forked from len0rd/rockbox
Fix for Chessbox bug FS#10363
Chessbox was overflowing GameList[240] causing the board to flip + crash GameCnt changed to unsigned char which allows the array to roll over to 0 after 255 define MAX_GAME_CNT 256 and GameList[MAX_GAME_CNT] along with 1 byte GameCnt should fix this issue dbg save routine left in for now to help identify any other problems Added bounds checking to prevent second bug found when loading .pgn files Change-Id: I2b615c8ecbed4368724412f80ce07346f3cf30a7
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4 changed files with 164 additions and 34 deletions
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@ -1,7 +1,7 @@
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#ifndef _GNUCHESS_H_
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#define _GNUCHESS_H_
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#define MAX_GAME_CNT 256
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#define neutral 2
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#define white 0
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#define black 1
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@ -39,9 +39,10 @@ extern bool withbook;
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extern long Level;
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extern short TCflag,TCmoves,TCminutes;
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extern short timeout;
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extern short GameCnt,Game50,castld[2],kingmoved[2],OperatorTime;
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extern unsigned char GameCnt; /* Bug fix rolls over at 255 instead of overflow */
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extern short Game50,castld[2],kingmoved[2],OperatorTime;
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extern struct TimeControlRec TimeControl;
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extern struct GameRec GameList[240];
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extern struct GameRec GameList[MAX_GAME_CNT];
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/* ---- The beginning of a GNUChess v2 APIfication ---- */
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void SetTimeControl(void);
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