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Remove a viewport ambiguity by changing the screens width/heigth members into lcdwidth/lcdheight. Normal usercode should always use getwidth()/getheigth() as that returns the viewport width/height. Fixes issues that would have appeared in many places when introducing viewports with sizes != lcd sizes.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17857 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Peter D'Hoye 2008-06-28 20:45:21 +00:00
parent 3d240f1e2a
commit 205f3df781
26 changed files with 165 additions and 149 deletions

View file

@ -176,8 +176,8 @@ void maze_draw(struct maze* maze, struct screen* display)
int point_width, point_height, point_offset_x, point_offset_y;
unsigned short cell;
wx = (int) display->width / MAZE_WIDTH;
wy = (int) display->height / MAZE_HEIGHT;
wx = (int) display->getwidth() / MAZE_WIDTH;
wy = (int) display->getheight() / MAZE_HEIGHT;
if(wx>3){
point_width=wx-3;