} }
/* /*
* do_load_menu - prompt the user for a memory slot * munge_name - munge a string into a filesystem-safe name
*/
static void munge_name(char *buf, const size_t bufsiz) {
unsigned int i, max;
/* check strlen */
max = strlen(buf);
max = (max < bufsiz) ? max : bufsiz;
/* iterate over characters and munge them (if necessary) */
for (i = 0; i < max; i++)
if (!isalnum(buf[i]))
buf[i] = '_';
}
/*
* build_slot_path - build a path to an slot state file for this rom
* *
* TOOD * Note: uses rom.name. Is there a safer way of doing this? Like a ROM
* checksum or something like that?
*/
static void build_slot_path(char *buf, size_t bufsiz, size_t slot_id) {
char name_buf[40];
/* munge state file name */
strncpy(name_buf, rom.name, sizeof(name_buf));
name_buf[16] = '\0';
munge_name(name_buf, strlen(name_buf));
/* glom the whole mess together */
snprintf(buf, bufsiz, "%s/%s-%d.rbs", STATE_DIR, name_buf, slot_id + 1);
}
/*
* do_file - load or save game data in the given file
* *
* Returns true on success and false on failure.
*
* @desc is a brief user-provided description (<20 bytes) of the state.
* If no description is provided, set @desc to NULL.
*
*/
static bool do_file(char *path, char *desc, bool is_load) {
char buf[200], desc_buf[20];
int fd, file_mode;
/* set file mode */
file_mode = is_load ? O_RDONLY : (O_WRONLY | O_CREAT);
/* attempt to open file descriptor here */
if ((fd = open(path, file_mode)) <= 0)
return false;
/* load/save state */
if (is_load) {
/* load description */
read(fd, desc_buf, 20);
/* load state */
loadstate(fd);
/* print out a status message so the user knows the state loaded */
snprintf(buf, sizeof(buf), "Loaded state from \"%s\"", path);
rb->splash(HZ * 1, true, buf);
} else {
/* build description buffer */
memset(desc_buf, 0, sizeof(desc_buf));
if (desc)
strncpy(desc_buf, desc, sizeof(desc_buf));
/* save state */
write(fd, desc_buf, 20);
savestate(fd);
}
/* close file descriptor */
close(fd);
/* return true (for success) */
return true;
}
/*
* do_slot - load or save game data in the given slot
*
* Returns true on success and false on failure.
*/
static bool do_slot(size_t slot_id, bool is_load) {
char path_buf[256], desc_buf[20];
/* build slot filename, clear desc buf */
build_slot_path(path_buf, sizeof(path_buf), slot_id);
memset(desc_buf, 0, sizeof(desc_buf));
/* if we're saving to a slot, then get a brief description */
if (!is_load) {
if (rb->kbd_input(desc_buf, sizeof(desc_buf)) || !strlen(desc_buf)) {
memset(desc_buf, 0, sizeof(desc_buf));
strncpy(desc_buf, "Untitled", sizeof(desc_buf));
}
}
/* load/save file */
return do_file(path_buf, desc_buf, is_load);
}
/*
* get information on the given slot
*/
static void slot_info(char *info_buf, size_t info_bufsiz, size_t slot_id) {
char buf[256];
int fd;
/* get slot file path */
build_slot_path(buf, sizeof(buf), slot_id);
/* attempt to open slot */
if ((fd = open(buf, O_RDONLY)) >= 0) {
/* this slot has a some data in it, read it */
if (read(fd, buf, 20) > 0) {
buf[20] = '\0';
snprintf(info_buf, info_bufsiz, "%2d. %s", slot_id + 1, buf);
} else {
snprintf(info_buf, info_bufsiz, "%2d. ERROR", slot_id + 1);
}
close(fd);
} else {
/* if we couldn't open the file, then the slot is empty */
snprintf(info_buf, info_bufsiz, "%2d.", slot_id + 1);
