forked from len0rd/rockbox
fiiom3k Yes/No screen: Only accept Play button for YES
According to the on screen instructions, any other button should mean No. More importantly, in my experience at least, the Select "button", since it is touch-activated, can sometimes be pressed by accident, especially when a warning screen is displayed as a result of pressing that same button. Change-Id: Ieeadfa8018b5df99605297bc47948a181c22dab4
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@ -203,7 +203,7 @@ static const struct button_mapping button_context_pitchscreen[] = {
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static const struct button_mapping button_context_yesnoscreen[] = {
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static const struct button_mapping button_context_yesnoscreen[] = {
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{ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE},
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{ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE},
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{ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE},
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{ACTION_STD_CANCEL, BUTTON_SELECT, BUTTON_NONE},
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{ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE},
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{ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE},
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{ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE},
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{ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE},
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{ACTION_STD_CANCEL, BUTTON_RIGHT, BUTTON_NONE},
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{ACTION_STD_CANCEL, BUTTON_RIGHT, BUTTON_NONE},
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