forked from len0rd/rockbox
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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apps/plugins/puzzles/loopgen.h
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apps/plugins/puzzles/loopgen.h
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/*
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* loopgen.h: interface file for loop generation functions for grid.[ch].
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*/
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#ifndef _LOOPGEN_H
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#define _LOOPGEN_H
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#include "puzzles.h"
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#include "grid.h"
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enum face_colour { FACE_WHITE, FACE_GREY, FACE_BLACK };
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/* face should be of type grid_face* here. */
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#define FACE_COLOUR(face) \
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( (face) == NULL ? FACE_BLACK : \
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board[(face) - g->faces] )
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typedef int (*loopgen_bias_fn_t)(void *ctx, char *board, int face);
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/* 'board' should be a char array whose length is the same as
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* g->num_faces: this will be filled in with FACE_WHITE or FACE_BLACK
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* after loop generation.
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*
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* If 'bias' is non-null, it should be a user-provided function which
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* rates a half-finished board (i.e. may include some FACE_GREYs) for
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* desirability; this will cause the loop generator to bias in favour
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* of loops with a high return value from that function. The 'face'
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* parameter to the bias function indicates which face of the grid has
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* been modified since the last call; it is guaranteed that only one
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* will have been (so that bias functions can work incrementally
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* rather than re-scanning the whole grid on every call). */
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extern void generate_loop(grid *g, char *board, random_state *rs,
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loopgen_bias_fn_t bias, void *biasctx);
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#endif
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