diff --git a/apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmp b/apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmp index e531c2b6e2..f09ad2a7d4 100644 Binary files a/apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmp and b/apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmp differ diff --git a/apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmp b/apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmp index 186ba8bc95..1c3236ef52 100644 Binary files a/apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmp and b/apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmp differ diff --git a/manual/plugins/2048.tex b/manual/plugins/2048.tex index 863eebb961..2a0d129343 100644 --- a/manual/plugins/2048.tex +++ b/manual/plugins/2048.tex @@ -5,6 +5,10 @@ The game is won when a tile with a value of 2048 is created, and the player loses when there are no more possible moves. +\note{On players with a small screen tiles with a value greater than 1000 are shortened +to ``1k'', ``2k'' and so forth (\emph{k} is the abbreviation of \emph{kilo}, +which -- in computer talk -- means a multiple of 1024).} + \begin{btnmap} \PluginUp, \PluginDown, \PluginLeft, \PluginRight \opt{HAVEREMOTEKEYMAP}{& \PluginRCUp, \PluginRCDown, \PluginRCLeft, \PluginRCRight}