1
0
Fork 0
forked from len0rd/rockbox

New keymaps for H10. Makes the buttons much more intuitive and consistent. FS5962, FS5945, FS5940

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10918 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Barry Wardell 2006-09-10 12:06:54 +00:00
parent e605786b2a
commit 2102dbf47e
2 changed files with 107 additions and 60 deletions

View file

@ -2398,6 +2398,9 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
break;
case BUBBLES_SELECT: /* fire the shot */
#if CONFIG_KEYPAD == IRIVER_H10_PAD
case BUBBLES_UP: /* easier to press on H10 */
#endif
if(!animblock) {
bb->elapsedlvl += bb->elapsedshot;
bb->elapsedshot = 0;
@ -2519,6 +2522,22 @@ static int bubbles(struct game_context* bb) {
"OFF to exit, "
"UP to fire and show high scores, "
"LEFT/RIGHT to aim and to change level.");
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define BUBBLES_LEFT BUTTON_LEFT
#define BUBBLES_RIGHT BUTTON_RIGHT
#define BUBBLES_UP BUTTON_SCROLL_UP
#define BUBBLES_DOWN BUTTON_SCROLL_DOWN
#define BUBBLES_QUIT BUTTON_POWER
#define BUBBLES_START BUTTON_PLAY
#define BUBBLES_SELECT BUTTON_REW
#define BUBBLES_RESUME BUTTON_FF
rb->lcd_puts(0, 2, "PLAY to start/pause");
rb->lcd_puts(0, 3, "FF to save/resume");
rb->lcd_puts(0, 4, "POWER to exit");
rb->lcd_puts(0, 5, "REW/UP to fire");
rb->lcd_puts(0, 6, " and show high scores");
rb->lcd_puts(0, 7, "LEFT/RIGHT to aim");
rb->lcd_puts(0, 8, "UP/DOWN to change level");
#endif
#if LCD_WIDTH >= 138
rb->snprintf(str, 28, "Start on level %d of %d", startlevel+1,