forked from len0rd/rockbox
sdl: Remove platform-specific code
Also nuke the Makefiles of Duke Nukem 3D (pun intended). Change-Id: If2707cf079bfb9299347f9c5f980780134b6ecda
This commit is contained in:
parent
e19857e712
commit
183e45e8d0
49 changed files with 53 additions and 2191 deletions
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@ -1,378 +0,0 @@
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#ifdef _WIN32
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/*
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SDL_main.c, placed in the public domain by Sam Lantinga 4/13/98
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Modified to write stdout/stderr to a message box at shutdown by Ripper 2007-12-27
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The WinMain function -- calls your program's main() function
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#ifdef _WIN32_WCE
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# define DIR_SEPERATOR TEXT("\\")
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# undef _getcwd
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# define _getcwd(str,len) wcscpy(str,TEXT(""))
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# define setbuf(f,b)
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# define setvbuf(w,x,y,z)
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# define fopen _wfopen
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# define freopen _wfreopen
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# define remove(x) DeleteFile(x)
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#else
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# define DIR_SEPERATOR TEXT("/")
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# include <direct.h>
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#endif
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/* Include the SDL main definition header */
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#include "SDL.h"
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#include "SDL_main.h"
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#ifdef main
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# ifndef _WIN32_WCE_EMULATION
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# undef main
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# endif /* _WIN32_WCE_EMULATION */
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#endif /* main */
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/* The standard output files */
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#define STDOUT_FILE TEXT("stdout.txt")
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#define STDERR_FILE TEXT("stderr.txt")
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#ifndef NO_STDIO_REDIRECT
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# ifdef _WIN32_WCE
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static wchar_t stdoutPath[MAX_PATH];
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static wchar_t stderrPath[MAX_PATH];
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# else
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static char stdoutPath[MAX_PATH];
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static char stderrPath[MAX_PATH];
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# endif
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#endif
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#if defined(_WIN32_WCE) && _WIN32_WCE < 300
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/* seems to be undefined in Win CE although in online help */
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#define isspace(a) (((CHAR)a == ' ') || ((CHAR)a == '\t'))
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#endif /* _WIN32_WCE < 300 */
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/* Parse a command line buffer into arguments */
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static int ParseCommandLine(char *cmdline, char **argv)
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{
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char *bufp;
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int argc;
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argc = 0;
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for ( bufp = cmdline; *bufp; ) {
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/* Skip leading whitespace */
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while ( isspace(*bufp) ) {
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++bufp;
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}
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/* Skip over argument */
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if ( *bufp == '"' ) {
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++bufp;
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if ( *bufp ) {
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if ( argv ) {
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argv[argc] = bufp;
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}
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++argc;
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}
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/* Skip over word */
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while ( *bufp && (*bufp != '"') ) {
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++bufp;
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}
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} else {
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if ( *bufp ) {
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if ( argv ) {
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argv[argc] = bufp;
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}
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++argc;
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}
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/* Skip over word */
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while ( *bufp && ! isspace(*bufp) ) {
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++bufp;
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}
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}
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if ( *bufp ) {
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if ( argv ) {
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*bufp = '\0';
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}
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++bufp;
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}
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}
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if ( argv ) {
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argv[argc] = NULL;
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}
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return(argc);
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}
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/* Show an error message */
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static void ShowError(const char *title, const char *message)
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{
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/* If USE_MESSAGEBOX is defined, you need to link with user32.lib */
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#ifdef USE_MESSAGEBOX
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MessageBox(NULL, message, title, MB_ICONEXCLAMATION|MB_OK);
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#else
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fprintf(stderr, "%s: %s\n", title, message);
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#endif
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}
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/* Pop up an out of memory message, returns to Windows */
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static bool OutOfMemory(void)
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{
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ShowError("Fatal Error", "Out of memory - aborting");
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return FALSE;
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}
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/* SDL_Quit() shouldn't be used with atexit() directly because
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calling conventions may differ... */
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static void cleanup(void)
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{
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SDL_Quit();
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}
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/* Remove the output files if there was no output written */
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static void cleanup_output(void)
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{
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#if 1
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#ifndef NO_STDIO_REDIRECT
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FILE *file;
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#endif
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#endif
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/* Flush the output in case anything is queued */
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fclose(stdout);
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fclose(stderr);
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#if 1
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#ifndef NO_STDIO_REDIRECT
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/* See if the files have any output in them */
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if ( stdoutPath[0] ) {
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file = fopen(stdoutPath, TEXT("r"));
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if ( file ) {
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char buf[16384];
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size_t readbytes = fread(buf, 1, 16383, file);
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fclose(file);
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if(readbytes != 0)
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{
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buf[readbytes] = 0; // cut after last byte (<=16383)
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MessageBox(NULL, buf, "Wolf4SDL", MB_OK);
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}
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else
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remove(stdoutPath); // remove empty file
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}
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}
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if ( stderrPath[0] ) {
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file = fopen(stderrPath, TEXT("rb"));
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if ( file ) {
