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Port of Simon Tatham's Puzzle Collection

Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
This commit is contained in:
Franklin Wei 2016-11-20 15:16:41 -05:00 committed by Franklin Wei
parent 3ee79724f6
commit 1a6a8b52f7
289 changed files with 147273 additions and 0 deletions

View file

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/*
* malloc.c: safe wrappers around malloc, realloc, free, strdup
*/
#include <stdlib.h>
#include <string.h>
#include "puzzles.h"
/*
* smalloc should guarantee to return a useful pointer - Halibut
* can do nothing except die when it's out of memory anyway.
*/
int allocs = 0;
int frees = 0;
void *smalloc(size_t size) {
void *p;
p = malloc(size);
LOGF("allocs: %d", ++allocs);
if (!p)
fatal("out of memory");
return p;
}
/*
* sfree should guaranteeably deal gracefully with freeing NULL
*/
void sfree(void *p) {
if (p) {
++frees;
LOGF("frees: %d, total outstanding: %d", frees, allocs - frees);
free(p);
}
}
/*
* srealloc should guaranteeably be able to realloc NULL
*/
void *srealloc(void *p, size_t size) {
void *q;
if (p) {
q = realloc(p, size);
} else {
LOGF("allocs: %d", ++allocs);
q = malloc(size);
}
if (!q)
fatal("out of memory");
return q;
}
/*
* dupstr is like strdup, but with the never-return-NULL property
* of smalloc (and also reliably defined in all environments :-)
*/
char *dupstr(const char *s) {
char *r = smalloc(1+strlen(s));
strcpy(r,s);
return r;
}