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sdl: Remove platform-specific code

Also nuke the Makefiles of Duke Nukem 3D (pun intended).

Change-Id: If2707cf079bfb9299347f9c5f980780134b6ecda
This commit is contained in:
Vencislav Atanasov 2019-07-28 23:31:50 +03:00
parent e19857e712
commit 183e45e8d0
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GPG key ID: 4B991E20465BE1F1
49 changed files with 53 additions and 2191 deletions

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@ -79,7 +79,3 @@ void VID_Update (vrect_t *rects);
int VID_SetMode (int modenum, unsigned char *palette);
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
void VID_HandlePause (qboolean pause);
// called only on Win32, when pause happens, so the mouse can be released