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Make simulator compile on MacOS

Tested on MacOS Sequoia (Apple Silicon) with the
latest Xcode command line tools, gcc 14
(Homebrew GCC 14.2.0_1) and sdl2 (Homebrew 2.30.9)

Make sure 'gcc' (and 'gcc-ar') is in your PATH
ahead of the Xcode-provided "gcc"(clang). E.g.
by setting up symlinks in /usr/local/bin that
point to gcc-14 and gcc-ar-14.

Notes:
- The appropriate bmp from uisimulator/bitmaps
  has to be manually copied to your build folder
  and renamed to UI256.bmp, if you want the sim
  background to be displayed

Change-Id: I559f33d2165065f913f30c016b85906af380fb81
This commit is contained in:
Christian Soffke 2023-08-12 17:27:43 +02:00 committed by Solomon Peachy
parent f9ae6d6524
commit 1745b74576
13 changed files with 75 additions and 8 deletions

View file

@ -26,7 +26,11 @@ CODECFLAGS := $(CFLAGS) $(RBCODEC_CFLAGS) -fstrict-aliasing \
-I$(RBCODECLIB_DIR)/codecs -I$(RBCODECLIB_DIR)/codecs/lib -DCODEC
ifdef APP_TYPE
CODECLDFLAGS = $(SHARED_LDFLAGS) -Wl,--gc-sections -Wl,-Map,$(CODECDIR)/$*.map
ifeq ($(UNAME), Darwin)
CODECLDFLAGS = $(SHARED_LDFLAGS) -Wl,-map,$(CODECDIR)/$*.map
else
CODECLDFLAGS = $(SHARED_LDFLAGS) -Wl,--gc-sections -Wl,-Map,$(CODECDIR)/$*.map
endif
CODECFLAGS += $(SHARED_CFLAGS) # <-- from Makefile
else
CODECLDFLAGS = -T$(CODECLINK_LDS) -Wl,--gc-sections -Wl,-Map,$(CODECDIR)/$*.map

View file

@ -47,6 +47,13 @@ void* codec_calloc(size_t nmemb, size_t size);
void* codec_realloc(void* ptr, size_t size);
void codec_free(void* ptr);
#ifdef __APPLE__
#undef memcpy
#undef strcat
#undef memset
#undef memmove
#undef strcpy
#endif
void *memcpy(void *dest, const void *src, size_t n);
void *memset(void *s, int c, size_t n);
int memcmp(const void *s1, const void *s2, size_t n);