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char buf[16384];
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size_t readbytes = fread(buf, 1, 16383, file);
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fclose(file);
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if(readbytes != 0)
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{
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buf[readbytes] = 0; // cut after last byte (<=16383)
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MessageBox(NULL, buf, "Wolf4SDL", MB_OK);
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}
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else
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remove(stderrPath); // remove empty file
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}
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}
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#endif
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#endif
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}
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//#if defined(_MSC_VER) && !defined(_WIN32_WCE)
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///* The VC++ compiler needs main defined */
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//#define console_main main
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//#endif
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/* This is where execution begins [console apps] */
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int console_main(int argc, char *argv[])
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{
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size_t n;
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char *bufp, *appname;
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int status;
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/* Get the class name from argv[0] */
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appname = argv[0];
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if ( (bufp=SDL_strrchr(argv[0], '\\')) != NULL ) {
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appname = bufp+1;
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} else
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if ( (bufp=SDL_strrchr(argv[0], '/')) != NULL ) {
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appname = bufp+1;
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}
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if ( (bufp=SDL_strrchr(appname, '.')) == NULL )
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n = SDL_strlen(appname);
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else
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n = (bufp-appname);
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bufp = SDL_stack_alloc(char, n+1);
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if ( bufp == NULL ) {
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return OutOfMemory();
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}
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SDL_strlcpy(bufp, appname, n+1);
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appname = bufp;
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/* Load SDL dynamic link library */
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if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) {
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ShowError("WinMain() error", SDL_GetError());
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return(FALSE);
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}
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atexit(cleanup_output);
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atexit(cleanup);
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/* Sam:
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We still need to pass in the application handle so that
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DirectInput will initialize properly when SDL_RegisterApp()
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is called later in the video initialization.
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*/
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SDL_SetModuleHandle(GetModuleHandle(NULL));
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/* Run the application main() code */
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status = SDL_main(argc, argv);
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/* Exit cleanly, calling atexit() functions */
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exit(status);
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/* Hush little compiler, don't you cry... */
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return 0;
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}
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/* This is where execution begins [windowed apps] */
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#ifdef _WIN32_WCE
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int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw)
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#else
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int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
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#endif
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{
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HINSTANCE handle;
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char **argv;
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int argc;
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char *cmdline;
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#ifdef _WIN32_WCE
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wchar_t *bufp;
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int nLen;
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#else
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char *bufp;
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size_t nLen;
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#endif
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#ifndef NO_STDIO_REDIRECT
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DWORD pathlen;
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#ifdef _WIN32_WCE
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wchar_t path[MAX_PATH];
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#else
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char path[MAX_PATH];
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#endif
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FILE *newfp;
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#endif
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/* Start up DDHELP.EXE before opening any files, so DDHELP doesn't
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keep them open. This is a hack.. hopefully it will be fixed
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someday. DDHELP.EXE starts up the first time DDRAW.DLL is loaded.
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*/
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handle = LoadLibrary(TEXT("DDRAW.DLL"));
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if ( handle != NULL ) {
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FreeLibrary(handle);
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}
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#ifndef NO_STDIO_REDIRECT
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pathlen = GetModuleFileName(NULL, path, SDL_arraysize(path));
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while ( pathlen > 0 && path[pathlen] != '\\' ) {
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--pathlen;
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}
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path[pathlen] = '\0';
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#ifdef _WIN32_WCE
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wcsncpy( stdoutPath, path, SDL_arraysize(stdoutPath) );
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wcsncat( stdoutPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath) );
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#else
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SDL_strlcpy( stdoutPath, path, SDL_arraysize(stdoutPath) );
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SDL_strlcat( stdoutPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath) );
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#endif
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/* Redirect standard input and standard output */
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newfp = freopen(stdoutPath, TEXT("w"), stdout);
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#ifndef _WIN32_WCE
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if ( newfp == NULL ) { /* This happens on NT */
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#if !defined(stdout)
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stdout = fopen(stdoutPath, TEXT("w"));
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#else
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newfp = fopen(stdoutPath, TEXT("w"));
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if ( newfp ) {
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*stdout = *newfp;
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}
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#endif
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}
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#endif /* _WIN32_WCE */
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#ifdef _WIN32_WCE
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wcsncpy( stderrPath, path, SDL_arraysize(stdoutPath) );
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wcsncat( stderrPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath) );
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#else
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SDL_strlcpy( stderrPath, path, SDL_arraysize(stderrPath) );
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SDL_strlcat( stderrPath, DIR_SEPERATOR STDERR_FILE, SDL_arraysize(stderrPath) );
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#endif
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newfp = freopen(stderrPath, TEXT("w"), stderr);
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#ifndef _WIN32_WCE
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if ( newfp == NULL ) { /* This happens on NT */
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#if !defined(stderr)
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stderr = fopen(stderrPath, TEXT("w"));
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#else
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newfp = fopen(stderrPath, TEXT("w"));
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if ( newfp ) {
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*stderr = *newfp;
