forked from len0rd/rockbox
SPC Codec: Run SPC emulation on COP and audio sample processing on CPU on dual-core PortalPlayer targets.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15673 a1c6a512-1295-4272-9138-f99709370657
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5 changed files with 552 additions and 128 deletions
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@ -80,7 +80,7 @@
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#define CODEC_ENC_MAGIC 0x52454E43 /* RENC */
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/* increase this every time the api struct changes */
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#define CODEC_API_VERSION 20
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#define CODEC_API_VERSION 21
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/* update this to latest version if a change to the api struct breaks
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backwards compatibility (and please take the opportunity to sort in any
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@ -236,6 +236,23 @@ struct codec_api {
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#endif
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struct dsp_config *dsp;
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#if NUM_CORES > 1
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struct thread_entry *
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(*create_thread)(void (*function)(void), void* stack,
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int stack_size, unsigned flags, const char *name
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IF_PRIO(, int priority)
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IF_COP(, unsigned int core));
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void (*thread_thaw)(struct thread_entry *thread);
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void (*thread_wait)(struct thread_entry *thread);
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void (*semaphore_init)(struct semaphore *s, int max, int start);
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void (*semaphore_wait)(struct semaphore *s);
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void (*semaphore_release)(struct semaphore *s);
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void (*event_init)(struct event *e, unsigned int flags);
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void (*event_wait)(struct event *e, unsigned int for_state);
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void (*event_set_state)(struct event *e, unsigned int state);
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#endif /* NUM_CORES */
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};
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/* codec header */
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