forked from len0rd/rockbox
get the renderer working more better! "handle" sublines correctly, dont "draw" in the first viewport if we are using viewports, get rid of the idea of a linear token array (i.e we are going to use the parse tree directly)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26831 a1c6a512-1295-4272-9138-f99709370657
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parent
93460f50ba
commit
21cbdac55f
5 changed files with 70 additions and 49 deletions
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@ -1,3 +1,3 @@
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all:
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gcc -I../themeeditor -g -Wall -o newparser newparser.c skin_render.c handle_tags.c ../themeeditor/skin_parser.c ../themeeditor/skin_scan.c ../themeeditor/skin_debug.c ../themeeditor/tag_table.c
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gcc -I. -I../themeeditor -g -Wall -o newparser newparser.c handle_tags.c skin_render.c ../themeeditor/skin_parser.c ../themeeditor/skin_scan.c ../themeeditor/skin_debug.c ../themeeditor/tag_table.c
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@ -25,6 +25,7 @@
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#include <string.h>
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#include <ctype.h>
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#include "symbols.h"
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#include "skin_parser.h"
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#include "tag_table.h"
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#include "skin_structs.h"
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@ -35,32 +36,22 @@ typedef int (tag_handler)(struct skin *skin, struct skin_element* element, bool
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int handle_translate_string(struct skin *skin, struct skin_element* element, bool size_only)
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{
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struct skin_token *token = &skin->tokens[skin->token_count++];
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token->type = element->tag->type;
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token->next = false;
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token->value.i = 1; /* actually need to fix this */
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return 0;
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}
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int handle_this_or_next_track(struct skin *skin, struct skin_element* element, bool size_only)
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{
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struct skin_token *token = &skin->tokens[skin->token_count++];
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token->type = element->tag->type;
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token->next = element->tag->name[0] == 'D'
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|| element->tag->name[0] == 'I'
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|| element->tag->name[0] == 'F';
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if (element->tag->type == SKIN_TOKEN_FILE_DIRECTORY)
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{
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if (element->params_count != 1 || element->params[0].type_code != NUMERIC)
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return -1;
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token->value.i = element->params[0].data.numeric;
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//token->value.i = element->params[0].data.numeric;
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}
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return 0;
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}
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int handle_bar(struct skin *skin, struct skin_element* element, bool size_only)
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{
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struct skin_token *token = &skin->tokens[skin->token_count++];
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struct progressbar bar;
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/* %bar with no params is different for each one so handle that! */
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if (element->params_count == 0)
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@ -79,7 +70,6 @@ int handle_bar(struct skin *skin, struct skin_element* element, bool size_only)
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return sizeof(struct progressbar);
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}
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token->type = element->tag->type;
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return 0;
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}
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@ -128,6 +118,13 @@ int handle_tree(struct skin *skin, struct skin_element* tree)
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int counter;
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while (element)
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{
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if (element->type == SUBLINES)
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{
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struct subline *subline = malloc(sizeof(struct subline));
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subline->current_line = -1;
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subline->last_change_tick = 0;
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element->data = subline;
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}
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if (element->type == TAG)
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{
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int i;
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@ -73,8 +73,8 @@ int main(int argc, char* argv[])
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struct skin_element* tree = skin_parse(buffer);
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struct skin skin;
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handle_tree(&skin, tree);
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skin_render(tree);
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//handle_tree(&skin, tree);
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skin_free_tree(tree);
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return 0;
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@ -22,25 +22,37 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdbool.h>
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#include <ctype.h>
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#include <string.h>
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#include "skin_parser.h"
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#include "skin_debug.h"
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#include "tag_table.h"
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#include "symbols.h"
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#include "skin_scan.h"
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#include "skin_structs.h"
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void skin_render_alternator(struct skin_element* alternator, int line_number);
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#define MAX_LINE 1024
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typedef void (*skin_render_func)(struct skin_element* alternator,
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char* buf, size_t buf_size, int line_number);
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void skin_render_alternator(struct skin_element* alternator,
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char* buf, size_t buf_size, int line_number);
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/* Draw a LINE element onto the display */
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void skin_render_line(struct skin_element* line, int line_number)
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void skin_render_line(struct skin_element* line,
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char* buf, size_t buf_size, int line_number)
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{
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int i=0, value;
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int value;
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if (line->children_count == 0)
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return; /* empty line, do nothing */
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struct skin_element *child = line->children[0];
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skin_render_func func = skin_render_line;
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char tempbuf[128];
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while (child)
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{
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tempbuf[0] = '\0';
