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Remove a viewport ambiguity by changing the screens width/heigth members into lcdwidth/lcdheight. Normal usercode should always use getwidth()/getheigth() as that returns the viewport width/height. Fixes issues that would have appeared in many places when introducing viewports with sizes != lcd sizes.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17857 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Peter D'Hoye 2008-06-28 20:45:21 +00:00
parent 3d240f1e2a
commit 205f3df781
26 changed files with 165 additions and 149 deletions

View file

@ -144,11 +144,11 @@ void draw_logo(struct screen* display){
void draw_message(struct screen* display, int msg, int y){
const struct picture* message = &(messages[display->screen_type]);
display->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
display->fillrect(0, display->height-message->height,
display->width, message->height);
display->fillrect(0, display->getheight()-message->height,
display->getwidth(), message->height);
display->set_drawmode(DRMODE_SOLID);
vertical_picture_draw_sprite(display, message, msg,
0, display->height-(message->height*y));
0, display->getheight()-(message->height*y));
}
void load_settings(void){