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}
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#endif
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}
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#endif /* _WIN32_WCE */
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setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
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setbuf(stderr, NULL); /* No buffering */
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#endif /* !NO_STDIO_REDIRECT */
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#ifdef _WIN32_WCE
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nLen = wcslen(szCmdLine)+128+1;
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bufp = SDL_stack_alloc(wchar_t, nLen*2);
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wcscpy (bufp, TEXT("\""));
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GetModuleFileName(NULL, bufp+1, 128-3);
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wcscpy (bufp+wcslen(bufp), TEXT("\" "));
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wcsncpy(bufp+wcslen(bufp), szCmdLine,nLen-wcslen(bufp));
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nLen = wcslen(bufp)+1;
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cmdline = SDL_stack_alloc(char, nLen);
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if ( cmdline == NULL ) {
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return OutOfMemory();
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}
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WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL);
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#else
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/* Grab the command line */
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bufp = GetCommandLine();
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nLen = SDL_strlen(bufp)+1;
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cmdline = SDL_stack_alloc(char, nLen);
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if ( cmdline == NULL ) {
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return OutOfMemory();
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}
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SDL_strlcpy(cmdline, bufp, nLen);
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#endif
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/* Parse it into argv and argc */
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argc = ParseCommandLine(cmdline, NULL);
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argv = SDL_stack_alloc(char*, argc+1);
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if ( argv == NULL ) {
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return OutOfMemory();
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}
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ParseCommandLine(cmdline, argv);
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/* Run the main program (after a little SDL initialization) */
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console_main(argc, argv);
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/* Hush little compiler, don't you cry... */
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return 0;
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}
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#endif // _WIN32
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@ -1392,23 +1392,17 @@ static fixed FixedMul(fixed a, fixed b)
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#define CHECKMALLOCRESULT(x) if(!(x)) Quit("Out of memory at %s:%i", __FILE__, __LINE__)
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#ifdef _WIN32
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#define strcasecmp stricmp
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#define strncasecmp strnicmp
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#define snprintf _snprintf
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#else
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static char* itoa(int value, char* string, int radix)
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{
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sprintf(string, "%d", value);
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return string;
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}
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static char* itoa(int value, char* string, int radix)
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{
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sprintf(string, "%d", value);
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return string;
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}
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static char* ltoa(long value, char* string, int radix)
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{
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sprintf(string, "%ld", value);
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return string;
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}
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#endif
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static char* ltoa(long value, char* string, int radix)
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{
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sprintf(string, "%ld", value);
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return string;
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}
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#define lengthof(x) (sizeof(x) / sizeof(*(x)))
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#define endof(x) ((x) + lengthof(x))
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@ -1191,9 +1191,6 @@ static void InitGame()
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#endif
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// initialize SDL
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#if defined _WIN32
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putenv("SDL_VIDEODRIVER=directx");
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#endif
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
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{
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printf("Unable to init SDL: %s\n", SDL_GetError());
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@ -1217,23 +1214,7 @@ static void InitGame()
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#endif
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SignonScreen ();
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#if defined _WIN32
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if(!fullscreen)
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{
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struct SDL_SysWMinfo wmInfo;
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SDL_VERSION(&wmInfo.version);
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if(SDL_GetWMInfo(&wmInfo) != -1)
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{
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HWND hwndSDL = wmInfo.window;
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DWORD style = GetWindowLong(hwndSDL, GWL_STYLE) & ~WS_SYSMENU;
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SetWindowLong(hwndSDL, GWL_STYLE, style);
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SetWindowPos(hwndSDL, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
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}
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}
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#endif
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VH_Startup ();
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IN_Startup ();
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PM_Startup ();
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@ -1911,11 +1892,7 @@ void CheckParameters(int argc, char *argv[])
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" --ignorenumchunks Ignores the number of chunks in VGAHEAD.*\n"
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" (may be useful for some broken mods)\n"
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" --configdir <dir> Directory where config file and save games are stored\n"
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#if defined(_arch_dreamcast) || defined(_WIN32)
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" (default: current directory)\n"
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#else
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" (default: $HOME/.wolf4sdl)\n"
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#endif
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#if defined(SPEAR) && !defined(SPEARDEMO)
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" --mission <mission> Mission number to play (0-3)\n"
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" (default: 0 -> .sod, 1-3 -> .sd*)\n"
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@ -3992,7 +3992,6 @@ CheckForEpisodes (void)
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int statbuf;
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// On Linux like systems, the configdir defaults to $HOME/.wolf4sdl
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#if !defined(_WIN32) && !defined(_arch_dreamcast)
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if(configdir[0] == 0)
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{
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// Set config location to home directory for multi-user support
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|
@ -4008,18 +4007,13 @@ CheckForEpisodes (void)
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}
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snprintf(configdir, sizeof(configdir), "%s" WOLFDIR, homedir);
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}
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#endif
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if(configdir[0] != 0)
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{
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// Ensure config directory exists and create if necessary
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if(stat(configdir, &statbuf) != 0)
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{
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#ifdef _WIN32
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if(_mkdir(configdir) != 0)
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#else
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if(mkdir(configdir) != 0)
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#endif
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{
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Quit("The configuration directory \"%s\" could not be created.", configdir);
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}
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