forked from len0rd/rockbox
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
This commit is contained in:
parent
3ee79724f6
commit
1a6a8b52f7
289 changed files with 147273 additions and 0 deletions
|
|
@ -72,6 +72,8 @@ text files%
|
|||
|
||||
\opt{lcd_bitmap}{\input{plugins/pong.tex}}
|
||||
|
||||
\opt{lcd_bitmap}{\input{plugins/puzzles.tex}}
|
||||
|
||||
\opt{lcd_bitmap}{\input{plugins/reversi.tex}}
|
||||
|
||||
\opt{lcd_bitmap}{\input{plugins/robotfindskitten.tex}}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue