forked from len0rd/rockbox
New keymaps for H10. Makes the buttons much more intuitive and consistent. FS5962, FS5945, FS5940
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10918 a1c6a512-1295-4272-9138-f99709370657
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2 changed files with 107 additions and 60 deletions
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@ -2398,6 +2398,9 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
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break;
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case BUBBLES_SELECT: /* fire the shot */
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#if CONFIG_KEYPAD == IRIVER_H10_PAD
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case BUBBLES_UP: /* easier to press on H10 */
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#endif
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if(!animblock) {
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bb->elapsedlvl += bb->elapsedshot;
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bb->elapsedshot = 0;
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@ -2519,6 +2522,22 @@ static int bubbles(struct game_context* bb) {
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"OFF to exit, "
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"UP to fire and show high scores, "
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"LEFT/RIGHT to aim and to change level.");
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#define BUBBLES_LEFT BUTTON_LEFT
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#define BUBBLES_RIGHT BUTTON_RIGHT
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#define BUBBLES_UP BUTTON_SCROLL_UP
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#define BUBBLES_DOWN BUTTON_SCROLL_DOWN
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#define BUBBLES_QUIT BUTTON_POWER
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#define BUBBLES_START BUTTON_PLAY
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#define BUBBLES_SELECT BUTTON_REW
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#define BUBBLES_RESUME BUTTON_FF
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rb->lcd_puts(0, 2, "PLAY to start/pause");
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rb->lcd_puts(0, 3, "FF to save/resume");
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rb->lcd_puts(0, 4, "POWER to exit");
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rb->lcd_puts(0, 5, "REW/UP to fire");
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rb->lcd_puts(0, 6, " and show high scores");
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rb->lcd_puts(0, 7, "LEFT/RIGHT to aim");
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rb->lcd_puts(0, 8, "UP/DOWN to change level");
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#endif
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#if LCD_WIDTH >= 138
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rb->snprintf(str, 28, "Start on level %d of %d", startlevel+1,
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