forked from len0rd/rockbox
Some shifting optimizations. Working code. 50% realtime.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6323 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
c3d0a229cc
commit
1f5fb99819
6 changed files with 238 additions and 201 deletions
|
@ -16,7 +16,7 @@
|
|||
*
|
||||
****************************************************************************/
|
||||
|
||||
#define SAMPLE_RATE 48000
|
||||
#define SAMPLE_RATE 22050
|
||||
#define MAX_VOICES 100
|
||||
|
||||
|
||||
|
@ -37,6 +37,12 @@
|
|||
|
||||
|
||||
#include "../../plugin.h"
|
||||
|
||||
#include "lib/xxx2wav.h"
|
||||
|
||||
int numberOfSamples IDATA_ATTR;
|
||||
long bpm;
|
||||
|
||||
#include "midi/midiutil.c"
|
||||
#include "midi/guspat.h"
|
||||
#include "midi/guspat.c"
|
||||
|
@ -46,7 +52,6 @@
|
|||
|
||||
|
||||
|
||||
#include "lib/xxx2wav.h"
|
||||
|
||||
int fd=-1; //File descriptor where the output is written
|
||||
|
||||
|
@ -58,6 +63,7 @@ struct plugin_api * rb;
|
|||
|
||||
|
||||
|
||||
|
||||
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
||||
{
|
||||
TEST_PLUGIN_API(api);
|
||||
|
@ -80,6 +86,14 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|||
return PLUGIN_OK;
|
||||
}
|
||||
|
||||
signed char outputBuffer[3000] IDATA_ATTR; //signed char.. gonna run out of iram ... !
|
||||
|
||||
|
||||
int currentSample IDATA_ATTR;
|
||||
int outputBufferPosition IDATA_ATTR;
|
||||
int outputSampleOne IDATA_ATTR;
|
||||
int outputSampleTwo IDATA_ATTR;
|
||||
|
||||
|
||||
int midimain(void * filename)
|
||||
{
|
||||
|
@ -89,9 +103,6 @@ int midimain(void * filename)
|
|||
rb->splash(HZ/5, true, "LOADING MIDI");
|
||||
|
||||
struct MIDIfile * mf = loadFile(filename);
|
||||
long bpm, nsmp, l;
|
||||
|
||||
int bp=0;
|
||||
|
||||
rb->splash(HZ/5, true, "LOADING PATCHES");
|
||||
if (initSynth(mf, "/.rockbox/patchset/patchset.cfg", "/.rockbox/patchset/drums.cfg") == -1)
|
||||
|
@ -125,7 +136,7 @@ int midimain(void * filename)
|
|||
samp=arg;
|
||||
#else
|
||||
file_info_struct file_info;
|
||||
file_info.samplerate = 48000;
|
||||
file_info.samplerate = SAMPLE_RATE;
|
||||
file_info.infile = fd;
|
||||
file_info.channels = 2;
|
||||
file_info.bitspersample = 16;
|
||||
|
@ -134,12 +145,11 @@ int midimain(void * filename)
|
|||
#endif
|
||||
|
||||
|
||||
rb->splash(HZ/5, true, " START PLAYING ");
|
||||
rb->splash(HZ/5, true, " Starting Playback ");
|
||||
|
||||
|
||||
|
||||
|
||||
signed char buf[3000];
|
||||
|
||||
// tick() will do one MIDI clock tick. Then, there's a loop here that
|
||||
// will generate the right number of samples per MIDI tick. The whole
|
||||
|
@ -152,49 +162,56 @@ int midimain(void * filename)
|
|||
|
||||
printf("\nOkay, starting sequencing");
|
||||
|
||||
|
||||
currentSample=0; //Sample counting variable
|
||||
outputBufferPosition = 0;
|
||||
|
||||
|
||||
bpm=mf->div*1000000/tempo;
|
||||
numberOfSamples=SAMPLE_RATE/bpm;
|
||||
|
||||
|
||||
|
||||
//Tick() will return 0 if there are no more events left to play
|
||||
while(tick(mf))
|
||||
{
|
||||
|
||||
//Some annoying math to compute the number of samples
|
||||
//to syntehsize per each MIDI tick.
|
||||
bpm=mf->div*1000000/tempo;
|
||||
nsmp=SAMPLE_RATE/bpm;
|
||||
|
||||
//Yes we need to do this math each time because the tempo
|
||||
//could have changed.
|
||||
|
||||
// On second thought, this can be moved to the event that
|
||||
//recalculates the tempo, to save a little bit of CPU time.
|
||||
for(l=0; l<nsmp; l++)
|
||||
for(currentSample=0; currentSample<numberOfSamples; currentSample++)
|
||||
{
|
||||
int s1, s2;
|
||||
|
||||
synthSample(&s1, &s2);
|
||||
synthSample(&outputSampleOne, &outputSampleTwo);
|
||||
|
||||
|
||||
//16-bit audio because, well, it's better
|
||||
// But really because ALSA's OSS emulation sounds extremely
|
||||
//noisy and distorted when in 8-bit mode. I still do not know
|
||||
//why this happens.
|
||||
buf[bp]=s1&0XFF; // Low byte first
|
||||
bp++;
|
||||
buf[bp]=s1>>8; //High byte second
|
||||
bp++;
|
||||
outputBuffer[outputBufferPosition]=outputSampleOne&0XFF; // Low byte first
|
||||
outputBufferPosition++;
|
||||
outputBuffer[outputBufferPosition]=outputSampleOne>>8; //High byte second
|
||||
outputBufferPosition++;
|
||||
|
||||
buf[bp]=s2&0XFF; // Low byte first
|
||||
bp++;
|
||||
buf[bp]=s2>>8; //High byte second
|
||||
bp++;
|
||||
outputBuffer[outputBufferPosition]=outputSampleTwo&0XFF; // Low byte first
|
||||
outputBufferPosition++;
|
||||
outputBuffer[outputBufferPosition]=outputSampleTwo>>8; //High byte second
|
||||
outputBufferPosition++;
|
||||
|
||||
|
||||
//As soon as we produce 2000 bytes of sound,
|
||||
//write it to the sound card. Why 2000? I have
|
||||
//no idea. It's 1 AM and I am dead tired.
|
||||
if(bp>=2000)
|
||||
if(outputBufferPosition>=2000)
|
||||
{
|
||||
rb->write(fd, buf, 2000);
|
||||
bp=0;
|
||||
rb->write(fd, outputBuffer, 2000);
|
||||
outputBufferPosition=0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue