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Fix sudoku crash when using reload without previously saved state (FS#9509 by Henri Valta). Fix a similar issue when using reload after generating a new sudoku by me.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18906 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Dominik Riebeling 2008-10-28 22:39:54 +00:00
parent 8fbbbb77bf
commit 24cf2ae804

View file

@ -599,6 +599,12 @@ void default_state(struct sudoku_state_t* state)
}
}
/* initialize the saved board so reload function works */
rb->memcpy(state->savedboard,state->currentboard,81);
#ifdef SUDOKU_BUTTON_POSSIBLE
rb->memcpy(state->savedpossible,state->possiblevals,81);
#endif
state->x=0;
state->y=0;
state->editmode=0;
@ -1103,6 +1109,11 @@ bool sudoku_generate(struct sudoku_state_t* state)
display_board(&new_state);
rb->splash(HZ*2, "Aborted");
}
/* initialize the saved board so reload function works */
rb->memcpy(state->savedboard,state->currentboard,81);
#ifdef SUDOKU_BUTTON_POSSIBLE
rb->memcpy(state->savedpossible,state->possiblevals,81);
#endif
return res;
}