}
}
/*
* do_slot_menu - prompt the user for a load/save memory slot
*/ */
static void do_slot_menu(bool is_load) { static void do_slot_menu(bool is_load) {
int i, mi, ret, num_items; int i, mi, ret, num_items;
bool done = false; bool done = false;
char *title; char *title, buf[256];
/* set defaults */ /* set defaults */
ret = 0; /* return value */ ret = 0; /* return value */
mi = 0; /* initial menu selection */ mi = 0; /* initial menu selection */
num_items = sizeof(slot_menu) / sizeof(char*); num_items = sizeof(slot_menu) / sizeof(char*);
/* create menu items */ /* create menu items (the last two are file and previous menu,
for (i = 0; i < num_items; i++) { * so don't populate those) */
/* TODO: get slot info here */ for (i = 0; i < num_items - 2; i++)
snprintf((char*) slot_menu[i], sizeof(slot_menu[i]), "%2d. %s", i + 1, "<empty>"); slot_info((char*) slot_menu[i], 20, i);
}
/* set text of file item */
snprintf((char*) slot_menu[SM_ITEM_FILE], 20, "%s File...", is_load ? "Load from" : "Save to");
/* set menu title */ /* set menu title */
title = is_load ? "Load State" : "Save State"; title = is_load ? "Load State" : "Save State";
@ -129,26 +287,55 @@ static void do_slot_menu(bool is_load) {
mi = do_menu(title, (char**) slot_menu, num_items, mi); mi = do_menu(title, (char**) slot_menu, num_items, mi);
/* handle selected menu item */ /* handle selected menu item */
if (mi == MENU_CANCEL) { done = true;
done = true; if (mi != MENU_CANCEL && mi != SM_ITEM_BACK) {
break; if (mi == SM_ITEM_FILE) {
} else { char rom_name_buf[40];
if (is_load) {
/* TODO: load slot here */ /* munge rom name to valid filename */
strncpy(rom_name_buf, rom.name, 16);
munge_name(rom_name_buf, sizeof(rom_name_buf));
/* create default filename */
snprintf(buf, sizeof(buf), "/%s.rbs", rom_name_buf);
/* prompt for output filename, save to file */
if (!rb->kbd_input(buf, sizeof(buf)))
done = do_file(buf, NULL, is_load);
} else { } else {
/* TODO: save slot here */ done = do_slot(mi, is_load);
} }
/* if we couldn't save the state file, then print out an
* error message */
if (!is_load && !done)
rb->splash(HZ * 2, true, "Couldn't save state file.");
} }
} }
} }
static void do_opt_menu(void) {
int mi, num_items;
bool done = false;
/* set a couple of defaults */
num_items = sizeof(opt_menu) / sizeof(char*);
mi = 0;
while (!done) {
mi = do_menu(OPT_MENU_TITLE, (char**) opt_menu, num_items, mi);
if (mi == MENU_CANCEL || mi == OM_ITEM_BACK)
done = true;
}
}
/*********************************************************************/ /*********************************************************************/
/* MENU FUNCTIONS */ /* MENU FUNCTIONS */
/*********************************************************************/ /*********************************************************************/
/* at some point i'll make this a generic menu interface, but for now, /* at some point i'll make this a generic menu interface, but for now,
* these defines will suffice */ * these defines will suffice */
#define MENU_X 10 #define MENU_X 10
#define MENU_Y 10 #define MENU_Y 8
#define MENU_WIDTH (LCD_WIDTH - 2 * MENU_X) #define MENU_WIDTH (LCD_WIDTH - 2 * MENU_X)
#define MENU_HEIGHT (LCD_HEIGHT - 2 * MENU_Y) #define MENU_HEIGHT (LCD_HEIGHT - 2 * MENU_Y)
