forked from len0rd/rockbox
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
This commit is contained in:
parent
3ee79724f6
commit
1a6a8b52f7
289 changed files with 147273 additions and 0 deletions
61
apps/plugins/puzzles/malloc.c
Normal file
61
apps/plugins/puzzles/malloc.c
Normal file
|
@ -0,0 +1,61 @@
|
|||
/*
|
||||
* malloc.c: safe wrappers around malloc, realloc, free, strdup
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "puzzles.h"
|
||||
|
||||
/*
|
||||
* smalloc should guarantee to return a useful pointer - Halibut
|
||||
* can do nothing except die when it's out of memory anyway.
|
||||
*/
|
||||
|
||||
int allocs = 0;
|
||||
int frees = 0;
|
||||
|
||||
void *smalloc(size_t size) {
|
||||
void *p;
|
||||
p = malloc(size);
|
||||
LOGF("allocs: %d", ++allocs);
|
||||
if (!p)
|
||||
fatal("out of memory");
|
||||
return p;
|
||||
}
|
||||
|
||||
/*
|
||||
* sfree should guaranteeably deal gracefully with freeing NULL
|
||||
*/
|
||||
void sfree(void *p) {
|
||||
if (p) {
|
||||
++frees;
|
||||
LOGF("frees: %d, total outstanding: %d", frees, allocs - frees);
|
||||
free(p);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* srealloc should guaranteeably be able to realloc NULL
|
||||
*/
|
||||
void *srealloc(void *p, size_t size) {
|
||||
void *q;
|
||||
if (p) {
|
||||
q = realloc(p, size);
|
||||
} else {
|
||||
LOGF("allocs: %d", ++allocs);
|
||||
q = malloc(size);
|
||||
}
|
||||
if (!q)
|
||||
fatal("out of memory");
|
||||
return q;
|
||||
}
|
||||
|
||||
/*
|
||||
* dupstr is like strdup, but with the never-return-NULL property
|
||||
* of smalloc (and also reliably defined in all environments :-)
|
||||
*/
|
||||
char *dupstr(const char *s) {
|
||||
char *r = smalloc(1+strlen(s));
|
||||
strcpy(r,s);
|
||||
return r;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue