forked from len0rd/rockbox
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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@ -73,6 +73,10 @@ iriverify.c
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#if (CONFIG_PLATFORM & PLATFORM_NATIVE) /* those plugins only run on hardware */
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/* Overlays loaders */
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/* use this if you want a monolithic 'puzzles' */
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/*sgt-puzzles.c*/
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#if PLUGIN_BUFFER_SIZE <= 0x20000 && defined(HAVE_LCD_BITMAP)
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#if CONFIG_KEYPAD != ONDIO_PAD && CONFIG_KEYPAD != SANSA_M200_PAD \
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