forked from len0rd/rockbox
Fix for Chessbox bug FS#10363
Chessbox was overflowing GameList[240] causing the board to flip + crash GameCnt changed to unsigned char which allows the array to roll over to 0 after 255 define MAX_GAME_CNT 256 and GameList[MAX_GAME_CNT] along with 1 byte GameCnt should fix this issue dbg save routine left in for now to help identify any other problems Added bounds checking to prevent second bug found when loading .pgn files Change-Id: I2b615c8ecbed4368724412f80ce07346f3cf30a7
This commit is contained in:
parent
37522ec63a
commit
1fa7c56351
4 changed files with 164 additions and 34 deletions
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@ -26,8 +26,7 @@
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#if (MEMORYSIZE > 8) /* Lowmem doesn't have playback in chessbox */
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#define HAVE_PLAYBACK_CONTROL
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#endif
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/*#define CHESSBOX_SAVE_FILE_DBG PLUGIN_GAMES_DATA_DIR "/chessbox_dbg.save"*/
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#ifdef HAVE_PLAYBACK_CONTROL
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#include "lib/playback_control.h"
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#endif
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@ -265,12 +264,117 @@ static void cb_levelup ( void ) {
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rb->splash ( HZ/2 , level_string[Level-1] );
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};
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#ifdef CHESSBOX_SAVE_FILE_DBG
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/* Save a debug file with names, variables, and sizes */
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static void cb_saveposition_dbg ( void )
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{
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int fd;
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short sq,i,c;
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unsigned short temp;
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char buf[32]="\0";
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int ch_ct = 0;
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rb->splash ( 0 , "Saving debug" );
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fd = rb->open(CHESSBOX_SAVE_FILE_DBG, O_WRONLY|O_CREAT, 0666);
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ch_ct = rb->snprintf(buf,31,"computer = %d, %d bytes\n",computer+1,
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sizeof(computer));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"opponent = %d, %d bytes\n",opponent+1,
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sizeof(opponent));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"Game50 = %d, %d bytes\n",Game50,
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sizeof(Game50));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"CastldWht = %d, %d bytes\n",castld[white],
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sizeof(castld[white]));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"CastldBlk = %d, %d bytes\n",castld[black],
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sizeof(castld[black]));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"KngMovedWht = %d, %d bytes\n",kingmoved[white],
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sizeof(kingmoved[white]));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"KngMovedBlk = %d, %d bytes\n",kingmoved[black],
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sizeof(kingmoved[black]));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"WithBook = %d, %d bytes\n",withbook,
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sizeof(withbook));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"Lvl = %ld, %d bytes\n",Level,
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sizeof(Level));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"TCflag = %d, %d bytes\n",TCflag,
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sizeof(TCflag));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"OpTime = %d, %d bytes\n",OperatorTime,
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sizeof(OperatorTime));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"TmCtlClkWht = %ld, %d bytes\n",
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TimeControl.clock[white], sizeof(TimeControl.clock[white]));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"TmCtlClkBlk = %ld, %d bytes\n",
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TimeControl.clock[black], sizeof(TimeControl.clock[black]));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"TmCtlMovesWht = %d, %d bytes\n",
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TimeControl.moves[white], sizeof(TimeControl.moves[white]));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"TmCtlMovesBlk = %d, %d bytes\n",
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TimeControl.moves[black], sizeof(TimeControl.moves[black]));
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rb->write(fd, buf, ch_ct);
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for (sq = 0; sq < 64; sq++) {
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if (color[sq] == neutral) c = 0; else c = color[sq]+1;
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temp = 256*board[sq] + c ;
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ch_ct = rb->snprintf(buf,31,"sq %02d = %d, %d bytes\n",sq, temp,
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sizeof(temp));
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rb->write(fd, buf, ch_ct);
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}
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for (i = 0; i <= GameCnt; i++) {
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ch_ct = rb->snprintf(buf,31,"GameCt %d, %d bytes\n",i,
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sizeof(GameCnt));
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rb->write(fd, buf, ch_ct);
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if (GameList[i].color == neutral)
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{
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c = 0;
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ch_ct = rb->snprintf(buf,31,"color = %d, %d bytes\n",c,
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sizeof(c));
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rb->write(fd, buf, ch_ct);
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}
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else
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c = GameList[i].color + 1;
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ch_ct = rb->snprintf(buf,31,"gmove = %d, %d bytes\n",GameList[i].gmove,
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sizeof(GameList[i].gmove));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"score = %d, %d bytes\n",GameList[i].score,
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sizeof(GameList[i].score));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"depth = %d, %d bytes\n",GameList[i].depth,
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sizeof(GameList[i].depth));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"nodes = %ld, %d bytes\n",GameList[i].nodes,
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sizeof(GameList[i].nodes));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"time = %d, %d bytes\n",GameList[i].time,
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sizeof(GameList[i].time));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"piece = %d, %d bytes\n",GameList[i].piece,
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sizeof(GameList[i].piece));
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rb->write(fd, buf, ch_ct);
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ch_ct = rb->snprintf(buf,31,"color = %d, %d bytes\n",c,sizeof(c));
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rb->write(fd, buf, ch_ct);
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}
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rb->close(fd);
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}
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#endif
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/* ---- Save current position ---- */
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static void cb_saveposition ( void ) {
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int fd;
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short sq,i,c;
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unsigned short temp;
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#ifdef CHESSBOX_SAVE_FILE_DBG
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cb_saveposition_dbg();
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#endif
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rb->splash ( 0 , "Saving position" );
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fd = rb->open(SAVE_FILE, O_WRONLY|O_CREAT, 0666);
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@ -356,7 +460,7 @@ static void cb_restoreposition ( void ) {
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else
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--color[sq];
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}
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GameCnt = -1;
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GameCnt = MAX_GAME_CNT - 1; /*uchar rollsover to 0 after 255*/
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while (rb->read(fd, &(GameList[++GameCnt].gmove),
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sizeof(GameList[GameCnt].gmove)) > 0) {
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rb->read(fd, &(GameList[GameCnt].score),
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