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switch (child->type)
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{
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case CONDITIONAL:
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@ -48,41 +60,58 @@ void skin_render_line(struct skin_element* line, int line_number)
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if (value >= child->children_count)
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value = child->children_count-1;
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if (child->children[value]->type == SUBLINES)
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skin_render_alternator(child->children[value], line_number);
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func = skin_render_alternator;
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else if (child->children[value]->type == LINE)
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skin_render_line(child->children[value], line_number);
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func = skin_render_line;
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func(child->children[value], buf, buf_size, line_number);
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break;
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case TAG:
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printf("%%%s", child->tag->name);
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snprintf(tempbuf, sizeof(tempbuf), "%%%s", child->tag->name);
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break;
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case TEXT:
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printf("%s", (char*)(child->data));
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snprintf(tempbuf, sizeof(tempbuf), "%s", (char*)(child->data));
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break;
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case COMMENT:
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default:
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break;
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}
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strcat(buf, tempbuf);
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child = child->next;
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}
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}
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void skin_render_alternator(struct skin_element* alternator, int line_number)
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#define TIME_AFTER(a,b) 1
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void skin_render_alternator(struct skin_element* alternator,
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char* buf, size_t buf_size, int line_number)
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{
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/*TODO Choose which subline to draw */
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skin_render_line(alternator->children[0], line_number);
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struct subline *subline = (struct subline*)alternator->data;
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if (TIME_AFTER(subline->last_change_tick + subline->timeout, 0/*FIXME*/))
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{
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subline->current_line++;
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if (subline->current_line >= alternator->children_count)
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subline->current_line = 0;
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}
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skin_render_line(alternator->children[subline->current_line],
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buf, buf_size, line_number);
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}
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void skin_render_viewport(struct skin_element* viewport)
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void skin_render_viewport(struct skin_element* line, bool draw_tags)
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{
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struct skin_element *line = viewport;
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int line_number = 0;
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char linebuf[MAX_LINE];
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skin_render_func func = skin_render_line;
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while (line)
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{
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printf("\n[%d]", line_number); /* might be incorrect */
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linebuf[0] = '\0';
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if (line->type == SUBLINES)
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skin_render_alternator(line, line_number);
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func = skin_render_alternator;
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else if (line->type == LINE)
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skin_render_line(line, line_number);
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func = skin_render_line;
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func (line, linebuf, sizeof(linebuf), line_number);
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if (draw_tags)
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{
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printf("%s\n", linebuf);
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}
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line_number++;
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line = line->next;
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}
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void skin_render(struct skin_element* root)
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{
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struct skin_element* viewport = root;
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bool draw_tags = viewport->next ? false : true;
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while (viewport)
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{
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skin_render_viewport(viewport->children[0]);
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skin_render_viewport(viewport->children[0], draw_tags);
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draw_tags = true;
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viewport = viewport->next;
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}
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}
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#include "skin_parser.h"
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#include "tag_table.h"
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struct skin_token {
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enum skin_token_type type; /* enough to store the token type */
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/* Whether the tag (e.g. track name or the album) refers the
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current or the next song (false=current, true=next) */
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bool next;
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union {
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char c;
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unsigned int i;
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void* data;
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} value;
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};
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#define MAX_TOKENS 10000
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#ifndef SKIN_STRUCTS_H_
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#define SKIN_STRUCTS_H_
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struct skin
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{
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int token_count;
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struct skin_token tokens[MAX_TOKENS];
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};
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@ -66,3 +50,12 @@ struct progressbar {
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// struct bitmap bm;
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bool have_bitmap_pb;
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};
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struct subline {
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int timeout;
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int current_line;
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unsigned long last_change_tick;
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};
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#endif
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