forked from len0rd/rockbox
lua rockevents reduce context switching for action and buttons
check if any buttons are waiting in the queue before triggering the event thread for action & button events makes button events quicker and also spend less time interrupting lua both wins Change-Id: I38346c084afdd99e4608f40b52053ee39730fb40
This commit is contained in:
parent
a511917f18
commit
1c0648c603
2 changed files with 31 additions and 16 deletions
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@ -78,7 +78,6 @@
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#define EV_TIMER_TICKS 5 /* timer resolution */
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#define EV_TIMER_FREQ ((TIMER_FREQ / HZ) * EV_TIMER_TICKS)
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#define EV_TICKS (HZ / 5)
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#define EV_INPUT (HZ / 5)
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#define ENABLE_LUA_HOOK (LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT)
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#define DISABLE_LUA_HOOK (0)
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@ -87,7 +86,7 @@ enum {
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THREAD_ERROR = 0x0,
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/* event & suspend states */
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THREAD_ACTEVENT = 0x1,
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THREAD_BUTEVENT = 0x2,
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THREAD_BTNEVENT = 0x2,
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THREAD_CUSTOMEVENT = 0x4,
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THREAD_PLAYBKEVENT = 0x8,
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THREAD_TIMEREVENT = 0x10,
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@ -108,7 +107,7 @@ enum {
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enum {
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ACTEVENT = 0,
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BUTEVENT,
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BTNEVENT,
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CUSTOMEVENT,
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PLAYBKEVENT,
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TIMEREVENT,
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@ -272,12 +271,16 @@ static void rev_timer_isr(void)
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if (!is_suspend(event_flag(i)))
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{
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evt = ev_data.cb[i];
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if(evt->ticks > 0 && TIME_AFTER(curr_tick, evt->next_tick))
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if ((i == ACTEVENT || i == BTNEVENT) && rb->button_queue_count())
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ev_flag |= event_flag(i); /* any buttons ready? */
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else if(evt->ticks > 0 && TIME_AFTER(curr_tick, evt->next_tick))
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ev_flag |= event_flag(i);
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}
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}
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set_evt(ev_flag);
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if (ev_data.status.event)
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if (ev_data.status.event) /* any events ready? */
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lua_interrupt_set(ev_data.L, ENABLE_LUA_HOOK);
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}
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@ -312,14 +315,23 @@ static void event_thread(void)
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{
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/* only send ACTION_NONE once */
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if (evt->id == ACTION_NONE || rb->button_status() != 0)
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goto skip_callback; /* check next event */
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{
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evt->ticks = 0;
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continue; /* check next event */
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}
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}
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evt->ticks = EV_TICKS; /* poll release event */
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evt->id = action;
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break;
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case BUTEVENT:
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case BTNEVENT:
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evt->id = rb->button_get(false);
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/* only send BUTTON_NONE once */
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if (evt->id == BUTTON_NONE)
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goto skip_callback; /* check next event */
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{
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evt->ticks = 0;
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continue; /* check next event */
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}
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evt->ticks = EV_TICKS; /* poll release event */
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break;
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case CUSTOMEVENT:
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case PLAYBKEVENT:
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@ -333,7 +345,6 @@ static void event_thread(void)
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rev_unlock_mtx();
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goto event_error;
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}
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skip_callback:
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evt->next_tick = *(ev_data.get_tick) + evt->ticks;
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}
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rev_unlock_mtx(); /* we are safe to release back to main lua state */
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@ -552,7 +563,7 @@ static unsigned int get_event_by_name(lua_State *L)
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static const char *const ev_map[EVENT_CT] =
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{
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[ACTEVENT] = "action",
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[BUTEVENT] = "button",
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[BTNEVENT] = "button",
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[CUSTOMEVENT] = "custom",
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[PLAYBKEVENT] = "playback",
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[TIMEREVENT] = "timer",
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@ -580,8 +591,8 @@ static int rockev_register(lua_State *L)
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{
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case ACTEVENT:
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/* fall through */
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case BUTEVENT:
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event_ticks = luaL_optinteger(L, 3, EV_INPUT);
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case BTNEVENT:
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event_ticks = 0; /* button events not triggered by timeout but release is*/
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break;
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case CUSTOMEVENT:
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event_ticks = luaL_optinteger(L, 3, EV_TICKS);
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@ -607,7 +618,7 @@ static int rockev_register(lua_State *L)
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static int rockev_suspend(lua_State *L)
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{
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unsigned int event; /*Arg 1 is event pass nil to suspend all */
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unsigned int event; /*Arg 1 is event, pass nil to suspend all */
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bool suspend = luaL_optboolean(L, 2, true);
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uint8_t ev_flag = THREAD_EVENT_ALL;
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@ -227,7 +227,7 @@ do
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local quit = false
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local last_action = 0
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local magnitude = 1
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local skip_ms = 1000
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local skip_ms = 100
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local playback
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function action_event(action)
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@ -237,11 +237,15 @@ do
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elseif action == act.PLA_RIGHT_REPEAT then
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event = pb.TRACK_FF
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audio_ff_rew(skip_ms * magnitude)
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if magnitude < 300 then
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magnitude = magnitude + 1
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end
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elseif action == act.PLA_LEFT_REPEAT then
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event = pb.TRACK_REW
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audio_ff_rew(-skip_ms * magnitude)
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if magnitude < 300 then
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magnitude = magnitude + 1
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end
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elseif action == act.PLA_SELECT then
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playback = rb.audio("status")
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if playback == 1 then
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