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Delete the save file immediately after loading it to avoid false tries at the end (part of FS#10138 by Teruaki Kawashima, minor modification by me)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21497 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Alexander Levin 2009-06-24 21:14:28 +00:00
parent 8acc86c036
commit 1f64522a43

View file

@ -1352,10 +1352,13 @@ int save_game( void )
int load_game( void ) int load_game( void )
{ {
int checksum, retval;
int fd = open_save_file( O_RDONLY ); int fd = open_save_file( O_RDONLY );
int checksum;
if( fd < 0 ) if( fd < 0 )
return -1; return -1;
retval = 0; /* Assume good case */
if( ( rb->lseek( fd, -sizeof( int ), SEEK_END ) == -((ssize_t)sizeof( int ))-1 ) if( ( rb->lseek( fd, -sizeof( int ), SEEK_END ) == -((ssize_t)sizeof( int ))-1 )
|| ( rb->read( fd, &checksum, sizeof( int ) ) < ((ssize_t)sizeof( int )) ) || ( rb->read( fd, &checksum, sizeof( int ) ) < ((ssize_t)sizeof( int )) )
|| ( rb->lseek( fd, 0, SEEK_SET ) == -1 ) || ( rb->lseek( fd, 0, SEEK_SET ) == -1 )
@ -1370,19 +1373,18 @@ int load_game( void )
|| save_read( fd, cols, COL_NUM * sizeof( int ), &checksum ) || save_read( fd, cols, COL_NUM * sizeof( int ), &checksum )
|| save_read( fd, stacks, SUITS * sizeof( int ), &checksum ) ) || save_read( fd, stacks, SUITS * sizeof( int ), &checksum ) )
{ {
rb->close( fd );
rb->splash( 2*HZ, "Error while loading saved game. Aborting." ); rb->splash( 2*HZ, "Error while loading saved game. Aborting." );
delete_save_file(); retval = -2;
return -2;
} }
rb->close( fd ); else if( checksum != 42 )
if( checksum != 42 )
{ {
rb->splash( 2*HZ, "Save file was corrupted. Aborting." ); rb->splash( 2*HZ, "Save file was corrupted. Aborting." );
delete_save_file(); retval = -3;
return -3;
} }
return 0;
rb->close( fd );
delete_save_file();
return retval;
} }
/** /**
@ -1931,9 +1933,8 @@ enum plugin_status plugin_start(const void* parameter )
* winning instead of quiting) */ * winning instead of quiting) */
while( ( result = solitaire( result ) ) == SOLITAIRE_WIN ); while( ( result = solitaire( result ) ) == SOLITAIRE_WIN );
if( result == SOLITAIRE_QUIT ) if( result != SOLITAIRE_QUIT )
delete_save_file(); /* result == SOLITAIRE_USB || result == SOLITAIRE_SAVE_AND_QUIT */
else /* result == SOLITAIRE_USB || result == SOLITAIRE_SAVE_AND_QUIT */
save_game(); save_game();
if (rb->memcmp(&sol, &sol_disk, sizeof(sol))) /* save settings if changed */ if (rb->memcmp(&sol, &sol_disk, sizeof(sol))) /* save settings if changed */