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Fix for Chessbox bug FS#10363

Chessbox was overflowing GameList[240] causing the board to flip + crash

GameCnt changed to unsigned char which allows the array to roll over
to 0 after 255

define MAX_GAME_CNT 256 and GameList[MAX_GAME_CNT] along with 1 byte GameCnt
should fix this issue

dbg save routine left in for now to help identify any other problems

Added bounds checking to prevent second bug found when loading .pgn files

Change-Id: I2b615c8ecbed4368724412f80ce07346f3cf30a7
This commit is contained in:
William Wilgus 2017-01-31 04:28:02 +01:00
parent 37522ec63a
commit 1fa7c56351
4 changed files with 164 additions and 34 deletions

View file

@ -26,8 +26,7 @@
#if (MEMORYSIZE > 8) /* Lowmem doesn't have playback in chessbox */
#define HAVE_PLAYBACK_CONTROL
#endif
/*#define CHESSBOX_SAVE_FILE_DBG PLUGIN_GAMES_DATA_DIR "/chessbox_dbg.save"*/
#ifdef HAVE_PLAYBACK_CONTROL
#include "lib/playback_control.h"
#endif
@ -265,12 +264,117 @@ static void cb_levelup ( void ) {
rb->splash ( HZ/2 , level_string[Level-1] );
};
#ifdef CHESSBOX_SAVE_FILE_DBG
/* Save a debug file with names, variables, and sizes */
static void cb_saveposition_dbg ( void )
{
int fd;
short sq,i,c;
unsigned short temp;
char buf[32]="\0";
int ch_ct = 0;
rb->splash ( 0 , "Saving debug" );
fd = rb->open(CHESSBOX_SAVE_FILE_DBG, O_WRONLY|O_CREAT, 0666);
ch_ct = rb->snprintf(buf,31,"computer = %d, %d bytes\n",computer+1,
sizeof(computer));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"opponent = %d, %d bytes\n",opponent+1,
sizeof(opponent));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"Game50 = %d, %d bytes\n",Game50,
sizeof(Game50));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"CastldWht = %d, %d bytes\n",castld[white],
sizeof(castld[white]));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"CastldBlk = %d, %d bytes\n",castld[black],
sizeof(castld[black]));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"KngMovedWht = %d, %d bytes\n",kingmoved[white],
sizeof(kingmoved[white]));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"KngMovedBlk = %d, %d bytes\n",kingmoved[black],
sizeof(kingmoved[black]));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"WithBook = %d, %d bytes\n",withbook,
sizeof(withbook));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"Lvl = %ld, %d bytes\n",Level,
sizeof(Level));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"TCflag = %d, %d bytes\n",TCflag,
sizeof(TCflag));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"OpTime = %d, %d bytes\n",OperatorTime,
sizeof(OperatorTime));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"TmCtlClkWht = %ld, %d bytes\n",
TimeControl.clock[white], sizeof(TimeControl.clock[white]));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"TmCtlClkBlk = %ld, %d bytes\n",
TimeControl.clock[black], sizeof(TimeControl.clock[black]));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"TmCtlMovesWht = %d, %d bytes\n",
TimeControl.moves[white], sizeof(TimeControl.moves[white]));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"TmCtlMovesBlk = %d, %d bytes\n",
TimeControl.moves[black], sizeof(TimeControl.moves[black]));
rb->write(fd, buf, ch_ct);
for (sq = 0; sq < 64; sq++) {
if (color[sq] == neutral) c = 0; else c = color[sq]+1;
temp = 256*board[sq] + c ;
ch_ct = rb->snprintf(buf,31,"sq %02d = %d, %d bytes\n",sq, temp,
sizeof(temp));
rb->write(fd, buf, ch_ct);
}
for (i = 0; i <= GameCnt; i++) {
ch_ct = rb->snprintf(buf,31,"GameCt %d, %d bytes\n",i,
sizeof(GameCnt));
rb->write(fd, buf, ch_ct);
if (GameList[i].color == neutral)
{
c = 0;
ch_ct = rb->snprintf(buf,31,"color = %d, %d bytes\n",c,
sizeof(c));
rb->write(fd, buf, ch_ct);
}
else
c = GameList[i].color + 1;
ch_ct = rb->snprintf(buf,31,"gmove = %d, %d bytes\n",GameList[i].gmove,
sizeof(GameList[i].gmove));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"score = %d, %d bytes\n",GameList[i].score,
sizeof(GameList[i].score));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"depth = %d, %d bytes\n",GameList[i].depth,
sizeof(GameList[i].depth));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"nodes = %ld, %d bytes\n",GameList[i].nodes,
sizeof(GameList[i].nodes));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"time = %d, %d bytes\n",GameList[i].time,
sizeof(GameList[i].time));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"piece = %d, %d bytes\n",GameList[i].piece,
sizeof(GameList[i].piece));
rb->write(fd, buf, ch_ct);
ch_ct = rb->snprintf(buf,31,"color = %d, %d bytes\n",c,sizeof(c));
rb->write(fd, buf, ch_ct);
}
rb->close(fd);
}
#endif
/* ---- Save current position ---- */
static void cb_saveposition ( void ) {
int fd;
short sq,i,c;
unsigned short temp;
#ifdef CHESSBOX_SAVE_FILE_DBG
cb_saveposition_dbg();
#endif
rb->splash ( 0 , "Saving position" );
fd = rb->open(SAVE_FILE, O_WRONLY|O_CREAT, 0666);
@ -356,7 +460,7 @@ static void cb_restoreposition ( void ) {
else
--color[sq];
}
GameCnt = -1;
GameCnt = MAX_GAME_CNT - 1; /*uchar rollsover to 0 after 255*/
while (rb->read(fd, &(GameList[++GameCnt].gmove),
sizeof(GameList[GameCnt].gmove)) > 0) {
rb->read(fd, &(GameList[GameCnt].score),