forked from len0rd/rockbox
Patch #4870 from Fredrik Öhrn - Call yield() less often (gives a 3-4fps speed increase on H300) plus some minor code reorganisation
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9140 a1c6a512-1295-4272-9138-f99709370657
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7e7423373e
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1 changed files with 67 additions and 61 deletions
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@ -40,8 +40,6 @@ extern char iend[];
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struct plugin_api* rb;
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static unsigned long frame_counter = 0;
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struct pacman_settings {
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int difficulty;
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int numlives;
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@ -272,92 +270,101 @@ static int gameProc( void )
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char str[80];
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int status;
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long end_time;
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int frame_counter = 0;
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int yield_counter = 0;
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/* Run the machine for one frame (1/60th second) */
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run();
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while (1)
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{
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/* Run the machine for one frame (1/60th second) */
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run();
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frame_counter++;
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frame_counter++;
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rb->yield();
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/* Check the button status */
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status = rb->button_status();
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/* Check the button status */
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status = rb->button_status();
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if ((status & PACMAN_MENU) == PACMAN_MENU
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if ((status & PACMAN_MENU) == PACMAN_MENU
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#ifdef PACMAN_RC_MENU
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|| status == PACMAN_RC_MENU
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|| status == PACMAN_RC_MENU
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#endif
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) {
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end_time = *rb->current_tick;
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x = pacbox_menu();
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rb->lcd_clear_display();
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) {
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end_time = *rb->current_tick;
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x = pacbox_menu();
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rb->lcd_clear_display();
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#ifdef HAVE_REMOTE_LCD
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rb->lcd_remote_clear_display();
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rb->lcd_remote_update();
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rb->lcd_remote_clear_display();
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rb->lcd_remote_update();
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#endif
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if (x == 1) { return 1; }
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start_time += *rb->current_tick-end_time;
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}
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if (x == 1) { return 1; }
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start_time += *rb->current_tick-end_time;
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}
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#ifdef PACMAN_HAS_REMOTE
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setDeviceMode( Joy1_Left, (status & PACMAN_LEFT || status == PACMAN_RC_LEFT) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT || status == PACMAN_RC_RIGHT) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Up, (status & PACMAN_UP || status == PACMAN_RC_UP) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Down, (status & PACMAN_DOWN || status == PACMAN_RC_DOWN) ? DeviceOn : DeviceOff);
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setDeviceMode( CoinSlot_1, (status & PACMAN_COIN || status == PACMAN_RC_COIN) ? DeviceOn : DeviceOff);
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setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP || status == PACMAN_RC_1UP) ? DeviceOn : DeviceOff);
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setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP || status == PACMAN_RC_2UP) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Left, (status & PACMAN_LEFT || status == PACMAN_RC_LEFT) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT || status == PACMAN_RC_RIGHT) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Up, (status & PACMAN_UP || status == PACMAN_RC_UP) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Down, (status & PACMAN_DOWN || status == PACMAN_RC_DOWN) ? DeviceOn : DeviceOff);
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setDeviceMode( CoinSlot_1, (status & PACMAN_COIN || status == PACMAN_RC_COIN) ? DeviceOn : DeviceOff);
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setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP || status == PACMAN_RC_1UP) ? DeviceOn : DeviceOff);
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setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP || status == PACMAN_RC_2UP) ? DeviceOn : DeviceOff);
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#else
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setDeviceMode( Joy1_Left, (status & PACMAN_LEFT) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Up, (status & PACMAN_UP) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Down, (status & PACMAN_DOWN) ? DeviceOn : DeviceOff);
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setDeviceMode( CoinSlot_1, (status & PACMAN_COIN) ? DeviceOn : DeviceOff);
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setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Left, (status & PACMAN_LEFT) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Up, (status & PACMAN_UP) ? DeviceOn : DeviceOff);
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setDeviceMode( Joy1_Down, (status & PACMAN_DOWN) ? DeviceOn : DeviceOff);
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setDeviceMode( CoinSlot_1, (status & PACMAN_COIN) ? DeviceOn : DeviceOff);
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setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP) ? DeviceOn : DeviceOff);
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#ifdef PACMAN_2UP
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setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP) ? DeviceOn : DeviceOff);
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setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP) ? DeviceOn : DeviceOff);
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#endif
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#endif
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/* We only update the screen every third frame - Pacman's native
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framerate is 60fps, so we are attempting to display 20fps */
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if( (frame_counter % (60/FPS)) == 0) {
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/* We only update the screen every third frame - Pacman's native
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framerate is 60fps, so we are attempting to display 20fps */
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if (frame_counter == 60 / FPS) {
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video_frames++;
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frame_counter = 0;
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video_frames++;
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/* The following functions render the Pacman screen from the contents
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of the video and color ram. We first update the background, and
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then draw the Sprites on top.
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*/
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yield_counter ++;
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renderBackground( video_buffer );
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renderSprites( video_buffer );
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if (yield_counter == FPS) {
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yield_counter = 0;
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rb->yield ();
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}
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/* The following functions render the Pacman screen from the
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contents of the video and color ram. We first update the
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background, and then draw the Sprites on top.
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*/
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blit_display(rb->lcd_framebuffer,video_buffer);
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renderBackground( video_buffer );
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renderSprites( video_buffer );
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if (settings.showfps) {
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fps = (video_frames*HZ*100) / (*rb->current_tick-start_time);
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rb->snprintf(str,sizeof(str),"%d.%02d / %d fps ",fps/100,fps%100,
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FPS);
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rb->lcd_putsxy(0,0,str);
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}
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blit_display(rb->lcd_framebuffer,video_buffer);
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rb->lcd_update();
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if (settings.showfps) {
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fps = (video_frames*HZ*100) / (*rb->current_tick-start_time);
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rb->snprintf(str,sizeof(str),"%d.%02d / %d fps ",
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fps/100,fps%100,FPS);
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rb->lcd_putsxy(0,0,str);
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}
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/* Keep the framerate at Pacman's 60fps */
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end_time = start_time + (video_frames*HZ)/FPS;
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while (TIME_BEFORE(*rb->current_tick,end_time)) {
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rb->sleep(1);
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rb->lcd_update();
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/* Keep the framerate at Pacman's 60fps */
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end_time = start_time + (video_frames*HZ)/FPS;
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while (TIME_BEFORE(*rb->current_tick,end_time)) {
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rb->sleep(1);
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}
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}
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}
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return 0;
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}
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enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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{
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(void)parameter;
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int status;
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#ifdef USE_IRAM
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void* audiobuf;
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int audiosize;
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@ -414,9 +421,8 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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/* Load the romset */
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if (loadROMS()) {
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start_time = *rb->current_tick-1;
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do {
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status = gameProc();
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} while (!status);
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gameProc();
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/* Save the user settings if they have changed */
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if (rb->memcmp(&settings,&old_settings,sizeof(settings))!=0) {
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