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Patch #4870 from Fredrik Öhrn - Call yield() less often (gives a 3-4fps speed increase on H300) plus some minor code reorganisation

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9140 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Dave Chapman 2006-03-20 23:01:28 +00:00
parent 7e7423373e
commit 1a0e885ba0

View file

@ -40,8 +40,6 @@ extern char iend[];
struct plugin_api* rb;
static unsigned long frame_counter = 0;
struct pacman_settings {
int difficulty;
int numlives;
@ -272,92 +270,101 @@ static int gameProc( void )
char str[80];
int status;
long end_time;
int frame_counter = 0;
int yield_counter = 0;
/* Run the machine for one frame (1/60th second) */
run();
while (1)
{
/* Run the machine for one frame (1/60th second) */
run();
frame_counter++;
frame_counter++;
rb->yield();
/* Check the button status */
status = rb->button_status();
/* Check the button status */
status = rb->button_status();
if ((status & PACMAN_MENU) == PACMAN_MENU
if ((status & PACMAN_MENU) == PACMAN_MENU
#ifdef PACMAN_RC_MENU
|| status == PACMAN_RC_MENU
|| status == PACMAN_RC_MENU
#endif
) {
end_time = *rb->current_tick;
x = pacbox_menu();
rb->lcd_clear_display();
) {
end_time = *rb->current_tick;
x = pacbox_menu();
rb->lcd_clear_display();
#ifdef HAVE_REMOTE_LCD
rb->lcd_remote_clear_display();
rb->lcd_remote_update();
rb->lcd_remote_clear_display();
rb->lcd_remote_update();
#endif
if (x == 1) { return 1; }
start_time += *rb->current_tick-end_time;
}
if (x == 1) { return 1; }
start_time += *rb->current_tick-end_time;
}
#ifdef PACMAN_HAS_REMOTE
setDeviceMode( Joy1_Left, (status & PACMAN_LEFT || status == PACMAN_RC_LEFT) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT || status == PACMAN_RC_RIGHT) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Up, (status & PACMAN_UP || status == PACMAN_RC_UP) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Down, (status & PACMAN_DOWN || status == PACMAN_RC_DOWN) ? DeviceOn : DeviceOff);
setDeviceMode( CoinSlot_1, (status & PACMAN_COIN || status == PACMAN_RC_COIN) ? DeviceOn : DeviceOff);
setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP || status == PACMAN_RC_1UP) ? DeviceOn : DeviceOff);
setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP || status == PACMAN_RC_2UP) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Left, (status & PACMAN_LEFT || status == PACMAN_RC_LEFT) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT || status == PACMAN_RC_RIGHT) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Up, (status & PACMAN_UP || status == PACMAN_RC_UP) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Down, (status & PACMAN_DOWN || status == PACMAN_RC_DOWN) ? DeviceOn : DeviceOff);
setDeviceMode( CoinSlot_1, (status & PACMAN_COIN || status == PACMAN_RC_COIN) ? DeviceOn : DeviceOff);
setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP || status == PACMAN_RC_1UP) ? DeviceOn : DeviceOff);
setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP || status == PACMAN_RC_2UP) ? DeviceOn : DeviceOff);
#else
setDeviceMode( Joy1_Left, (status & PACMAN_LEFT) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Up, (status & PACMAN_UP) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Down, (status & PACMAN_DOWN) ? DeviceOn : DeviceOff);
setDeviceMode( CoinSlot_1, (status & PACMAN_COIN) ? DeviceOn : DeviceOff);
setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Left, (status & PACMAN_LEFT) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Up, (status & PACMAN_UP) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Down, (status & PACMAN_DOWN) ? DeviceOn : DeviceOff);
setDeviceMode( CoinSlot_1, (status & PACMAN_COIN) ? DeviceOn : DeviceOff);
setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP) ? DeviceOn : DeviceOff);
#ifdef PACMAN_2UP
setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP) ? DeviceOn : DeviceOff);
setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP) ? DeviceOn : DeviceOff);
#endif
#endif
/* We only update the screen every third frame - Pacman's native
framerate is 60fps, so we are attempting to display 20fps */
if( (frame_counter % (60/FPS)) == 0) {
/* We only update the screen every third frame - Pacman's native
framerate is 60fps, so we are attempting to display 20fps */
if (frame_counter == 60 / FPS) {
video_frames++;
frame_counter = 0;
video_frames++;
/* The following functions render the Pacman screen from the contents
of the video and color ram. We first update the background, and
then draw the Sprites on top.
*/
yield_counter ++;
renderBackground( video_buffer );
renderSprites( video_buffer );
if (yield_counter == FPS) {
yield_counter = 0;
rb->yield ();
}
/* The following functions render the Pacman screen from the
contents of the video and color ram. We first update the
background, and then draw the Sprites on top.
*/
blit_display(rb->lcd_framebuffer,video_buffer);
renderBackground( video_buffer );
renderSprites( video_buffer );
if (settings.showfps) {
fps = (video_frames*HZ*100) / (*rb->current_tick-start_time);
rb->snprintf(str,sizeof(str),"%d.%02d / %d fps ",fps/100,fps%100,
FPS);
rb->lcd_putsxy(0,0,str);
}
blit_display(rb->lcd_framebuffer,video_buffer);
rb->lcd_update();
if (settings.showfps) {
fps = (video_frames*HZ*100) / (*rb->current_tick-start_time);
rb->snprintf(str,sizeof(str),"%d.%02d / %d fps ",
fps/100,fps%100,FPS);
rb->lcd_putsxy(0,0,str);
}
/* Keep the framerate at Pacman's 60fps */
end_time = start_time + (video_frames*HZ)/FPS;
while (TIME_BEFORE(*rb->current_tick,end_time)) {
rb->sleep(1);
rb->lcd_update();
/* Keep the framerate at Pacman's 60fps */
end_time = start_time + (video_frames*HZ)/FPS;
while (TIME_BEFORE(*rb->current_tick,end_time)) {
rb->sleep(1);
}
}
}
return 0;
}
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
(void)parameter;
int status;
#ifdef USE_IRAM
void* audiobuf;
int audiosize;
@ -414,9 +421,8 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
/* Load the romset */
if (loadROMS()) {
start_time = *rb->current_tick-1;
do {
status = gameProc();
} while (!status);
gameProc();
/* Save the user settings if they have changed */
if (rb->memcmp(&settings,&old_settings,sizeof(settings))!=0) {