forked from len0rd/rockbox
sdl: Remove platform-specific code
Also nuke the Makefiles of Duke Nukem 3D (pun intended). Change-Id: If2707cf079bfb9299347f9c5f980780134b6ecda
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49 changed files with 53 additions and 2191 deletions
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@ -79,7 +79,3 @@ void VID_Update (vrect_t *rects);
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int VID_SetMode (int modenum, unsigned char *palette);
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// sets the mode; only used by the Quake engine for resetting to mode 0 (the
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// base mode) on memory allocation failures
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void VID_HandlePause (qboolean pause);
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// called only on Win32, when pause happens, so the mouse can be released
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