#define MENU_RECT MENU_X, MENU_Y, MENU_WIDTH, MENU_HEIGHT #define MENU_RECT MENU_X, MENU_Y, MENU_WIDTH, MENU_HEIGHT
@ -201,7 +388,7 @@ static void draw_menu(char *title, char **items, size_t num_items) {
int x, y, w, h, by; int x, y, w, h, by;
/* set to default? font */ /* set to default? font */
/* rb->lcd_setfont(0); */ rb->lcd_setfont(0);
/* draw the outline */ /* draw the outline */
rb->lcd_fillrect(SHADOW_RECT); rb->lcd_fillrect(SHADOW_RECT);

View file

@ -44,6 +44,8 @@ void pcm_init(void);
void doevents(void); void doevents(void);
void ev_poll(void); void ev_poll(void);
int do_user_menu(void); int do_user_menu(void);
void loadstate(int fd);
void savestate(int fd);
#define USER_MENU_QUIT -2 #define USER_MENU_QUIT -2

View file

@ -169,9 +169,12 @@ void loadstate(int fd)
int irl = hw.cgb ? 8 : 2; int irl = hw.cgb ? 8 : 2;
int vrl = hw.cgb ? 4 : 2; int vrl = hw.cgb ? 4 : 2;
int srl = mbc.ramsize << 1; int srl = mbc.ramsize << 1;
size_t base_offset;
ver = hramofs = hiofs = palofs = oamofs = wavofs = 0; ver = hramofs = hiofs = palofs = oamofs = wavofs = 0;
base_offset = lseek(fd, 0, SEEK_CUR);
read(fd,buf, 4096); read(fd,buf, 4096);
for (j = 0; header[j][0]; j++) for (j = 0; header[j][0]; j++)
@ -207,14 +210,18 @@ void loadstate(int fd)
if (wavofs) memcpy(snd.wave, buf+wavofs, sizeof snd.wave); if (wavofs) memcpy(snd.wave, buf+wavofs, sizeof snd.wave);
else memcpy(snd.wave, ram.hi+0x30, 16); /* patch data from older files */ else memcpy(snd.wave, ram.hi+0x30, 16); /* patch data from older files */
lseek(fd, iramblock<<12, SEEK_SET); lseek(fd, base_offset + (iramblock << 12), SEEK_SET);
read(fd,ram.ibank, 4096*irl); read(fd,ram.ibank, 4096*irl);
lseek(fd, vramblock<<12, SEEK_SET); lseek(fd, base_offset + (vramblock << 12), SEEK_SET);
read(fd,lcd.vbank, 4096*vrl); read(fd,lcd.vbank, 4096*vrl);
lseek(fd, sramblock<<12, SEEK_SET); lseek(fd, base_offset + (sramblock << 12), SEEK_SET);
read(fd,ram.sbank, 4096*srl); read(fd,ram.sbank, 4096*srl);
vram_dirty();
pal_dirty();
sound_dirty();
mem_updatemap();
} }
void savestate(int fd) void savestate(int fd)
@ -226,6 +233,7 @@ void savestate(int fd)
int irl = hw.cgb ? 8 : 2; int irl = hw.cgb ? 8 : 2;
int vrl = hw.cgb ? 4 : 2; int vrl = hw.cgb ? 4 : 2;
int srl = mbc.ramsize << 1; int srl = mbc.ramsize << 1;
size_t base_offset;
ver = 0x105; ver = 0x105;
iramblock = 1; iramblock = 1;
@ -261,16 +269,18 @@ void savestate(int fd)
memcpy(buf+oamofs, lcd.oam.mem, sizeof lcd.oam); memcpy(buf+oamofs, lcd.oam.mem, sizeof lcd.oam);
memcpy(buf+wavofs, snd.wave, sizeof snd.wave); memcpy(buf+wavofs, snd.wave, sizeof snd.wave);
lseek(fd, 0, SEEK_SET); /* calculate base offset for output file */
/* (we'll seek relative to that from now on) */
base_offset = lseek(fd, 0, SEEK_CUR);
write(fd,buf, 4096); write(fd,buf, 4096);
lseek(fd, iramblock<<12, SEEK_SET); lseek(fd, base_offset + (iramblock << 12), SEEK_SET);
write(fd,ram.ibank, 4096*irl); write(fd,ram.ibank, 4096*irl);
lseek(fd, vramblock<<12, SEEK_SET); lseek(fd, base_offset + (vramblock << 12), SEEK_SET);
write(fd,lcd.vbank, 4096*vrl); write(fd,lcd.vbank, 4096*vrl);
lseek(fd, sramblock<<12, SEEK_SET); lseek(fd, base_offset + (sramblock << 12), SEEK_SET);
write(fd,ram.sbank, 4096*srl); write(fd,ram.sbank, 4096*srl);
} }